Wow, maybe I should have waited until 6:19AM (local time) to play the next set of turns. Oh, well, what's done is done.
IBT: Washington D.C.s borders expand due to Culture. D.C. grows in population to 2.
Turn 11 (3450 B.C.): I order New York City to change production from Scout to Worker. Sammy moves 1 sq. W to a Mountain. Dino moves 1 sq. N to follow the coastline.
Washington D.C.: Pop 2; will grow in 10 turns. Settler has 7 turns left, but will be delayed until the pop growth.
New York City: Pop 1; growth next turn. Worker will be ready in 6 turns.
IBT: New York City grows in population to 2. Grumpy finishes Irrigating.
Turn 12 (3400 B.C.): Grumpy begins roading the irrigated tile (2 turns). Sammy moves 1 sq. SW to a Mountain. Frankie moves 1 sq. E to a Mountain. Dino moves 1 sq. NW following the coastline. He sees the border of a rival Civ. Their identity is unknown.
Washington D.C.: Pop 2; will grow in 9 turns. Settler has 6 turns left, but will be delayed until the pop growth.
New York City: Pop 2; will grow in 7 turns. Worker will be ready in 2 turns.
IBT: Nothing
Turn 13 (3350 B.C.): Sammy moves 1 sq. W to a Mountain. Frankie moves 1 sq. E. Dino moves 1 sq. NW following the coastline. He sees more of our rivals territory, but he is still unsure of their identity.
Washington D.C.: Pop 2; will grow in 8 turns. Settler has 5 turns left, but will be delayed until the pop growth.
New York City: Pop 2; will grow in 6 turns. Worker will be ready next turn.
IBT: Domestic Advisor pops up, and says that New York City has built the Worker. I tell her to build a Granary as soon as possible. She says that it will take 60 turns. Grumpy continues building the road. He will finish next turn.
Turn 14 (3300 B.C.): The second Worker (hereafter referred to as Dopey) moves 1 sq. SE to irrigate the Flood Plains with Wheat. Grumpy finishes the road. He moves 1 sq. E to build a road that will connect Washington D.C. and New York City. Sammy moves 1 sq. W to a Mountain. Frankie moves 2 sq. due E. He ends up on a mountain. Dino moves 1 sq. NW. He learns that our neighbor is Korea.
I open the Diplomacy Window to haggle for technology.
Greetings, Wang Kon. I am interested in obtaining some new technology. What may I offer you for Bronze Working?
He replies, Ill trade you Bronze Working for Pottery and Masonry.
I figure that perhaps I can haggle him down a bit. After the haggling, the price is set.
Heres the offer, Wang Kon. Ill trade you Pottery, 55 Gold (lump sum), and 1 Gold per turn for Bronze Working.
He replies, That is acceptable. Done.
He still has a technology that I want, so, without much hope, I try again.
Wang Kon, What can I offer you for Alphabet?
He replies, Ill trade you Alphabet for Masonry, 31 Gold (lump sum. All I have.), and 2 Gold per turn.
Once again, Im feeling lucky, so I haggle. After the haggling, the price is set.
O.K., Wang Kon, Ill trade you Masonry and 25 Gold (lump sum) for Alphabet.
He replies, That is acceptable. Done.
Its been a pleasure doing business with you, Wang Kon. Im sure that well do more trading in the future. Good-bye.
With Dinos second move, he moves 1 sq. S to walk along Koreas border.
(At this point, I notice that, since we obtained Bronze Working in a trade, my Science Advisor has switched our Research path to Warrior Code. Is he out of his mind?!! I switch Warrior Code to Iron Working ( turns).
Washington D.C.: Pop 2; will grow in 7 turns. Settler has 4 turns left, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 4 turns. Granary will be ready in 60 turns.
IBT: Nothing
Turn 15 (3250 B.C.): Dopey begins irrigating the Flood Plains with Wheat (3 turns). Grumpy begins building the road that will connect Washington D.C. and New York City (2 turns). Frankie moves 1 sq. NE to a Mountain. Sammy moves 1 sq. SW to a Mountain. Dino moves 1 sq. SW, following Koreas border. He sees a Korean Settler and Worker heading towards our territory. Uh-Oh!
Micro-Management
Washington D.C.: I relocate the citizen to work the Irrigated roaded Plain. The results are the same pop growth and build rate, but we gain an extra Gold per turn.
New York City: I relocate the citizen to work the Hills for the time being for the extra shield.
Washington D.C.: Pop 2; will grow in 6 turns. Settler has 3 turns left, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 10 turns. Granary will be ready in 30 turns.
IBT: The Korean Settler moves S into darkness.
Turn 16 (3200 B.C.): Dino moves I sq. S to Hills. In the distance, he once again sees the Korean Settler. Frankie moves 1 sq. NE to a Mountain. He sees a Goody Hut that he will pop next turn. It sits on a Mountain, so another free city is out of the question. Sammy moves 1 sq. S to a Mountain. In the distance, he sees the coastline of either a lake or larger body of water.
Washington D.C.: Pop 2; will grow in 5 turns. Settler has 2 turns left, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 9 turns. Granary will be ready in 29 turns.
IBT: Grumpy will finish the road next turn. Dopey will finish Irrigating in 2 turns.
Turn 17 (3150 B.C.): Dino moves 1 sq. SE to the Hills. Grumpy has finished the road to New York City. I decide to have Grumpy help the Granary effort, so Ill move him toward the Forests on the other side of the city. For now, I move him into New York City. Frankie pops the Goody Hut . . . We get tribute of 25 Gold from the Tenochitlan (sp?) tribe. Sammy moves 1 sq. SW. He sees two things that are a tad bit unsettling. One is a volcano, which is dormant for the time being. The other unsettling thing that he sees is a border for another Civ! Their identity is unknown. Criminey! That means that the other 2 (random) Civs have the other continent all to themselves!
Washington D.C.: Pop 2; will grow in 4 turns. Settler has 1 turn left, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 8 turns. Granary will be ready in 28 turns.
IBT: The Korean Settler builds Pyongyang. Luckily, Dino is still on our side of the border. Dopey finishes the Irrigation.
Turn 18 (3100 B.C.): Dino moves 1 sq. S and 1 sq. SW to a Mountain. Grumpy moves 1 sq. E to a Forest. (What was Grumpy doing in New York City for the past 50 years? Maybe I shouldnt ask!

). Dopey begins building a road (2 turns). Frankie moves 2 sq. SE. Im seeing some choice future city sites once the Settler Factory is up and running. Sammy moves 1 sq. SE to the Hills. Our other neighbor is Maya!
I open the Diplomacy Window to haggle for technology.
Greetings, Smoke-Jaguar. What may I offer you for Warrior Code?
He replies, Ill trade you Warrior Code for Alphabet and Bronze Working.
Geez! Do I have the word Sucker tattooed across my forehead or something? Well, haggling served me well with Korea. Lets see what happens if I haggle with Smoke-Jaguar. After much haggling, the price is set.
Heres the deal, Smoke-Jaguar. I get Warrior Code, you get Bronze Working and 5 Gold (lump sum).
He replies, That is acceptable. Done.
Im glad that I haggled. He has nothing else to trade, so I politely say Good-bye.
I hastily reopen the Diplomacy Window, and contact Wang Kon.
Hello, Wang Kon. What will you give me for Warrior Code?
He replies, 90 Gold (lump sum).
Thats not bad, but lets see if I squeeze him for a bit more. After some haggling, the price is set.
Heres the deal, Wang Kon. I give you Warrior Code, you give me 94 Gold (thats all he has).
He replies, That is acceptable. Done.
I politely say good-bye, and am on my way.
Washington D.C.: Pop 2; will grow in 3 turns. Settler is ready, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 7 turns. Granary will be ready in 27 turns.
IBT: Nothing
Turn 19 (3050 B.C.): Sammy moves 1 sq. S to a Mountain. Dino moves 1 sq. S and 1 sq. W to a Mountain. Grumpy starts chopping the Forest (3 turns). Frankie moves 1 sq. NE and 1 sq. N.
Washington D.C.: Pop 2; will grow in 2 turns. Settler is ready, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 6 turns. Granary will be ready in 26 turns.
IBT: Dopey finishes the road.
Turn 20 (3000 B.C.): Sammy moves 1 sq. W to avoid the Volcano. Dino moves 2 sq S to fill in the map. Dopey moves 1 sq. N to chop down the other forest. Frankie moves 2 sq N Heading for a Mountain.
Washington D.C.: Pop 2; will grow in 1 turn. Settler is ready, but will be delayed until the pop growth.
New York City: Pop 1; will grow in 5 turns. Granary will be ready in 25 turns.
Set of Turns ends: I have 170 Gold, gaining 9 per turn.
Here are the pics:
Here is the Playing view:
Here is our place in the world:
Here is the information screen:
Here is the savegame (3000 B.C.):
View attachment 113526
As always, any thoughts are greatly appreciated.
