the_Monarch
annointed and crowned
version 3.01 the first version for c3c
size 254 mb unpacked
The conquest of "Mare Nostrum" as it was called by the Romans was finally achieved when the last of the Hellenistical Kingdoms, Egypt,admitted the Roman supremacy.Thus ended over half a milenium of wars among the great civilizations of the Western Antiquity.
This screenplay starts with the Medic wars, followed by the Peloponesian war.Your goal is to try to change history during this 600 years period you are alotted.
You can chose to play either one of the great powers, the Romans, either of the Greeks, Phoenicians (of Carthage too), or Persians. Nabatheans might prove a great challenge too. Celts, Iberians, Britons, Germans, Dacians, Scythians, Numidians and Lybians are also playable but, because of their lack of knowledge, settlers at the beginning of the game, bad reputation and barbarian atitude they will prove quite challenging. They are however on the borders of the known world and they can expand oncew they can build new cities. The Cultural victory through sacrifices or the great powerfull units of later ages could turn the tides if they make it till then that is.
All victory conditions are enabled except for the Wonder Victory. Spaceship is replaced by the silkroad victory. Capture the flag has been altered to becom a treasure way of scoring points and money. Sacrifice has also been introduced to give the "backward Barbarians" a chance of wining a cultural victory.
Some air missions like scouting into enemy territory and torching enemy city improvements (precision bombing) seemed pretty welcome in the ancient times as well. Travelling fast betweeen Commercial Ports also seemed like quite realistic and the Roman roads certainly didn't take years to reach the far corners of the Empire.
There are many more changes. Practically all I could alter has been altered (222 units over 150 techs and many improvements
). Hope you like what I plondered. Too bad I couldn't import the events from the civ2gold edition. Well it comes a bit late as civ IV is already in fashion but I still hope you'll like it. I know the civilopedia doesn't exactly corespond to the buildings and units but i'll probably work on it if I have the time. If any of you would like to help or post a new civilopedia.txt or any suggestion about the game for that matter, you can contact me on realpmutyke@yahoo.com.
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That's it. There is one big download link HERE hosted at 3dddownloads:
Meditera.zip
The other links are just for those that experience difficulties with 3ddownloads. I'll remove them soon unless I hear somebody can get it easier from there. They have been split into 3 parts for speed:
meditera1.zip part1=55.1mb
meditera2.zip part2=55.5mb
meditera3.zip part3=50.3mb
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You probably know where to put it/them (in the Scenarios folder of course)
Ah! Here are some screenshots and a last minute version patch file. The new version 1.31 is already comprised in the big meditera.zip at 3ddownloads so you needn't dl it unless you chose the 3 files from filefactory. With this patch, the two should be the same.
Last version of the patch, 1.31 is available here:
Patch1.31.zip
Screenshots are HERE
And don't forget to........ Have Fun!!
Oh, screw the Screens, I`m gonna DL it right now too
). Besides all leaderheads are the famous ones (ex Caesar, Hannibal, Decebalus, Mithradates etc.) although the leader names try to be historically accurate for the game start (Iunius Brutus, Hamilcar, Zamolxis, etc.) I've been quite happy when the two coincided as in the case of Amasis or Darius or whoever else.
). I've used it as title for meditera for civ2gold too so I guess it's ok. And about the map, the meditra map for civ2gold was more centralized on the sea but I guess it didn't turn out that good. It had no Britain and half of Germany was missing and there was nothing to fend the Roman Empire once it reached it's maximum size. That doesn't happen here anymore. Barbarians can expand east and then comeback and invade Rome as it happened in reality. Actually they came from the east but that's a longer story. But I got obsessed to not allow them to expand to easily so as not to create a huge Russian empire so:
and the only reason why I get registered is to post some points and remarks
.
). Maybe all types of legions should turn enslaved units into auxillary infantry (which were really created from "allies") and that could be upgrated into basic legion and so on..., that would prevent the situation when I start an attack with 2 legions and end with 5

. I don't have Conquests.
. Perhaps Etruria is too lame. But I made Legions enslave Legions as all the Italians were eventually conscripted into Legions, only outsiders were auxiliaries. Once the whole of Italy is Roman they should have access to Consular Legions which enslave auxiliaries. Of course if it's too easy for you I don't mind you changing auxiliary slaves for basic legions too. I wanted the computer to actually win the game with the Romans too. Tell me how soon did you manage to take Italy? Cause if you've done it by 275B.C. you're on the right track. Of course you ARE supposed to change history, that's the goal of the game. Just in a realistic manner. Possibly I should put 2 or 3 less legions on game start