Thrust123
Prince
- Joined
- Apr 21, 2004
- Messages
- 383
The American Civil War 1861-1865 (strategic level) for dummies
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1) Some details:
- The map is roughly of the same size as the board game "The Civil War" made by Victory Games, that is 58 wide x 40 high
-Weekly turns (aprox 200 turns total)
-There might not be any special units
-Nor will the map be exact geographically in every detail
-The idea is to make an scenario that resembles the ACW, giving it somewhat the feel of the grand strategic point of view but without having to spend six months doing research or 1000 hours trying to place every single river turn at the exact location of the map.
-Each side will have about 12-14 cities only (because I dislike those maps of previous scenarios of this war or any other war where the map is completely crowded and it takes like 1 hour to move each turn).
2) I need help:
2.1) How do I manage to prohibit the building of certain units (ie settler)
-I think I have fixed this temporarily by putting as requirement for settlers and some other units I
didn't want OIL, when there's none on the map.
2.2) How do I block the technology tree so that there is no further advancement past the Renaissance technologies?
2.3) Is there an easy way to make it possible for all units of each side to use the other's roads and / or railroads?
2.4) There's a confederate mod that I'm trying to use to get the leaderhead of Davis or Lee. I put it in the mods directory and put the path of the folder that contains the mod in the mod= inside the worldsave xml file but then the scenario gives an error. Anyone know how to use mods so I can try to use that one?
-I have managed to load this one
2.5) Victory conditions will be based on how many cities each side captures of the enemy's. So, how does one do to say, for example:
a) If the Union has captured 6 cities of the Confederacy, it wins. OR
b) if the union has captured Richmond plus another 3 cities of the Confederacy, it wins
2.6) How to disable: barbarians, city razing, new city construction?
--> Ok, I have added the following lines to the Begingame section of the xml file:
Option=GAMEOPTION_NO_CITY_RAZING
Option=GAMEOPTION_NO_CITY_FLIPPING
Option=GAMEOPTION_NO_BARBARIANS
Option=GAMEOPTION_ALWAYS_WAR
Hopefully this will do the trick for some issues. No city building I think i solved by disabling settlers.
3) First screenshot:
http://server2.ihostphotos.com/show.php?id=71643
4) Current state of development:
-Making map and placing cities
-Expected time of completion of first playtestable: 3 days.
Thanks in advance to anyone that can give me any replies or pointers.
------------------------------------------------------------
1) Some details:
- The map is roughly of the same size as the board game "The Civil War" made by Victory Games, that is 58 wide x 40 high
-Weekly turns (aprox 200 turns total)
-There might not be any special units
-Nor will the map be exact geographically in every detail
-The idea is to make an scenario that resembles the ACW, giving it somewhat the feel of the grand strategic point of view but without having to spend six months doing research or 1000 hours trying to place every single river turn at the exact location of the map.
-Each side will have about 12-14 cities only (because I dislike those maps of previous scenarios of this war or any other war where the map is completely crowded and it takes like 1 hour to move each turn).
2) I need help:
2.1) How do I manage to prohibit the building of certain units (ie settler)
-I think I have fixed this temporarily by putting as requirement for settlers and some other units I
didn't want OIL, when there's none on the map.
2.2) How do I block the technology tree so that there is no further advancement past the Renaissance technologies?
2.3) Is there an easy way to make it possible for all units of each side to use the other's roads and / or railroads?
2.4) There's a confederate mod that I'm trying to use to get the leaderhead of Davis or Lee. I put it in the mods directory and put the path of the folder that contains the mod in the mod= inside the worldsave xml file but then the scenario gives an error. Anyone know how to use mods so I can try to use that one?
-I have managed to load this one
2.5) Victory conditions will be based on how many cities each side captures of the enemy's. So, how does one do to say, for example:
a) If the Union has captured 6 cities of the Confederacy, it wins. OR
b) if the union has captured Richmond plus another 3 cities of the Confederacy, it wins
2.6) How to disable: barbarians, city razing, new city construction?
--> Ok, I have added the following lines to the Begingame section of the xml file:
Option=GAMEOPTION_NO_CITY_RAZING
Option=GAMEOPTION_NO_CITY_FLIPPING
Option=GAMEOPTION_NO_BARBARIANS
Option=GAMEOPTION_ALWAYS_WAR
Hopefully this will do the trick for some issues. No city building I think i solved by disabling settlers.
3) First screenshot:
http://server2.ihostphotos.com/show.php?id=71643

4) Current state of development:
-Making map and placing cities
-Expected time of completion of first playtestable: 3 days.
Thanks in advance to anyone that can give me any replies or pointers.