v1.0
This is my own versions of the Inquisition mods.
My mod is based off of Master Lexx's Inquisition mod, which in turn is based off of Mylon's Inquisition mod.
WHY I MADE IT:
For some reason, Mylon's and Lexx's Inquisitor mods wouldn't work for me. Mylon's mod wouldn't remove the religions, and Lexx's mod wouldn't delete the Inquisition building once it removed the religion, and it would delete the religion out of a holy city, which would screw your game. I don't know if it's because they weren't 1.52 compatable or not. So I spent a few hours looking over the python code and making changes where I saw fit.
WHAT ITS ABOUT:
The way the mod set up, you build the Inquisitior, who in turn "builds" an Inquisition in the targeted city.
It is this Inquisition building actually removes the religion.
The Inquisition building then deletes itself once the religion is removed.
This allows you to do another Inquisition in the same city.
There are actually two seperate mods in this download: Christian Inquisiton and General Inquisition. Both are meant to be incorporated into your other mods. The Christian Inquisition would be good for a Christian special unit, and the General Inquisition is just for removing unwanted religions from your cities.
CHRISTIAN INQUISITION:
WHATS NEW:
- New picture and new 3d mesh of the Inquisitor for both classic and modern eras
- Can only be used if Christianity is your State Religion
- Cannot be used on enemy cities in singleplayer
- Needs TECH_DIVINE_RIGHT and a palace to be built (can only be built in your capital)
- Added Civilopedia enteries for the Inquisitor and Inquisition
- Compatible with 1.52
WHAT IT DOES:
- Removes any non-Christian religion from your city.
- Removes any non-Christian religious buildings from your city.
- ALL HOLY CITIES are unaffected by the Inquisition!
-- Example: If you have a Islamic Holy City, the Inquisition will not remove Islam from the city, nor will it remove any of the Islamic religious buildings.
-- It will however, remove any other non-Christian religions and religious buildings from the city (Judaism, Hinduism, etc).
GENERAL INQUISITION:
WHATS NEW:
- New picture and new 3d mesh of the Inquisitor for both classic and modern eras (A little different than the Christian Inquisition)
- Cannot be used on enemy cities in singleplayer
- Needs TECH_DIVINE_RIGHT and a palace to be built (can only be built in your capital)
- Added Civilopedia enteries for the Inquisitor and Inquisition
- Compatible with 1.52
WHAT IT DOES:
- Removes any non-State Religion from your city.
- Removes any non-State Religious buildings from your city.
- ALL HOLY CITIES are unaffected by the Inquisition!
-- Example: If you have a Islamic Holy City, the Inquisition will not remove Islam from the city, nor will it remove any of the Islamic religious buildings.
-- It will however, remove any other non-State Religions and non-State Religious buildings from the city (Judaism, Hinduism, etc).
KNOWN BUGS FOR BOTH MODS:
- Sometimes doing the Inquisition in a city with no religions will remove the trade arrows (that show next to religious icons on the main map near the city name, I'm not sure if this affects trade or not). So to play it safe... just don't try building an Inquisiton in a city with no religions, and you'll be good to go!
- I can't quite figure out how to make the act of Inquisition cause civil unrest in a city (which it should).
If you know how to correct any of these bugs, please PM me and let me know! I really don't know a whole lot about python.
INSTRUCTIONS FOR DOWNLOAD:
Just unzip into your MODS folder, and you'll ready to suppress the heathen religions that have plagued your empire for so long now!
DOWNLOAD HERE!
Let me know what you think!
This is my own versions of the Inquisition mods.
My mod is based off of Master Lexx's Inquisition mod, which in turn is based off of Mylon's Inquisition mod.
WHY I MADE IT:
For some reason, Mylon's and Lexx's Inquisitor mods wouldn't work for me. Mylon's mod wouldn't remove the religions, and Lexx's mod wouldn't delete the Inquisition building once it removed the religion, and it would delete the religion out of a holy city, which would screw your game. I don't know if it's because they weren't 1.52 compatable or not. So I spent a few hours looking over the python code and making changes where I saw fit.
WHAT ITS ABOUT:
The way the mod set up, you build the Inquisitior, who in turn "builds" an Inquisition in the targeted city.
It is this Inquisition building actually removes the religion.
The Inquisition building then deletes itself once the religion is removed.
This allows you to do another Inquisition in the same city.
There are actually two seperate mods in this download: Christian Inquisiton and General Inquisition. Both are meant to be incorporated into your other mods. The Christian Inquisition would be good for a Christian special unit, and the General Inquisition is just for removing unwanted religions from your cities.
CHRISTIAN INQUISITION:
WHATS NEW:
- New picture and new 3d mesh of the Inquisitor for both classic and modern eras
- Can only be used if Christianity is your State Religion
- Cannot be used on enemy cities in singleplayer
- Needs TECH_DIVINE_RIGHT and a palace to be built (can only be built in your capital)
- Added Civilopedia enteries for the Inquisitor and Inquisition
- Compatible with 1.52
WHAT IT DOES:
- Removes any non-Christian religion from your city.
- Removes any non-Christian religious buildings from your city.
- ALL HOLY CITIES are unaffected by the Inquisition!
-- Example: If you have a Islamic Holy City, the Inquisition will not remove Islam from the city, nor will it remove any of the Islamic religious buildings.
-- It will however, remove any other non-Christian religions and religious buildings from the city (Judaism, Hinduism, etc).
GENERAL INQUISITION:
WHATS NEW:
- New picture and new 3d mesh of the Inquisitor for both classic and modern eras (A little different than the Christian Inquisition)
- Cannot be used on enemy cities in singleplayer
- Needs TECH_DIVINE_RIGHT and a palace to be built (can only be built in your capital)
- Added Civilopedia enteries for the Inquisitor and Inquisition
- Compatible with 1.52
WHAT IT DOES:
- Removes any non-State Religion from your city.
- Removes any non-State Religious buildings from your city.
- ALL HOLY CITIES are unaffected by the Inquisition!
-- Example: If you have a Islamic Holy City, the Inquisition will not remove Islam from the city, nor will it remove any of the Islamic religious buildings.
-- It will however, remove any other non-State Religions and non-State Religious buildings from the city (Judaism, Hinduism, etc).
KNOWN BUGS FOR BOTH MODS:
- Sometimes doing the Inquisition in a city with no religions will remove the trade arrows (that show next to religious icons on the main map near the city name, I'm not sure if this affects trade or not). So to play it safe... just don't try building an Inquisiton in a city with no religions, and you'll be good to go!

- I can't quite figure out how to make the act of Inquisition cause civil unrest in a city (which it should).
If you know how to correct any of these bugs, please PM me and let me know! I really don't know a whole lot about python.
INSTRUCTIONS FOR DOWNLOAD:
Just unzip into your MODS folder, and you'll ready to suppress the heathen religions that have plagued your empire for so long now!

DOWNLOAD HERE!
Let me know what you think!
