player1 fanatic
Fanatic
MiniMod v1.11, with patch suggestions for Civilization IV
by player1
This is small set of tweaks that I would recommend to be included in next patch for Civ4. The mod is based on rules from patch 1.52.
1) Cavalry and Cossacks need Rifling instead of Gunpowder as one of the tech requirements.
Done to prevent having rifled cavalry before Rifling. It also makes several Cavalry rushing strategies (when enemies have no Riflemen) less overpowering.
2) Battleships need Combustion as one of the additional tech requirements.
Done for consistency sake. All other motorized naval units need Combustion to be built, even if they are powered by Uranium (Destroyers, Transports, Submarines and Carriers). Otherwise, if Combustion is avoided and Uranium is available. you can get Battleships paired with Galleons for transport.
3) SAM Infantry gets it's bonus against Helicopters increased from 50% to 75%
Done to counterbalance increase of Helicopter strength from 20 to 24 in 1.52 patch.
4) Forts get their defensive bonus increased from 25% to 50%.
Done so it's not counter intuitive to clear forest and build fort on some terrain. With old values that meant decrease of defense bonus (forest gave 50%, forts just 25%). Now, while tile with fort won't be better then forested one, at least it's not worse and you get hammers for clearing the forest.
5) Price of SDI project gets increased from 750 to 2000 hammers.
Done to make it more balanced. With old settings building anti nuke defense is cheaper then cost of one nuke (375 hammers if having aluminum). Also, since this project can even be built before Manhattan Project, it can make nukes worthless before they ever get built. With new price, while it's still possible to build this project early, it's not anymore an easy decision, since with higher build costs only best production cities can finish it quickly and that means delaying space race.
And that's all. It's not called MiniMod for nothing.
For installation extract zip file to your Civilization 4\Mods folder.
by player1
This is small set of tweaks that I would recommend to be included in next patch for Civ4. The mod is based on rules from patch 1.52.
1) Cavalry and Cossacks need Rifling instead of Gunpowder as one of the tech requirements.
Done to prevent having rifled cavalry before Rifling. It also makes several Cavalry rushing strategies (when enemies have no Riflemen) less overpowering.
2) Battleships need Combustion as one of the additional tech requirements.
Done for consistency sake. All other motorized naval units need Combustion to be built, even if they are powered by Uranium (Destroyers, Transports, Submarines and Carriers). Otherwise, if Combustion is avoided and Uranium is available. you can get Battleships paired with Galleons for transport.
3) SAM Infantry gets it's bonus against Helicopters increased from 50% to 75%
Done to counterbalance increase of Helicopter strength from 20 to 24 in 1.52 patch.
4) Forts get their defensive bonus increased from 25% to 50%.
Done so it's not counter intuitive to clear forest and build fort on some terrain. With old values that meant decrease of defense bonus (forest gave 50%, forts just 25%). Now, while tile with fort won't be better then forested one, at least it's not worse and you get hammers for clearing the forest.
5) Price of SDI project gets increased from 750 to 2000 hammers.
Done to make it more balanced. With old settings building anti nuke defense is cheaper then cost of one nuke (375 hammers if having aluminum). Also, since this project can even be built before Manhattan Project, it can make nukes worthless before they ever get built. With new price, while it's still possible to build this project early, it's not anymore an easy decision, since with higher build costs only best production cities can finish it quickly and that means delaying space race.
And that's all. It's not called MiniMod for nothing.
For installation extract zip file to your Civilization 4\Mods folder.