The Armory

Some Tactical Notes for General Consideration

I'm treating this place as a notepad, a warehouse in which to keep important military info that might get lost if they were placed in any old post. I'll try to keep this updated


Movement Notes* as of turn 86

Northernmost barracks in LookHere

Units can reach:
Flaxon Musk in 3turns +1
Woodridge in 3
ChuckNorrisville in 3+1 (from Woodridge)
Parga in 3 (from Woodridge)


Units Produced in Most productive barracks cities:

Athens can reach Woodridge in 5
EMP City can reach Woodridge in 4+1
Heron can reach Woodridge in 5
Meleagerville can reach Woodridge in 4

Athens can reach Flaxon Musk in 7
EMP City can reach Flaxon Musk in 7
Heron can reach Flaxon Musk in 7
Meleagerville can reach Flaxon Musk in 7
 
Some Notes on KISS's Military*

Here are the units we've had visual confirmation of,
As of Turn 94:

2 reg. Gallic Swordsman (score value = 19.5) = 39
2 Veteran Gallic Sword (score value = 26.) = 52

3 reg. Warriors (score value=7.5ea) = 22.5

1 reg curragh (score value = 4.5) = 4.5

-----Total known = 118
------KISS total = 337-411 as of turn 94 MIA has 374
leaving up to ---- 293 unseen

Speculation: At most, KISS can have (unseen by us):
11 veteran Gallic Swords, or
15 regular Gallic Swords​

*As of turn 96, I will no longer edit the data in this post. It will be important for us to keep a record of KISS' military growth. I will therefore update the information in this post in a new post at the end of this thread as we learn more about KISS.
 
Some Notes on the Abilities of MIA's Military





The formula to determine Weak/Average/Strong:

WeakCiv<=.8MIA
StrongCiv>=1.2MIA
AverageCiv=any value between .8MIA, 1.2MIA

The Formula:
Total Military Value = HP(1.5AP +1DP) + .5(BP)

HP = hit points
AP = Attack strength
DP = Defend strength
BP = Bombard strength
movement counts for naught

In practice, I have found it easier to look at a unit's Value/HP, and then sum up how many HP there are for each unit.

Warrior (1/1/1) = 1.5(1) + 1(1) = 2.5 points for each Hit Point.
so, Regular warrior = 7.5

Here's a list of Units and their score values/HP:
Our Units
Unit (a/d/m) base value / HP .... Regular .... Veteran
Hoplite 4.5 ..... 13.5 ..... 18
MDI (4/2/1) 8 ..... 24 ..... 32
Knight (4/3/2) 9 .... 27 .... 36
Cavalry (6/3/3) 12 ... 36 ...48
Infantry (6/10/1) 19 ... 57 ... 76

Caravel (1/2/3) 3.5 .... 10.5 ... 14
Trebuchet (6/1/1) 3 ... 9 ... 12
Cannon (8/1/2) 4 .... 12 .... 16


Their Units

Pikemen 4 .... 12 .... 16
Muskets (2/4/1) 7.5 ... 22.5 ... 30

M.Warrior 5.5 ... 16.5 ... 22
GallicSword 6.5 .. 19.5 ... 26
Longbow 7 .... 21 .... 28

Galley 2.5 ......7.5 ... 10
Galleon 3.5 ..... 10.5 ... 14


I'll add more as we get them, or as we get near to them, but here's a few to whet our appetites:

Galleon (1/2/4) 3.5 ... 10.5 ... 14
Cavalry (6/3/3/) 12 ... 36 ... 48
Frigate (2/2/4) 5 .... 15 .... 20

Obsolete Units
Warrior 2.5 .... Regular 7.5 .... Veteran 10
Swordsman 6.5 .. 19.5 .. 26
Horseman 4 ... 12 ... 16
Spearman 3.5 ... 10.5 ... 14

Immortals 8 .... 24 .... 32

Curragh 2.5 .... 7.5 ... 10

Catapult (4/1/1) .175 .. .5 .. .62 2 ... 6 ... 8
 
Thanks Rik! I think Chamnix pointed me to Oystein's Propain's article, where I first learned about it. I like to think of it ordered differently because I do much of it in my head.
 
Turn 90 Upgrade Analysis

Our Dear Leader Chamnix, in his most wise and beneficient actions, has strengthened our army through the inspriration his heroic lifestory has on our soldiers. They are now just as strong as our neighbors! Here's the breakdown:

WEAK Military:
2 veteran swords
2 veteran horsemen
1 veteran hoplite
1 regular galley
1 veteran galley
1 regular curragh
6 regular warriors
5 veteran warriors​

Average with

3 veteran swords
2 veteran horsemen
1 veteran hoplite
1 regular galley
1 veteran galley
1 regular curragh
6 regular warriors
4 veteran warriors​

Here are the numbers: WEAK = 212 , AVERAGE = 215

So that means that KISS and TNT have up to 215 + (215/5) = 258

DNUT must have at least 259
 
Turn 94 Upgrade Analysis

Our Nation, the People's Republic of MIA, under the divine leadership of Dear Leader Chamnix, has completed additional upgrades. This has resulted in our analysts gleaning additional information concerning the Armies of our Enemies:

MIA has 374

We are WEAK to Dnuts >= 449
We were AVERAGE to TNT at strength 361.5, so TNT's range is 289 - 299
We are STRONG to TNT @ 374
 
Some Notes on DNUT's Military

from a chat with Robi, turn 94: if we were to switch to republic we would need 64gpt to maintain our military.

analysis to follow, when i have time :)
 
Turn 95 Upgrade Analysis

We are weak to Dnuts with:
2 regular warrior
5 veteran swords
2 veteran horsemen
1 regular galley
1 veteran galley
3 veteran hoplites
1 regular hoplite
3 regular MDI
2 veteran MDI
1 regular curragh​
MIA has 405.5

We are AVERAGE to DNUT with:
1 regular warrior
5 veteran swords
2 veteran horsemen
1 regular galley
1 veteran galley
3 veteran hoplites
1 regular hoplite
4 regular MDI
2 veteran MDI
1 regular curragh​
MIA has 422, but based on the tipping point, DNUT must have between 324* and 486.

*My poor math is getting the best of me again. I'm getting confuse as to whether to express the 'prechange minumum' or the 'posthcange minimum' for DNUTs. When we changed status, DNUTs lower range changed from 324 to 338. I put the lower number here to represent the most conservative value.
 
peter grimes said:
Turn 95 Upgrade Analysis

We are weak to Dnuts with:
2 regular warrior
5 veteran swords
2 veteran horsemen
1 regular galley
1 veteran galley
3 veteran hoplites
1 regular hoplite
3 regular MDI
2 veteran MDI
1 regular curragh​
MIA has 405.5

We are AVERAGE to DNUT with:
1 regular warrior
5 veteran swords
2 veteran horsemen
1 regular galley
1 veteran galley
3 veteran hoplites
1 regular hoplite
4 regular MDI
2 veteran MDI
1 regular curragh​
MIA has 422, but based on the tipping point, DNUT must have between 324* and 486.

*My poor math is getting the best of me again. I'm getting confuse as to whether to express the 'prechange minumum' or the 'posthcange minimum' for DNUTs. When we changed status, DNUTs lower range changed from 324 to 338. I put the lower number here to represent the most conservative value.

I'm almost certain it's postchange, so 338

EDIT: but wait, something is wrong there. why would we be considered weak if D-nuts had 338 (or 324) which would be a lower value. I think we can assume it's exactly 486 they have, based simply on the nature of such a formula, but we can be certain they have at least 405.5
 
I think you're right, Ybbor. When we had 405.5, we were weak to DNUT. Therefore, they must have had at least 486.5+.

If they had any less, they would have registered as Average to us.

So, DNUTs have between 487 and 506.

More analysis later.
 
Turn 96 Upgrade Analysis

We are AVERAGE to KISS with: 483.5
We are STRONG to KISS with: 490.5

Therefore, KISS can have no more than 392
 
These numbers do not take into account the units that were visible on the 'illegal map' that KISS sent us on turn 95. Unless the Game Administrators inform me otherwise, I will not use our ill-gotten knowledge in these analyses... but I really wish we could :)

Some Notes on KISS's Military As of Turn 96:


Here are the units we've had visual confirmation of

2 reg. Gallic Swordsman (score value = 19.5) = 39
3 Veteran Gallic Sword (score value = 26) = 78
3 reg. Warriors (score value=7.5ea) = 22.5
1 reg curragh (score value = 4.5) = 4.5

-----Total known = 144
-----KISS total = 387-392 as of turn 96 MIA has 490.5
leaving up to ---- 248 unseen

Speculation: At most, KISS can have (unseen by us):
9 veteran Gallic Swords, or
12 regular Gallic Swords​
 
Military Analysis for Turn 97

Compared to every civ in the entire Universe we are STRONG:

1 warrior (1 regular)
2 horsemen (2 veteran)
9 hoplites (9 veteran)
11 MDI (7 veteran, 4 regular)
1 catapult
--------------
515

Therefore, KISS, TNT, and DNUT have not more than 412

On our 95 upgrade Dnut had between 487 and 506.
They lost around 65 - 94 points. That could be 3 vet MW, on the low side, or as many as 4 and Spear. But consider this: Their army is still quite strong. They will probably be able to raze another town, based on how many shields TNT wasted on that crypt.
 
Official Report on the Strength of the MIA Conflict Deterrent, Turn 100

1 warrior (1 regular)
2 horsemen (2 veteran)
12 hoplites (11 veteran)
11 MDI (7 veteran, 4 regular)
1 catapult
3 galleys (1 veteran, 2 regular)

TOTAL: 569

KISS military: WEAK <= 455
TNT military: WEAK <= 455
DNUT: AVERAGE = 456 - 673 (but more likely they are right around 500)
 
Continuing Analysis of KISS' military, current Turn 101

Well, we were hoping it wouldn't happen, but KISS is now AVERAGE to us. We've built a couple units this last turn, and apparently they have as well.

We added
1 veteran Horseman, 1 Veteran Hoplite = +34

1 warrior (1 regular)
3 horsemen (2 veteran)
13 hoplites (11 veteran)
11 MDI (7 veteran, 4 regular)
1 catapult
3 galleys (1 veteran, 2 regular)

TOTAL: 603

KISS must have at least 482.

This has one certain conclusion, and one not-so-certain conclusion:
-On our turn 100, KISS had not more than 455
-KISS have gained at least 27 points between our 100 and our 101.
-Anyone want to guess how many points a vet GS is? 26!

But KISS may have actually produced 6 Veteran GS and 4 Spears, and we'd still be registering as AVERAGE. This is where we will start to lose sight of KISS's military: They had been on the cusp of 4/5 of our strength, but they've crossed that threshold. Unfortunate.
 
I'm a little late, but I'm not matching your turn 100 numbers:

1 warrior (1 regular) = 7.5
2 horsemen (2 veteran) = 32
12 hoplites (12 veteran) = 216
11 MDI (7 veteran, 4 regular) = 320
1 catapult = don't remember
3 galleys (1 veteran, 2 regular) = 25

Total = 600.5 + a catapult

You will be happy to know we are strong again on turn 102 :)- I think we produced 2 hoplites and a horse.
 
Wow.... You're right about one thing: My math was off. I had been simply adding and subtracting unit values to previous turn strengths sometimes (if I was in a hurry), so that's probably how the errors crept in.

But you've got an error as well. I thought we had a regular Hoplite. So our numbers should be:
T100
1 warrior (1 regular) = 7.5
2 horsemen (2 veteran) = 32
12 hoplites (11 veteran) = 216 + 13.5
11 MDI (7 veteran, 4 regular) = 224 + 96
1 catapult = .62
3 galleys (1 veteran, 2 regular) = 10 + 15​
TOTAL = 614.62 --> 615

T101
1 warrior (1 regular)
3 horsemen (3 veteran) = +16
13 hoplites (13 veteran?) = +17.5 when did the regular promote?
11 MDI (7 veteran, 4 regular)
1 catapult
3 galleys (1 veteran, 2 regular)​
TOTAL: 638.5

We were STRONG to KISS on 100, then AVERAGE on 101. This presents a range for KISS:
100: KISS<462
101: KISS>481
a gain of at least 19

Darn. It was so beautifully elegant when it appeared that their strength grew by a single GS relative to us. Oh well. I must take more time in the future on these numbers. Carelessness is inexcusable.
 
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