zerksees emperor training mission

zerksees

in remission
Joined
Feb 19, 2003
Messages
1,646
Location
Wadsworth Ohio USA
This succession game is an invitation only game where some of my friends and I are going to play. The goal here is to get them all up to emperor level. (If enough other people want to join this I might start a second game for anyone else interested in improving their Civ3 game.)

I plan to have three or four others and myself.

Here is the plan setup:

C3C 1.22 patch, standard map, continents, 4 billion years old, 70% water, 7 random AI opponents, roaming barbarians, emperor difficulty.

Also culture flipping enabled, preserve random seed on, scientific great leaders on.

Our civ: ? My vote is to make it random. I will see what the others say.

Victory conditions: spaceship, conquest, diplo, domination, culture.

Overall strategy is to beat the AI’s through conquest. Once we have control of the game then we can choose victory condition we want to reach. I would like to get to monarchy and stay there until communism, but that can change (esp. if we are religious). I would like to use the governor to manage citizen moods just to prove that it works, and cut down on the micro-management, especially after we have about six or eight cities. I do plan to keep trading reputation intact, and use alliances with the AI players to make our job easier (this will be the challenge).

Each player will play 10 turns. I would like to get in two turns per week, so each player will have a total of 3 days to acknowledge and complete their turn. If you cannot finish in 3 days please post as soon as possible so you can be skipped.

As soon as everyone checks in the game can start. I will start with the first 10 turns no later than Jan. 11.

Play order:

zerksees
bobbabooey
lomax
Tominator2
piratedn

On 1/9/06 I ran setup and created our game. A few additional settings: normal and temperate for map setup, and AI aggression level normal. We drew Egypt as our civ. The save is attached: http://forums.civfanatics.com/uploads/27707/Cleopatra_of_the_Egyptians_4000_BC.SAV
 
I would be interested in playing, but my conquests is quite screwy. However, my PTW works fine and is up to date. If you don't mind compromising on that then count me in. If you do mind then ignore this post. Anyways, I'm currently trying to jump to emporer. I can handle myself quite well on monarch, and I can't remember losing a game on monarch except by early rushes (rare) and late game unexpected diplo losses. My emporer game is decent, but I usually find myself working extra hard to overcome some special obstacle that I won't see in monarch play (no iron, runaway civ on another continent, etc...)
Finally, when you say that you'd like to see the govenor do the work, is that a restriction or just a preference?
 
OK I have started the game, creating the 4000BC save. I have not played any turns yet as I want your input on several areas.

A) I have selected 7 random AI opponents. Is there any way to tell who they are?
B) What should we do in our first ten turns with our units and builds?
C) What does this initial minimap tell you?
D) What technologies should we research first?
E) Our civ is Egypt. How does this affect our gameplay?

After discussion is complete I will play the first ten turns.

I also want to clarify a few things - some "rules":
1) You can play the game ahead if you like, but do not share the information with us, and do not let what you
have learned spoil your decision process.
2) When it is your turn to play, avoid reloads. We can decide as a group what we are going to do if your turn
has a bad outcome.

Drakdan - If we can get enough other interested civ players from the forum I will start a second game like this
for you and them. The rest of these players I know personally, and this succession game is limited to people I know personally.
 

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lurker's comment: Welcome to CFC all of Zerksees new friends ! :beer: May your addiction commence.
Zerksees is it ok if my idiot brain occasionally comes up with something to comment on?
 
OK Smart - you passed emperor 101. That was probably quite a challenge for you! :mischief: But thanks for the pic.:goodjob:

Without knowing the detail of the map, which of these are going to be the most trouble from the AI?

For you guys who are going to play - I am in an SG right now that Smart is hosting. Whomp is also in the game which you can read about here
 
lurker's comment: Btw, this picture is from the different game, just to show how to use F10 screen, because I did't found the save of this SG :mischief:
Can you post it?
 
lurker's comment: From the type of questions zerksees is asking, I think he's trying to get his trainees thinking and actively discussing what they should be doing. They'll learn more if they have to figure some things out for themselves. I'd guess we can pop in when a point gets missed or confused, but not help too much. That's how I learned the most in training games. I still have much to learn, so I'll be following this game with interest.
 
lurker's comment: I have edited the picture above, and now it's from this game.

@gmaharriet's comment:
I posted that picture only to explain to trainees, how to use the space screen, they will learn this and maybe use it in the further games. But if zerksees don't want my comments anymore, I will just silently lurk :scan:
 
I would start with wheel, warrior code, or bronze working...

Build the Chariot as soon as we can.
Start exploring (Chariot and warrior), once we get 2 exploring units and 2 units to defend the capital then start on the settler.
 
My thought is to settle right were we are. Appears to be a good location since we are right on the river. Being on the river will allow you to expand to a size 12 without having to build an aqueduct. We are also surrounded with food and shields. Move the worker up on top of the mountain first to see what is around. Move the worker to the North East and build a road then irrigate. Build a warrior. Start researching the wheel.
 
Thanks for your starting ideas.

I am going to start with mysticism. There is a pretty good chance the AI will get the wheel and we can trade for that. Since mysticism is a 2nd tier tech the chances are better we will be the first to have it, or at least beat some of our neighbors to it. We should be able to get the wheel and more for it. If that fails we go for polytheism and try the same trick. Worst case we research the wheel later.

I choose not to leave anyone in the capital at the start because the initial risk from roaming barbs and other AI's is low. Lomax I am not sure if the first two warriors were sent to explore followed by the two defenders/MP. Bobbabooey I dould not want to waste worker time going up the hill so that will have to wait for the first warrior.

Irrigating at this time on grassland does not help, as there is a penalty in despotism - basically the third food is lost to the despotism penalty. Grassland produces two food, irrigated grassland produces three except in despotism where it produces three minus one -> just two food. This is why bonus food tiles are so important in despotism, as you can make these tiles produce more than two food. A wheat tile on grassland makes four food, in despotism it makes three. If you irrigate that tile however you can get it up to four food.

I will post the turn 10 save and update tonight.

Smart - lurker comments still welcome. I had planned to let my teammates answer but your answer served the same purpose - the information is out there and being learned, and I did not have to post a pic. I still want lurker opinions about the AI opponents.

I know we won't be attacking hoplites with our warriors anytime soon. ;)
 
1) 4000 BC - Found Thebes. Set research to 100% on mysticism. Sent worker south. We are building a warrior. Governor is on emphasizing food and production, and managing citizen moods.

IBT (in between turn) - nothing

2) 3950 BC - Worker starts on roading the tile to get extra commerce. This will help research faster. Discovered the bonus grassland near the river already gets extra commerce, apparently for being on the river. Oh well this tile will be used by our second citizen of Thebes.

IBT - nothing
3) 3900 BC - nothing
IBT - nothing

4) 3850 BC - Worker finished road. Sent worker to bonus grassland (BG) one tile northeast (1NE) of Thebes.

IBT - nothing

5) 3800 BC - Worker starts road on 1NE

IBT - Thebes completes warrior, starts another warrior

6) 3750 BC - Warrior heads north. Spot a plains tile with a cow just out of reach of Thebes, and it is on the coast. Doesn't look like we can build a city to access it without chopping down some marsh.

IBT - nothing

7) 3700 BC - Worker mining 1 NE, warrior headed 1 NW from the mountain

IBT - nothing

8) 3650 BC - warrior exploring east

IBT nothing

9) 3600 BC - same

IBT nothing

10) 3550 BC - same

Thebes will complete warrior number 2 next turn.
Send him east to explore. Once mysticism is done go for polytheism. We are trying to get tradeable techs and get to monarchy.
Need to put out a settler as soon as Thebes gets to size 3. You may be able to build a warrior or a temple before then. The temple will help with happiness until we can get luxuries hooked up.

Watch the citizens of Thebes. If the governor adds an entertainer we need to either up the luxury slider or put a warrior in there.

Do not whip the citizens to rush build anything for now.

bobbabooey you are up next, lomax you are on deck.
 

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A) I have selected 7 random AI opponents. Is there any way to tell who they are?
B) What should we do in our first ten turns with our units and builds?
C) What does this initial minimap tell you?
D) What technologies should we research first?
E) Our civ is Egypt. How does this affect our gameplay?

  • i've always considered this a minor cheat
  • expand - scouts for goody huts, techs to reveal resources (of course, i always under-militarize so ymmv)
  • it's a decent place to settle - nice mix of food, production and a river to boot
  • i'm a monotheism fan. don't we have a fairly early special unit, too? my civ3 manual is buried somewhere
  • we have an early special unit and some form of cheaper building (temples?). be aggressive with the special unit to pound others early and get our growth curve on top. temples help with both culture and happiness so we might be able to expand our borders a little faster.

the 10th-turn map looks like we have nothing to our southeast. the northwest is probably the rest of the local landmass. the best place for a settler right now is either to the west of the warrior (ivory + deer) or to the southwest of thebes (that fish-like partial icon). there's a nice riverbend in the northwest that the warrior might follow to make some time exploring. can't we make a scout yet?
 
Governor is on emphasizing food and production, and managing citizen moods.
lurker's comment: I'm usually against using governor or any kind of automation in training games. Governor will do things, that AI is usually doing, but at higher levels AI gets some bonuces, and human must use his intellect to win...
On Emperor player must do micromanagement (MM) to improve production and minimize waste. I think it would be better to turn governor off, or else trainees will use it in the next games, and I'm sure, that it will not work on Demigod and above ;)

Btw, there is very good article about emperor tactics, it would be nice, if all trainees will read it: Monarch to Emperor: the Great Leap
 
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