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#1 |
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Shqyptar
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Euzkadi: Basques as a playable civilization!
Description: Basque Country
Short Desc: Euzkadi Adjective: Basque Starting Technologies: Mysticism, Hunting Unique Unit: Euzko Gudari (Infantry with 2 movement, +10% city defense) Leader: Sabino Arana (Aggressive, Spiritual, favors Organized Religion) Cities: (20 cities within Euzkadi, updated by Txui) Iruña Bilbo Baiona Donostia Gazteiz Donibane Garazi Maule Barakaldo Irun Tutera Getxo Eibar Miarritze Barañain Portugalete Laudio Lizarra Gernika Agurain Tolosa **Be sure to read the readme.txt file for credits and those that helped in this mod!** Click here to download the file Screenshots:
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) Last edited by Shqype; Jan 31, 2006 at 10:36 PM. |
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#2 |
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Chieftain
Join Date: Jan 2006
Posts: 19
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Looks great!
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#3 |
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Breizh A Tao
Join Date: Sep 2005
Location: Paris, première ville bretonne
Posts: 1,305
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really nice!!
congrats Shqype
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L'Ankou Going to write the book "getting fit with Prozac": I don't lose weight, but I don't care!!! |
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#4 |
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Shqyptar
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Thanks LAnkou ... couldn't have done it without your help with the flag
![]() Kale Borroka, you're also in the readme.txt file for your help as well. Thanks guys
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#5 |
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Chieftain
Join Date: Jan 2006
Location: France
Posts: 81
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great work!!
It's really cool! I have a question : how do you do with the alpha channels : I can't manage to make them work? |
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#6 |
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Chieftain
Join Date: Dec 2005
Posts: 28
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Thankyou So Much!!!!!!
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#7 |
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Chieftain
Join Date: Dec 2005
Posts: 11
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Wonderfull!!!! Oh! I also would like to have my own mod with the Galician civilization! (although it could be understood as a part of celts during the classic era) Is it very difficult to learn to create it? Thanks in advance...
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#8 |
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Breizh A Tao
Join Date: Sep 2005
Location: Paris, première ville bretonne
Posts: 1,305
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no, it's not...
my advices: 1) look at the tutorials in the tutorial subforum 2) DL a civ (Carthage, Korea or any mod from Anima Croatorum) and inspire yourself with it 3) if you have problem, ask for help in the main forum
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L'Ankou Going to write the book "getting fit with Prozac": I don't lose weight, but I don't care!!! |
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#9 |
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Shqyptar
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korvgubben, ask LAnkou about the Alpha Channels ... he knows that stuff better than I do.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#10 |
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Shqyptar
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..So how about them Basques?
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#11 |
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Chieftain
Join Date: Dec 2005
Posts: 22
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lot of thanks for the mention ^^
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#12 |
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Shqyptar
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No need to thank me, but it was important to thank you because you helped out and provided information. Perhaps you can play the mod and tell me what you think of it?
I'de like to improve it with your input... and hopefully I can still acquire Order and Select sounds somehow in the Basque language!
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#13 |
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Chieftain
Join Date: Dec 2005
Posts: 22
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I am gonna play all night ^^
yes, i have downloaded the mod now and this night i am going to play
i hope gudaris will be beasts... they costed you a lot of work ![]() -->edit to :: i can send you some sounds in basque, lot of friends from there |
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#14 |
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Shqyptar
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It's no problem... thank korvgubben for skinning them and creating the unit icon. He's the one that did the work. And it looks great in my opinion...
The Gudari only has +1 movement and +10% city defense ... but maybe I can raise that a little bit .. at least they look cool
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#15 | |||
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Shqyptar
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Quote:
That would make the mod so much better Here are the Order sounds for America ... they play in the game when a settler builds a city or a missionary spreads religion: Quote:
Quote:
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#16 | |
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Chieftain
Join Date: Dec 2005
Posts: 22
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Quote:
so they translate them to euskera and i record it
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#17 |
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Shqyptar
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Anything is better than nothing. I appreciate you volunteering to help out
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#18 |
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Chieftain
Join Date: Dec 2005
Posts: 22
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problem with flag :(
i can't see the flag
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#19 |
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Shqyptar
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This should have been fixed in the XML, but maybe it got messed up somehow ...
Go into the ArtDefinesCivilizations.xml file and make sure the bWhiteFlag tag is set to 1 ... if it isn't, then change it. If it is, change it back to 0 to check it out. LAnkou could provide better assisstance since he fixed the flag, he should know what to do ...
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#20 |
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Chieftain
Join Date: Dec 2005
Posts: 22
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uhm, i have changed the value into 0 but now the flag is green ...
i can't see it
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