Build Queue

What should the build queue look like for the next turn set?

  • Abstain

    Votes: 0 0.0%
  • other - please describe below

    Votes: 0 0.0%
  • finish warrior then start a barracks

    Votes: 0 0.0%
  • finish warrior then start a settler

    Votes: 0 0.0%
  • Switch to a settler at pop 2, then finish the warrior after the worker is complete.

    Votes: 0 0.0%

  • Total voters
    36
  • Poll closed .

Tubby Rower

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There are a few options here for the build queue in the next turn set.

1. Finish current warrior, then start a worker
2. Finish current warrior, then start another warrior
3. Finish current warrior, then start a settler
4. Switch to a worker at pop 2, then finish the warrior after the worker is complete
5. Abstain
6. other - please describe below
7. finish warrior then start a barracks
8. finish warrior then start a settler
9. Switch to a settler at pop 2, then finish the warrior after the worker is complete.

This will end approximately 2.5 hours after the turn set is played. So if you wait until the last moment, your vote won't count for much.

This poll is binding as of the turnchat start time.
 
Once the city grows next turn, the warrior will take 4 turns to complete. Is a four turn delay in getting a worker out enough of a reason not to finish the warrior?
 
Mr. G said:
Once the city grows next turn, the warrior will take 4 turns to complete. Is a four turn delay in getting a worker out enough of a reason not to finish the warrior?

And that is based on the assumption the second citizen would be working on a forest tile. This assumption itself is subject to discussion. If we let the second citizen work on yet another Flooded Plains, the Warrior will need another 7 turns to finish.
 
Tubby Rower said:
1. Finish current warrior, then start a worker
2. Finish current warrior, then start another warrior
3. Finish current warrior, then start a settler
4. Switch to a worker at pop 2, then finish the warrior after the worker is complete
5. Abstain

Weren't you the one complaining about the lack of the "other" option in the other poll? Let's see if someone complains here he can't vote for a Barracks, or a switch to Settler at Population 2, or something else.
 
Please gentlemen, Tubs is trying to help.
 
Blkbird said:
Weren't you the one complaining about the lack of the "other" option in the other poll? Let's see if someone complains here he can't vote for a Barracks, or a switch to Settler at Population 2, or something else.
I think it was pretty clear that most citizens preferred a worker but if CT or Rik could change the poll I'm sure Tubby wouldn't mind if they were added. However I'd be shocked if there's a citizen out there who'd want a barracks. I have heard crazier things...
 
Blkbird said:
And that is based on the assumption the second citizen would be working on a forest tile. This assumption itself is subject to discussion. If we let the second citizen work on yet another Flooded Plains, the Warrior will need another 7 turns to finish.
Of course it is! If we decide for a goal of building a warrior, why would we not place the second citizen on the forest tile? It would make no sense to set that goal, then decide not to use the most expediate way possible to build that unit. Conversely, if we decide to switch to a worker, it follows that the second citizen should work the flood plain, for the extra commerce while still building the unit in the same time (because it's food+hammers for workers). The game even does this for you automatically when you change city production.

The end should not be adjusted because of the means, we must decide on what end we want and the means should therefore follow. In this case, I believe getting the warrior out and delaying production of the worker four turns is more beneficial than switching to a worker next turn.
 
Mr. G said:
Of course it is! If we decide for a goal of building a warrior, why would we not place the second citizen on the forest tile? It would make no sense to set that goal, then decide not to use the most expediate way possible to build that unit.

No, no, no. It's not that obvious at all. It would make a lot of sense to continue building the Warrior with 2 Flood Plains. Why? Because building Warrior is just *one* goal, one small goal among countless small goals we have in this game. Having building Warrior as a goal doesn't mean it would automatically become the ultimate goal with the highest priority overshadowing everything else.

Even if we decide to continue building Warrior, the growth of our Capital is still a very important issue. I guess many would consider it equally or more important than the earliest possible finish of the Warrior. Therefore, it does make perfectly sense, at least from certain point of view, to build Warrior with 2 Flood Plains.
 
Whomp said:
I think it was pretty clear that most citizens preferred a worker but if CT or Rik could change the poll I'm sure Tubby wouldn't mind if they were added. However I'd be shocked if there's a citizen out there who'd want a barracks. I have heard crazier things...

I don't think it was "pretty clear that most citizens preferred a worker", I really didn't have that impression. If it were clear we wouldn't need this poll.

The Barracks option might seem extreme to you, but there have been people who voted to build Barracks as the first thing in the city, so it's nature to consider they might want Barracks now.

Also, I have at least once read someone suggesting switching to Settler, instead of Worker, when Populations grows.

The game is about democracy, so every voice, however small, shall be heard. Someone told me it was "insane" I included "Nothing" as an option for the poll I posted asking what to build first. But you really can't rule anything out in advance in a poll, or the act of polling will gradually be rendered meaningless.
 
Blkbird said:
The Barracks option might seem extreme to you, but there have been people who voted to build Barracks as the first thing in the city, so it's nature to consider they might want Barracks now.

Also, I have at least once read someone suggesting switching to Settler, instead of Worker, when Populations grows.

I second. There are several (mentioned) options that are not included in the poll.
 
The Barracks option was not ever mentioned in the discussion thread and that's why I didn't add it here. Since there was an overwhelming vote last time to build a warrior I thought that it was reasonable to have a second warrior build option placed in there. The other option was overlooked by me. Sorry. The reason why I brought it up in your poll Blkbird was because people ACTUALLY mentioned that line in the discussion thread.


I would change the poll but can't. If the mods can add the 4 following options, it would be appreciated.
- "finish warrior then start a barracks"
- "finish warrior then start a settler"
- "Switch to a settler at pop 2, then finish the warrior after the worker is complete. "
- "other - please describe below"


@ DS, I would like to make this binding. I'm not sure why some polls are binding and some are not, but I see no need to make a discussion thread and then post a poll per Censor policy and then make it changeable by a rogue DP. This poll should be followed by the DP (I believ it will be BlkBird). If polls are information only and the DP doesn't follow them without a better reason than I didn't want to then you'll see the membership drop off significantly or at least become a little more hostile.
 
doh!!! just modified the post to reflect other options
 
@all: Please keep in mind that we've already met the Mongols and we shouldn't leave Boaring Wallow unprotected for long. The worker-in-between strategy - or any else that doesn't finish the warrior first for that matter - will leave us with just the Scout scouting.
 
Rik said:
are you done now ?
I was done at the beginning ;). But I think so. Thanks for the prompt response
Flotorius said:
@all: Please keep in mind that we've already met the Mongols and we shouldn't leave Boaring Wallow unprotected for long. The worker-in-between strategy - or any else that doesn't finish the warrior first for that matter - will leave us with just the Scout scouting.
AI aren't nearly as aggressive in civ4 as in civ3. They won't be able to see our city is undefended. because our borders aren't open. Plus a scout can't attack. They are in exploration mode too.

Blkbird said:
I don't think it was "pretty clear that most citizens preferred a worker", I really didn't have that impression.
Looks like you can't read the people too well :joke:
 
I don't no, the poll could change once the average citizien sees this poll!
 
Who's average??

There is no reason to go strong military now.
 
Unless there is a major comeback I expect the build to be switched to a worker on the very turn that BW grows to pop 2. Which I believe is right after Blkbird ends the first turn
 
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