Wodan
Deity
What's the one distinguishing factor of Marathon? Your units have more turns to do stuff.
Workers take the same % of time, so primarily we're talking about military units.
First off, let me state my "normal" reaction to an AI declaring war. I almost always pull back, concentrate my forces, do some rush upgrades, change some more cities to producing military units, and wait. Yes, wait... Wait for the inevitable incoming stacks. Usually at least 2 stacks, sometimes more. The AI sends in stacks of what it considers "extra" units. These may or may not be its most powerful units, and usually consists of a hodgepodge of new and old. In this way, the AI is different from what most humans do. So, my "normal" reaction is to do my best to hold them off or, better, wipe them out. Once accomplished, this totally changes the complexion of the war. After that point, I can compose my OWN invading stack and/or go raiding, or whatever I feel like doing.
Now... back to Marathon. With the emphasized importance of units, and how they have more moves, it's important to preserve your military might. If you get knocked back on your heels, it is much harder in Marathon to come back. How long will it take to rebuild your military? A looong time.
So that's what I'm realizing. The AI does a crappy job of preserving its units. Even after you wipe out its stacks, it'll continue sending in horse units on raiding missions as they are built. A human would realize that, yeah I can wipe out that farm, but my lone Cav is going to be killed.
A human would do a better job of not exposing units and of putting units in a position where if they get hurt they still have the option to withdraw and heal, to fight again.
In this sense, I think that Marathon games are easier to win than games at faster settings. (multiplayer games aside of course.)
Wodan
Workers take the same % of time, so primarily we're talking about military units.
First off, let me state my "normal" reaction to an AI declaring war. I almost always pull back, concentrate my forces, do some rush upgrades, change some more cities to producing military units, and wait. Yes, wait... Wait for the inevitable incoming stacks. Usually at least 2 stacks, sometimes more. The AI sends in stacks of what it considers "extra" units. These may or may not be its most powerful units, and usually consists of a hodgepodge of new and old. In this way, the AI is different from what most humans do. So, my "normal" reaction is to do my best to hold them off or, better, wipe them out. Once accomplished, this totally changes the complexion of the war. After that point, I can compose my OWN invading stack and/or go raiding, or whatever I feel like doing.
Now... back to Marathon. With the emphasized importance of units, and how they have more moves, it's important to preserve your military might. If you get knocked back on your heels, it is much harder in Marathon to come back. How long will it take to rebuild your military? A looong time.
So that's what I'm realizing. The AI does a crappy job of preserving its units. Even after you wipe out its stacks, it'll continue sending in horse units on raiding missions as they are built. A human would realize that, yeah I can wipe out that farm, but my lone Cav is going to be killed.
A human would do a better job of not exposing units and of putting units in a position where if they get hurt they still have the option to withdraw and heal, to fight again.
In this sense, I think that Marathon games are easier to win than games at faster settings. (multiplayer games aside of course.)
Wodan