CTIV-4: Blind Leading the Blind

ChrTh

Happy Yule!
Joined
Oct 13, 2001
Messages
6,255
Location
Piedmont Triad, North Carolina
Difficulty: Prince
Civ: Alexander
Map Size: Standard
World: Random


Variant Rules:
No turnlog allowed. No discussions of the game itself (can still discuss swaps/roster). Each player is an island unto his or her self.

The following may be posted for each player's turn (by the player):
1) A One Paragraph Note about One Topic. For example "I think the Settler that will be built next turn should be escorted to the tile East of the Copper" is a valid note (notice the subtle-yet-clever use of the word 'escorted'). "We should build a temple in Sparta, a forge in Athens, and research Optics next" is not valid.

2) One screenshot of anything, but no markings are allowed. The note can refer to the screenshot if you want. Bonus points for obscure yet meaningful pictures.

3) The save.

Since we won't need to spend time writing out what we're doing (although we might want to anyway while playing just to keep our brains straight), everyone will take 20 turns at a time until we get to Rifles, then we shall drop to 10.

Now, some might question what's the point of this game. I'm interested in seeing how players respond to cues left in the game by the previous player(s) -- whether they're intentional cues or not. Each player should thoroughly examine each save even if it's not their turn so that they can follow along. Players should not be playing blind (despite the game title): they should be paying close attention during previous turns so that there isn't SG anarchy at each pass. Think of it as a modified Training Day Game, one which requires a lot of self-study.

To aid in this, I'm adding an extra rule: the UP player can not post his turn until after 24 hours from the previous turn.

Because of the peculiar (some would say bizarre) variant rules, I want to keep the roster to SG vets.

I'll post the starting position and one note tonight. As a result, I can't go first.

ROSTER:
mjj55409
Scowler
Snaproll
Panth
ChrTh
 
Wow, you sure come up with some interesting ideas ChrTh. I'd be up for trying this one, but I'm thinking I don't quite qualify as a SG vet. I'm in a couple, but haven't as yet even finished one. I'll sit this one out and watch what's going on. This will be good I think.
 
:eek:

This is so bizarre I don't think I can pass it up. I love the part about the obscure pictures. I'm in, if you consider me a vet.

Cheers,
Michael
 
I agree, this sounds fascinating. (Yes, that does mean I'm putting my name forward :) )
 
I'm violating my 2 SG limit, but this sounds great. Count me in.

I'd actually prefer Prince or Monarch, though. Less room for sloppy play!
 
One quick clarification: The screenshot must be from the Civ IV game. No screenshots of your autolog pasted into Notepad :D
 
This sounds great! I don't know if I qualify as a "vet" or not, but if you'll have me, I'll take that last spot. (With no turnlogs, I can fit it in with the rest of the SG's I'm on . . .turnlogs take me 4x as long as the turns.)

Questions:
- Are others allowed to discuss where the game looks to be headed based on previous players' posts?
- Is it 24/48, 24/72, or just lax as far as turns go?
 
Interesting idea for a game! Neither being a vet, nor having any time to spare I'll have to settle for lurking this game. Have a good one...
 
Panth said:
This sounds great! I don't know if I qualify as a "vet" or not, but if you'll have me, I'll take that last spot. (With no turnlogs, I can fit it in with the rest of the SG's I'm on . . .turnlogs take me 4x as long as the turns.)

Questions:
- Are others allowed to discuss where the game looks to be headed based on previous players' posts?
- Is it 24/48, 24/72, or just lax as far as turns go?

Panth, you're in.

Answers to questions:
- No discussion whatsoever. Nada. Nothing.
- I'm pretty lax, so it's usually 24/72 (I'm more interested in being informed when a game is being played compared to just holding a strict deadline). However, I will reiterate that the next player can't post the turn until 24 hours after the last save is posted.
 
Turn 0 Note:

The AI likes two spots to settle...I'm wondering if the other one is the better.

CTIV-4A.jpg

Save:
View attachment 110415

ROSTER:
mjj55409 -- UP (Remember, 20 turns -- also, you can't post for 24 hours)
Scowler -- On Deck
Snaproll
Panth
ChrTh -- Just finished
 
One More Thing(TM):

A couple things I thought of that are discouraged:
Don't queue up Techs or Buildings/Units (exception for when you switch to a different build, but don't want to waste the previous hammers). Also, GoTo follows the standard SG rule, i.e., no GoTos should be active when you pass the game.
 
ROSTER:
mjj55409 -- Just finished
Scowler -- UP (Remember, 20 turns -- also, you can't post for 24 hours)
Snaproll -- On Deck
Panth
ChrTh
 
Got it; played it. Now watching the clock...
 
Horseplay aside?
The resourceful Snaproll might base his hopes on a fair cop — per requirement, of course!

2440.jpg
 
ROSTER:
mjj55409
Scowler -- Just finished
Snaproll -- UP (Remember, 20 turns -- also, you can't post for 24 hours)
Panth -- On Deck
ChrTh
 
ChrTh said:
(Remember, 20 turns -- also, you can't post for 24 hours)

lurker's comment:
What purpose does this rule have?
 
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