One thing I would dearly like to see changed (or added...) in the current incarnation of Civ is how borders are defined. CivIII broke some serious ground by introducing borders and they're pretty well what kept me playing it instead of CivII. That said, I do think there is significant scope for improvement.
The current system is flawed in two ways. One, I don't believe that having more churches in a city should allow a civ to push back another civ's borders. This just doesn't seem very reasonable. Secondly, the current system has resulted in a system of warfare that is essentially a monotony of seiges. This gets rather dull from a gameplay perspective and doesn't reflect history all too well.
What I propose is that beyond a city's "fat cross", it be left to a civ's military units to claim territory. This could be accomplished either through an action, or occur implicitly as they walk over the territory. Clearly limitations to this would need to be introduced; units like helicopters shouldn't be able to claim territory and some form of balancing against the extreme advantage of expansionist civs early game would need to be introduced. One idea I particularly like is that national borders could be a technology, prior to which discovery cities exist as city-states, somewhat as they did in Ancient Greek civilization.
Claiming territory like this would add some interesting nuance to the game. Wars, rather than being an endless string of seiges, could be fought over strategic resources. Suppose, for example, that there is an oil resource just across the border. Rather than hope to outculture your foe or waste resources attacking a city, it would be possible to march soldiers onto the desired square and claim it. This makes it necessary to defend and garrison strategic areas, rather than just cities. Long, undefended borders between hostile civilizations would be a thing of the past and battles would be fought in the field as well as for cities. Forts would finally become important structures, rather than pseudo useless. New options in the diplomatic interface could be added to negotiate for lost territory when peace is made.
That's about it for now. Any critiques, suggestions are welcome. And of course, if any modders are reading, please consider taking this on as a project!!!
The current system is flawed in two ways. One, I don't believe that having more churches in a city should allow a civ to push back another civ's borders. This just doesn't seem very reasonable. Secondly, the current system has resulted in a system of warfare that is essentially a monotony of seiges. This gets rather dull from a gameplay perspective and doesn't reflect history all too well.
What I propose is that beyond a city's "fat cross", it be left to a civ's military units to claim territory. This could be accomplished either through an action, or occur implicitly as they walk over the territory. Clearly limitations to this would need to be introduced; units like helicopters shouldn't be able to claim territory and some form of balancing against the extreme advantage of expansionist civs early game would need to be introduced. One idea I particularly like is that national borders could be a technology, prior to which discovery cities exist as city-states, somewhat as they did in Ancient Greek civilization.
Claiming territory like this would add some interesting nuance to the game. Wars, rather than being an endless string of seiges, could be fought over strategic resources. Suppose, for example, that there is an oil resource just across the border. Rather than hope to outculture your foe or waste resources attacking a city, it would be possible to march soldiers onto the desired square and claim it. This makes it necessary to defend and garrison strategic areas, rather than just cities. Long, undefended borders between hostile civilizations would be a thing of the past and battles would be fought in the field as well as for cities. Forts would finally become important structures, rather than pseudo useless. New options in the diplomatic interface could be added to negotiate for lost territory when peace is made.
That's about it for now. Any critiques, suggestions are welcome. And of course, if any modders are reading, please consider taking this on as a project!!!
