zerksees
in remission
This succession game is an invitation only game where some of my friends and I are going to play. The goal here is to get them all up to emperor level. (If enough other people want to join this I might start a second game for anyone else interested in improving their Civ3 game.)
I plan to have three or four others and myself.
Here is the plan setup:
C3C 1.22 patch, standard map, continents, 4 billion years old, 70% water, 7 random AI opponents, roaming barbarians, emperor difficulty.
Also culture flipping enabled, preserve random seed on, scientific great leaders on.
Our civ: ? My vote is to make it random. I will see what the others say.
Victory conditions: spaceship, conquest, diplo, domination, culture.
Overall strategy is to beat the AI’s through conquest. Once we have control of the game then we can choose victory condition we want to reach. I would like to get to monarchy and stay there until communism, but that can change (esp. if we are religious). I would like to use the governor to manage citizen moods just to prove that it works, and cut down on the micro-management, especially after we have about six or eight cities. I do plan to keep trading reputation intact, and use alliances with the AI players to make our job easier (this will be the challenge).
Each player will play 10 turns. I would like to get in two turns per week, so each player will have a total of 3 days to acknowledge and complete their turn. If you cannot finish in 3 days please post as soon as possible so you can be skipped.
As soon as everyone checks in the game can start. I will start with the first 10 turns no later than Jan. 11.
Play order:
zerksees
bobbabooey
lomax
Tominator2
piratedn
On 1/9/06 I ran setup and created our game. A few additional settings: normal and temperate for map setup, and AI aggression level normal. We drew Egypt as our civ. The save is attached: http://forums.civfanatics.com/uploads/27707/Cleopatra_of_the_Egyptians_4000_BC.SAV
I plan to have three or four others and myself.
Here is the plan setup:
C3C 1.22 patch, standard map, continents, 4 billion years old, 70% water, 7 random AI opponents, roaming barbarians, emperor difficulty.
Also culture flipping enabled, preserve random seed on, scientific great leaders on.
Our civ: ? My vote is to make it random. I will see what the others say.
Victory conditions: spaceship, conquest, diplo, domination, culture.
Overall strategy is to beat the AI’s through conquest. Once we have control of the game then we can choose victory condition we want to reach. I would like to get to monarchy and stay there until communism, but that can change (esp. if we are religious). I would like to use the governor to manage citizen moods just to prove that it works, and cut down on the micro-management, especially after we have about six or eight cities. I do plan to keep trading reputation intact, and use alliances with the AI players to make our job easier (this will be the challenge).
Each player will play 10 turns. I would like to get in two turns per week, so each player will have a total of 3 days to acknowledge and complete their turn. If you cannot finish in 3 days please post as soon as possible so you can be skipped.
As soon as everyone checks in the game can start. I will start with the first 10 turns no later than Jan. 11.
Play order:
zerksees
bobbabooey
lomax
Tominator2
piratedn
On 1/9/06 I ran setup and created our game. A few additional settings: normal and temperate for map setup, and AI aggression level normal. We drew Egypt as our civ. The save is attached: http://forums.civfanatics.com/uploads/27707/Cleopatra_of_the_Egyptians_4000_BC.SAV