Mattastic
Warlord
Here's my first publishable mod! Mostly just an attempt to distract me from my main modding project for a little while. I hope you all like it. The rest of this post is directly from the ReadMe file in the zip.
This mod adds the Zulus as a playable Civilization for Civilization IV. This mod includes a 3D LeaderHead, a uniquely-textured Unique Unit, and Civilopedia entries.
ZULU EMPIRE
Short Desc.: Zululand
Adjective: Zulu
Capital: Zimbabwe
Starting Tech: Mysticism and Hunting
LEADERS: Shaka
(retextured from Montezuma of the Aztecs, though all animations other than accepting and declining have been replaced with those of Julius Caesar of the Romans)
Traits:
. Aggressive
. Free Promotion (Combat I)
. Melee Units
. Gunpowder Units
. Double production speed of Barracks, Drydock
. Organized
. -50% civic upkeep
. Double production speed of Lighthouse, Courthouse
Favourite Civic:
. Hereditary Rule
UNIQUE UNIT: Zulu Warrior
(retextured from Mali Skirmisher)
Replaces Spearman
Strength: 6
Movement: 2
Cost: 35
Requires: Iron
NOTES:
INSTALLATION INSTRUCTIONS:
Method 1: Installing as CustomAssets
Open Civ4Zulu.zip and unzip the files into the following folder:
\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\
Alternatively, you can find a shortcut to the CustomAssets\ folder in your Civilization IV folder.
If prompted to overwrite files or folders, say yes.
The Zulu Empire will now be permanantly accessable in Civilization IV.
WARNING: If you have other custom files installed in your CustomAssets\ folder, installing this mod may overwrite those files partially or fully. If you think this is likely to be the case, install the mod using Method 2.
Method 2: Installing as a Mod
Open Civ4Zulu.zip and unzip the files into the following folder:
\Sid Meier's Civilization 4\Mods\Zulu\Assets\
If you are asked to create new folders, say yes.
When you next launch Civilization IV, go to Advanced > Load a Mod, from the main menu. Select "Zulu", and then "OK", and allow the game to restart. The Zulu Empire will then be accessable for the rest of the game session. You will need to go through this procedure each time you wish to play as the Zulu Empire, and restart each time you load a game which includes the Zulu Empire.
Method 3: Installing alongside other CustomAssets
If you already have files in your CustomAssets\ folder which this mod will overwrite, you can use this method to manually add the components necessary to play the Zulu Empire alongside any other mods already installed. Full instructions can be found in CustomAssetsReadMe.txt, also found inside Civ4Zulu.zip (also attatched). A degree of proficiency with XML is recommended.
This mod adds the Zulus as a playable Civilization for Civilization IV. This mod includes a 3D LeaderHead, a uniquely-textured Unique Unit, and Civilopedia entries.

ZULU EMPIRE
Short Desc.: Zululand
Adjective: Zulu
Capital: Zimbabwe
Starting Tech: Mysticism and Hunting
LEADERS: Shaka

Traits:
. Aggressive
. Free Promotion (Combat I)
. Melee Units
. Gunpowder Units
. Double production speed of Barracks, Drydock
. Organized
. -50% civic upkeep
. Double production speed of Lighthouse, Courthouse
Favourite Civic:
. Hereditary Rule
UNIQUE UNIT: Zulu Warrior

Replaces Spearman
Strength: 6
Movement: 2
Cost: 35
Requires: Iron
NOTES:
- City names are the same 16 Zulu cities from the original Civilization.
- The Zulu Empire uses a unique shade of brown.
- The Zulu unit voices are Mali.
- Shaka's diplomacy music is War Drums.
- The Civilopedia text comes entirely from Wikipedia. It has not been checked.
- This mod does not support non-English languages.

Method 1: Installing as CustomAssets
Open Civ4Zulu.zip and unzip the files into the following folder:
\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\
Alternatively, you can find a shortcut to the CustomAssets\ folder in your Civilization IV folder.
If prompted to overwrite files or folders, say yes.
The Zulu Empire will now be permanantly accessable in Civilization IV.
WARNING: If you have other custom files installed in your CustomAssets\ folder, installing this mod may overwrite those files partially or fully. If you think this is likely to be the case, install the mod using Method 2.
Method 2: Installing as a Mod
Open Civ4Zulu.zip and unzip the files into the following folder:
\Sid Meier's Civilization 4\Mods\Zulu\Assets\
If you are asked to create new folders, say yes.
When you next launch Civilization IV, go to Advanced > Load a Mod, from the main menu. Select "Zulu", and then "OK", and allow the game to restart. The Zulu Empire will then be accessable for the rest of the game session. You will need to go through this procedure each time you wish to play as the Zulu Empire, and restart each time you load a game which includes the Zulu Empire.
Method 3: Installing alongside other CustomAssets
If you already have files in your CustomAssets\ folder which this mod will overwrite, you can use this method to manually add the components necessary to play the Zulu Empire alongside any other mods already installed. Full instructions can be found in CustomAssetsReadMe.txt, also found inside Civ4Zulu.zip (also attatched). A degree of proficiency with XML is recommended.