I recall posts awhile ago about reducing deserts/tundra

_Os_

Chieftain
Joined
Dec 20, 2005
Messages
9
Does anyone have a link to the posts from awhile back where someone explained how to modify the randomly generated terrain so that there were less deserts and jungles, and so that the ice caps were reduced in size?

I recall that when the game first came out this info was floating around and generally a lot of people were using the changes.. can anyone point me to a good source for how to implement it in the game?

Thanks for any help.
 
you might chop out oil resource areas if u did that. But to answer the question i can't remember such a post. U could change the setting
at the beggining of a game to more wet , or whatever to reduce desert...
lets see..more wet and hotter would get rid of some tundra but would add desert....hmmm i see what u mean..
 
Unless you were talking about editing the XML to reduce their occurances - not sure which file it's in but they're pretty clearly labelled IIRC.
 
Os, I can't find the threads either so I'll just tell you.

What you want is located in the "CvMapGeneratorUtil.py" located in the "Assetts\Python" folder.

Look for this:

Code:
class TerrainGenerator:
	"If iDesertPercent=35, then about 35% of all land will be desert. Plains is similar. \
	Note that all percentages are approximate, as values have to be roughened to achieve a natural look."
	
	def __init__(self, iDesertPercent=35, iPlainsPercent=20,
	             fSnowLatitude=0.7, fTundraLatitude=0.6,
	             fGrassLatitude=0.1, fDesertBottomLatitude=0.2,
	             fDesertTopLatitude=0.5, fracXExp=-1,
	             fracYExp=-1, grain_amount=4):

It's pretty self-explanatory. Lower the percentage and you'll get less desert.

To adjust the jungles and forests, look a little further down in the file for the "class FeatureGenerator:" settings.
 
Hmm, maybe it will be fun to increase the desert tiles, make it harder for everyone. Can you say discovery of longbow in the year 1800s, then a score victory for the person with most knights to crush their rivals? Medieval madness ensures as the world heads into the third millenium.
 
Sweet thanks for the info low that's what I was looking for.

It's not deserts that I mind as much as the polar caps. I'm wanting to squeeze as much expansion room out of the maps that my computer is able to run (without bogging in the late game).. I find the polar caps to be a hassle, but that'll be fixed soon enough. :cool:
 
salty said:
Or you could just add a new terrain type to the XML file.

http://forums.civfanatics.com/showthread.php?t=148401&page=2

Yes, you could do that, but it's more work, especially if you want it to be somewhat authentic. If possible I will always make changes in Python first. I got into that habit when editing maps. I always got crashes or odd results editing the XML (particularly when editing map size).
 
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