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#1 | |
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Deity
Join Date: Jul 2003
Posts: 16,209
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SINESIII Blood and Steel
SINES III Blood and Steel
DO NOT POST YET Quote:
Nation Name Capital: Ruler: Government: Tech. Level: Army (Training): Navy (Training): Economy: Leadership (Military/Civilian): / Infrastructure: Education: Culture: Confidence: Projects: Nation Background: Players, stories, orders, countries, NPCs, updates, map. Players - no limit. Anybody can join except religious people, right-wingers, left-wingers, capitalists, Nazi’s, socialists, mentally retarded, ugly, lesbian, gypsies, dinosaurs, white people, brown people, blacks, yellow people, Jews, Christians, Muslims, Hindus, Buddhists, Pagans, Heretics, homosexuals, witches, Satanists, hippies, liberals, conservatives and people who disagree with me. Stories - not necessary, but very encouraged. Good storywriters would get bonuses based on their stories. Write bad stories and you get bad events though…. Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such GENOCIDE! Please be detailed (but not too detailed) do not give vague orders. PM required. And battle maps are good. Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it. Rebel groups can be played of course. If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to out rule the other player’s ruler. Genocide, atrocities, and destroying things for no reason in particular are encouraged. I like bloody-mindedness. NPCs, I will play them, kind of. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them as much as PCs if not more. What terrible atrocities will I inflict on you? Updates – I will, set a date and deadline for orders and stuff so I can update. The updates will be on the weekends. I want orders by Friday with the update on Saturday/Sunday I live in Bangalore India and thus I will be updating according to IST (Indian Standard Time). Got that you arrogant Western bastards? My time not yours. Map – I will use the one Disenfranchised has made. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations), stalemated fronts, (red or yellow lines) Fortresses (bigger black squares) Government Your nation needs a system by which is manages its people. This is your Government. You can have different types of Governments, and can invent your own (For Example, Monarchy Communism), but keep it realistic, please. They all have their advantages and disadvantage, and switching between them carries its risks/benefits. Please think it over when you switch between Government types, as it will have an effect, sometime irreversible. Example types of Government: Fundamentalism, Multiparty Democracy, Theocracy, Monarchy, Constitutional Monarchy, Parliamentary Monarchy, 2-Party Democracy, Divine Monarchy, Absolute Monarchy Different types of Governments, obviously, have different ways of doing things. Also, depending on your type of Government, companies might be more or less inclined to invest in your nation, and your citizen’s mood will be affected. Also, for some kind of of Governments, your Senate, or Parliament can overrule your action, or whatever you call your Legislative Representative Body. Below is a brief run-down of various Government-types, and how they work in this NES. Note that there are numerous variations and sub categories but this is the basic. Democracy: This is what many consider the best type of Government. It is transparent, it is fairly efficient, and it truly represents the people. As we all know, this is the Government where the people choose their leaders. Most nations are democratic. You are generally in charge of things, you control the agenda, how’s you spend the eco, to a certain extent. As with all Governments, the Congress or Parliament or Congress must pass your initiative into law. Same with this NES. Now, usually your Government goes along with you. Want to increase the military? Sure. Want to spend on industry? Sure. However, for decisions, which are controversial, such as supporting a Fascist regime, or invading another country, you must get your Parliament or Congress (me) to approve of the measure. If they don't, then the matter dies. If you commit irrational decisions, as I, and thus your Congress or parliament sees fit, then they can overrule you. I will rarely overrule your actions, unless it is totally irrational. Irrational decisions include changing your nation's name to something weird, or randomly joining a nation. Democracy comes in different forms. They range from Multiparty Democracy to 2 Party Democracy to Federal Republic and whatever. They are all fairly self-explanatory. Monarchy-Rule by a King or Emperor. You can have absolute monarchy, Divine Monarchy where the people view you as a God, Constituently or Parliamentary Monarchy and so on…. Fundamentalism - This is a very Religious Government type. The religion varies, but generally this is in a nation with its population being a large majority of one religion or another. One Supreme Leader, usually chosen by God, or so they think, is in control. Generally, the people are very supportive of the regime, unless you do stupid things. Your people can rebel, but it is rare. Religious Fervor keeps you in power however this harms scientific advancement. Changing Government types is generally an unstable and difficult affair. It takes skill to do so, and will cause upheaval and possibly civil war. Yes bloody civil wars….I find civil wars fun…. It’s a good excuse to massacre your own people. Technology Level Will use the age system. It is the same as in other NESes of other people; of course the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current techno capabilities, invent something that was never invented. This begins in the Early Industrial Age/Middle Industrial for the most part. I won’t allow insanely fast tech advances. If things get unrealistically fast I will visit a new Dark Age upon you… Early Industrial Age: Railroads, Ironclads, Cavalry, Infantry, and Artillery, Balloons (US Civil War Equivalent) Middle Industrial Age: Dreadnoughts, Better rifles, hand-cranked machine guns, telegraph, better artillery, Anarchists and so on (1860’s to 1900’s) Late Industrial Age: Early Tanks, Early Planes, Destroyers, Chemical Weaponry, Rapid Fire Machine-Guns, Mortars, Early Subs, Early Flamethrowers, Trench Warfare etc…(WWI equivalent) Early Modern Age: Better Tanks, Better Fighters, Early Aircraft Carriers, National Socialist ideology , Marxism, Better Bombers, Radio…. (Post WWI equivalent) Middle Modern Age- Panzers, Radar, Sonar, Better Aircraft Carriers, Better Subs, Hitler (Praise be unto him), Stalin (A god on earth) and of course the Atomic Bomb. Where would we be without you? (WWII equivalent) Also simply because you advance an age does not mean you get all these advances. You may have to research them. Nay in fact you will probably have to research them. HAHAHA!! Suffer fools suffer!! Military That will, as of now, consist of army and navy (later to be joined by air force). These will be number-based as it gives more versatility. These will be represented in divisions and squadrons (at a later date, I might also add "capital ships" as a separate part of the navy). What will you have in it? Anything that is allowed by your tech. level (see Technology Level)! Each “stat-growth” will increase any part of military by 5 (however, there could be exceptions). But know that if you have too large an army, your economy will probably suffer, as will perhaps, depending on your culture's stance on war, your confidence; of course, both could be restored by successful military campaigns. Also note that 1 division represents 10,000 men, and 1 squadron 10 ships or 10 planes. UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other units in the stats and are usually always at the Elite or Professional level unless something untoward happens. They are grown as normal units. Remember to keep them REALISTIC. Training - it is done in levels. There are separate training stats for army, navy and air force, and it is grown with eco. points. UU is assumed to be one at the Elite or Professional level usually. If your army grows too quickly, there will be a chance of training level lowering because noobs are *******s. Mobilization- Your army will not consist of 500 divisions or whatever at all times. Mostly you have a peacetime army, which is the small core. To increase the size of your army significantly during major wars you MUST mobilize and then you can conscript. Also you get 1 extra eco point each turn you are in mobilization to represent the production boost. Conscription- will give you a certain amount of conscript divisions that you could specify if you want; of course, conscription, especially in democratic countries, tends to be quite unpopular, especially the large-scale variety... also Wartime mobilization is required for large scale conscription to occur. Peacetime conscription is possible but small numbers not millions. Logistics-Logistical support is necessary for any real military operations, so you will probably have to invest 1 eco. point into each such operation, whether offensive or defensive(Unless it is your homeland); if involving a particularly-large army (or navy), you might have to invest more than one eco. point. Deployment-Not all you troops will be all over your nation at all times. You will have to deploy your troops to specific areas to defend or attack. The area they are deployed to will be listed next to them. You can also set aside troops as reserves. Training levels: None-Rabble-Semi-Rabble-Tolerable-Normal-Better-Good-Very Good-Professional-Elite Economy This is a measure of how good your nation’s economy is doing. Each turn, you have “eco” to spend, which represent a portion of your budget. Note that you automatically spend enough to sustain whatever infrastructure, etc. you have in place. Consider the eco that you spend to be additional. Everything is sustained by your budget, although I reserve the right to make nasty random events occur, or positive ones, which will randomly change things, but never too drastically. In order to advance to the next eco level, you must invest your eco/turn+1 into your economy. There is no maximum eco level. You may invest as much into your economy as you like per turn. Example: Your economy is at level 1. You must invest 2 eco to boost your eco/turn to 2. You do not need to invest the eco required to boost your eco/turn to the next level immediately. You can invest over time. Here are the eco levels, and a description of your economy, at each level: Shattered (1) - Barely functioning (2) - Mostly Functioning (3) - Functioning (4) - Severe Depression (5) - Depression (6) - Recession (7) - Failing (8) - Stable (9) - Normal (10) - Above Normal (11) - Growing (12) - Strong (13) - Very Strong (14) - Prosperous (15) - Very Prosperous (16) - Extremely Prosperous (17) - Outstanding - (18) - Very Outstanding (19) - Powerhouse (20) - Superpower (21+) (You can go higher than this) In ones economic stats, one will now see that some people have stats that look like this: Economy: XXXX (A/B/C/D). This is interpreted as follows: XXXX - Verbal Description of your Economy A - Eco required to raise economy to next level (B+1) B - Eco you spend/turn (Don't forget Bonus eco, etc.) C - Eco that you have banked, and can spend anytime. D - Eco that you owe other people, your Debt. Note that this goes up over time, due to Interest. So, the above person has A invested to increase their economy, they can spend B in one turn, and they have C banked, which means that they spend that C eco anytime they like. Furthermore, they owe D to other countries. If you have any questions about this vital part of this NES, just ask me. Also you should note that the economy can also be boosted by innovative economic policies and ideas and such. Or you could simply rape another country loot them nude, and enslave them. That’s always fun to do. Miscellanous Stats Those stats below are all grown with eco. points, but, like with growing economy itself, you are supposed to point out what exactly you are doing. Education This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield. Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels. Don’t count on discovering all the scientific advancements instantly though. You have to research them next. HA HA! None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment Culture This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and its people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats; there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities. And even if you are occupied the invaders might get assimilated. None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic Confidence People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need? If it’s a junk speech I’ll have your leader lynched by an angry mob. Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified Infrastructure Roads, bridges, boats - all things used for transportation of goods and men - are listed under infrastructure. The higher is your infrastructure, the easier it is to move your (or enemy) troops across your territory; also, infrastructure could sometimes slightly grow economic benefits from trade centers, and it is a must for maintenance of a high culture level in large empires, as well as actually maintaining your grip on faraway provinces. None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent Leadership Whether military or civilian, leadership is an important factor. Competent military leaders will successfully carry out plans or will even attain some successes on their own without orders; competent bureaucrats will greatly help all government programs and assist the development of the land. But incompetent generals will even with the best plan stagger and blunder, while incompetent civilian administrators will embezzle funds and otherwise will be corrupt. So, this is quite crucial, and cadre preparation thus should be an important priority. None-Imbecile-Moronic-Stupid-Incompetent-Barely Tolerable-Tolerable-Competent-Better-Good-Brilliant Projects Modernization programs, national revival, technology development, canal digging, and other PROJECTS. You tell me what it does; I tell you how long do you build it. You don’t have to mention it is being worked on every turn. Intelligence You can always PM me and ask me for intelligence information - like rebel groups, military positions, etc. However, the information you receive might - not be received at all, received not fully, be inaccurate, be downright lies. In your orders, you can order to spend more eco. Points into counterintelligence/disinformation, which decreases the chances of your enemy's success in espionage. Complaining to the Mod You can complain me however if you are rude or annoy me I will whip you with a leather strap. Oh yeah BDSM…. Nation Background To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such. However I’m lazy so don’t count on it. Alliances and Organizations: You can form any alliance or organization that you want. I will post it, and the nations in it, and a brief description in one if these posts. Simply PM me the desired agreement, nations joined, and the description, and I will post that. If you want NPC nations to join, you must ask me. Also kindly make threads of these types of alliances and organizations separate from the main NES. |
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#2 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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PC Stats:
Nation Name: United Kingdom of Great Britain and France Capital: London and Paris Ruler: Prime Minister /Conehead Government: Parliamentary Constitutional Monarchy Tech. Level: Middle Industrial Age Army (Elite): 32 divisions Navy (Elite): 68 squadrons Air Force: Leadership (Military/Civilian): Brilliant/Good Economy: Strong 0/13/0/0 Infrastructure: Great Education: Academic Culture: Average Confidence: Tolerating Projects: Nation Background: After the 100 Years War Britain and France were united into one entity. Recently they were involved in the bloody fight against first the Polish and SDN to defend their German ally. Then later the Chinese to protect the Koreans. Then against the American rebels to reestablish their power on the continent. Once more war has begun against the Americans as they attempt a Third War for Independence which must be crushed. Nation Name: German Reich Capital: Berlin Ruler: Kaiser /von Selyditz Government: Constitutional Monarchy Tech. Level: Middle Industrial Age Army (Professional): 45 divisions Navy (Normal): 2 squadrons Air Force: Leadership (Military/Civilian): Better/Barely Tolerable Economy: Failing 0/8/0/0 Infrastructure: Tolerable Education: Educated Culture: Strongly Cultured Confidence: Tolerating Projects: Nation Background: Poles, Turks, Swedes, Germany has suffered a great many invasions and has only managed to survive intact due to the help of their British-French allies. Poland got as far as Berlin and before being pushed back by British-French counterattacks and it was a similar situation with the Ottomans. Germany is a weakened and devastated nation strong rule is required to rebuild not only the nation but also the confidence of the people. Here too “disturbing” groups are arising and the only functioning institution seems to be the battle-hardened military. Nation Name: Polish Commonwealth Capital: Brzesc Ruler: / Das Government: Absolute Monarchy Tech. Level: Middle Industrial Age Army (Very Good): 30 divisions Navy (Better): 3 squadrons Air Force: Leadership (Military/Civilian): Good/Competent Economy: Recession 4/7/0/0 Infrastructure: Barely Tolerable Education: Literate Culture: Strongly Cultured Confidence: Tolerating Projects: Nation Background: Poland was once master of Eastern Europe. An Empire stretching from the Caucuses to the gates of Berlin, till Denmark and into Finland at its zenith. Alas no longer. Terrible wars against its neighbors have sapped it of its land and prestige and much of its power. Pushed back from Berlin, forced out of Denmark, overrun in the Ukraine, decimated in Finland. Germans, Swedes, Russians, British-French, and Turks were responsible for Polish defeat. That has not been forgotten nor forgiven and the intact military core desires revenge…. Nation Name: Kingdom of Portugal Capital: Lisbon Ruler: King/ Finnmaster Government: Absolute Monarchy Tech. Level: Middle Industrial Age Army (Good): 8 divisions, 10 Lissabonese Guard's Cavalry divisions Navy (Good): 39 squadrons Air Force: Leadership (Military/Civilian): Competent/Better Economy: Above Normal 0/11/1/0 (WARTIME MOBILIZATION +1) Infrastructure: Very Efficient Education: Well Educated Culture: Patriotic Confidence: Loving Projects: Nation Background: The Portuguese gain in strength and power. The colonies in Brazil and Africa bring in wealth and meanwhile Portugal has begun extending its power into the Atlantic competing with Britain-France. The invasion of Spain and the capture of much of Iberia has vastly increased Portoguese land. Nation Name: Kingdom of Sweden-Denmark-Norway Capital: Stockholm Ruler: King/ tommy toon Government: Parliamentary Monarchy Tech. Level: Middle Industrial Age Army (Professional): 30 divisions Navy (Good): 20 squadrons Air Force: Leadership (Military/Civilian): Better/Competent Economy: Above Normal 3/11/0/0 Infrastructure: Efficient Education: Perfect Culture: Patriotic Confidence: Loving Projects: Nation Background: Sweden-Denmark-Norway suffered terribly in wars against the Poles, Germans, and British-French. However they have finally succeeded in pushing the Poles out of Finland and successfully defended Norway against German and British invasion. Recently the SDN reaquired Denmark from Germany. What shall it do next? Nation Name: Russian Empire Capital: Moscow Ruler: Tsar / Kamalian Government: Absolute Monarchy Tech. Level: Early Industrial Age Army (Normal): 160 divisions Navy (Tolerable): 20 squadrons Air Force: Leadership (Military/Civilian): Better/Tolerable Economy: Normal 0/10/0/0 Infrastructure: Improving Education: Educated Culture: Hyperpatrotic Confidence: Respecting Projects: Nation Background: Russia for a long time was hemmed between the Mongol Empire to the East and the Polish to the West. However with the decline of both the Mongols and Poland Russia moved rapidly driving the Mongols across the Urals seizing their lands in Central Asia. Shortly after Russia involved itself in European affairs for the first time by invading Poland and overrunning virtually everything until the Ukraine. The Russian Empire is rising.... Nation Name: Ottoman Empire Capital: Istanbul Ruler: Sultan / Kinzmon Striker Government: Absolute Monarchy Tech. Level: Middle Industrial Age Army (Professional): 147 divisions Navy (Very Good): 42 squadrons Air Force: Leadership (Military/Civilian): Better/Good Economy: Strong 2/13/1/0 (WARTIME MOBILIZATION +1) Infrastructure: Great Education: Well-Educated Culture: Jingoist Confidence: Loving Projects: Nation Background: The Sublime Porte…. the Master of the Middle East, True Defender of the Faith. The Empire is at its zenith. It occupies land deep inside the heart of Christian Europe. The Ottomans advanced all the way to the gates of Berlin and Warsaw before being pushed back by the combined forces of all of Europe. Currently the Empire has once more marched to war sezing all of Italy from the decadent Spanish. Nation Name: Arab Caliphate Capital: Mecca Ruler: Caliph / Stormbringer Government: Feudal Theocratic Monarchy Tech. Level: Early Industrial Age Army (Tolerable): 30 divisions Navy: (Semi-Rabble): 10 squadrons Air Force: Leadership (Military/Civilian): Incompetent/ Tolerable Economy: Severe Depression 3/5/0/0 Infrastructure: Pathetic Education: Literate Culture: Uberpatrotic Confidence: Nation Personified Projects: Nation Background: The days of the mighty Islamic Caliphate are long done. Decay and decline have set in. Much land has been lost to the Ottomans, and Persians. The Caliphate now barely retains the Arabian Peninsula and a few scattered holdings under threat from the Ottoman Empire. However the populace is loyal and fanatical, calls for Jihad still has great resonance, can the Caliphate regain its former glory? Nation Name: Ming China Capital: Shanghai Ruler: Emperor /MjM Government: Divine Monarchy Tech. Level: Middle Industrial Age Army (Good): 100 divisions Navy (Better): 30 squadrons Air Force: Leadership (Military/Civilian): Better/ Good Economy: Strong 0/13/13/0 Infrastructure: Very Efficient Education: Perfect Culture: Uberpatrotic Confidence: Loving Projects: Nation Background: Ming China was once master of Asia owning all of South-East Asia, Indonesia, and the Philippines but no longer. A war against Korea caused the British-French to come to the Koreans aid and India and Japan both seized the opportunity to strike against the Chinese juggernaut. The war ended with China being stripped of all its overseas possessions and the Japanese half occupy even Taiwan. However China is still mighty and revenge will come…. Nation Name: Maratha Empire Capital: Delhi Ruler: Emperor / blackheart Government: Constitutional Monarchy Tech. Level: Middle Industrial Age Army (Very Good): 80 divisions, 20 Gurkha divisions Navy (Good): 50 squadrons Air Force: Leadership (Military/Civilian): Good/Good Economy: Very Strong 4/14/0/0 Infrastructure: Excellent Education: Perfect Culture: Jingoist Confidence: Nation Personified Projects: Centralization 0/12/6 Nation Background: The mighty Maratha Empire has prospered. The Chinese were defeated with the help of the British-French and Korean allies and India seized all of China’s holdings in South East Asia making it master of its domain. India has little to fear and much it can do. The world is its oyster….. Nation Name: United States of America Capital: New Orleans Ruler: President / Thalyi Government: Federal Republic Tech. Level: Early Industrial Age Army (Better): 28 divisions, 4 Irregular divisions Navy (Tolerable): 17 squadrons Air Force: Leadership (Military/Civilian): Better/ Barely Tolerable Economy: Depression 0/6/0/0 Infrastructure: Improving Education: Literate Culture: Jingoist Confidence: Tolerating Nation Background: The Americans rebelled against the British-French driving them to only their holdings in Canada. However the British-French soon regrouped and counterattacked seizing the entire Eastern coastline and the Great Lakes territory in a bloody war. Despite the terrible loss the United States survives and dreams of vengeance against the British-French. A vengeance that may come especially with the rise of separatist movements in occupied territory. The USA has now launched its Third War for Independence and it has met with some sucess however Britain-France is still mighty. Nation Name: Canadian Confederation Capital: Winnipeg Ruler: President / Disenfranchised Government: Confederate Republic Tech. Level: Early Industrial Age Army (Better): 9 divisions, 30 Conscript divisions, 10 Irregular divisions, 5 Volounteer divisions Navy (Better): 25 squadrons Air Force: Leadership (Military/Civilian): Better/Good Economy: Stable 0/9/0/0 Infrastructure: Efficient Education: Well Educated Culture: Devoted Confidence: Respecting Projects: Nation Background: Canada was once a colony of Great Britian and France yet during the Second War of American Indepednence while the British were distracted in the south they managed to revolt and met with great sucess. However the British retook Ottawa and Quebec forcing the reveloutionaries to flee further west where the manage to wrest the Western territories from British-French control due to their distraction and overstreachment and create a confederacy which went on to strip California from the Mexican Empire. Now however the Mexicans desiring revanche had invaded Canada, can the Canadians protect their richest territory? Nation Name: Mexican Empire Capital: Mexico City Ruler: Emperor / Kalthazar Government: Absolute Monarchy Tech. Level: Early Industrial Age Army (Professional): 19 divisions, 12 Imperial Guard divisions, 30 Conscript divisions, 10 Irregular divisions Navy (Normal): 10 squadrons Air Force: Leadership (Military/Civilian): Better/Competent Economy: Failing 0/8/0/0 Infrastructure: Efficient Education: Educated Culture: Hyperpatrotic Confidence: Admiring Projects: Nation Background: The Mexicans revolted and seized their independence from Spain with the decline of Spanish power. Since then they managed to lose Texas and California to the United States and the Iroquois respectively. However now with the weakened and stagnant Iroquois and US the time has come to take revenge as Mexican armies marched into California reoccupying half of their lost territory. Finally vengence is near! Last edited by silver 2039; Mar 21, 2007 at 09:49 AM. |
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#3 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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NPC stats:
Europe Nation Name: Spain Capital: Barcelona Ruler: King Government: Absolute Monarchy Tech. Level: Middle Industrial Age Army (Better): 6 divisions, 20 Conscript divisions Navy: Air Force: Leadership (Military/Civilian): Tolerable/Tolerable Economy: Depression 0/6/0/0 (WARTIME MOBILIZATION +1) Infrastructure: Improving Education: Well Educated Culture: Average Confidence: Tolerating Projects: Nation Background: The once mighty empire of Spain is in decline, corruption, incompetent fools of leaders, military disasters have lead them to ruin and the loss of much land. The Incas, Mayas, and Mexicans are independent. The Ottomans have seized much of the formerly Spanish Italy, the upstart Kingdom of Tunis covets Spanish holdings in North Africa and the Portugal grow in power. It will take skilled leadership to bring back Spanish glory… Middle East: Nation Name: Kingdom of Tunis Capital: Tunis Ruler: Sultan Government: Absolute Monarchy Tech. Level: Early Industrial Age Army (Normal): 23 divisions Navy (Tolerable): 5 squadrons Economy: Depression 0/6/0/0 (WARTIME MOBILIZATION +1) Leadership (Military/Civilian): Tolerable/Tolerable Infrastructure: Good Education: Literate Culture: Patriotic Confidence: Respecting Projects: Nation Background: The Kingdom of Tunis was formed with Ottoman support and has only survived due to the blessing of the Ottoman Sultan. Its modernization is greatly aided by the Ottomans as well as its military. The Kingdom now eyes the weakening Spanish hold on its North African territories and hopes for Ottoman blessing to seize them…. Nation Name: Persia Capital: Kabul Ruler: Shah Government: Absolute Monarchy Tech. Level: Early Industrial Age Army (Normal): 10 divisions Navy (Tolerable): 5 squadrons Air Force: Leadership (Military/Civilian): Tolerable/Tolerable Economy: Depression 0/6/0/0 Infrastructure: Barely Tolerable Education: Literate Culture: Devoted Confidence: Tolerating Projects: Nation Background: The Persians once under Mongol overlordship allied with the Russians to drive the Mongols out of Central Asia forever. The Ottomans, Russians, and Indians now however threaten them. They have begun to slowly modernize in the face of threats but is it too little too late? Asia: Nation Name: Japanese Empire Capital: Tokyo Ruler: Emperor / Government: Divine Monarchy Tech. Level: Early Industrial Age Army (Better): 30 divisions Navy (Better): 20 squadrons Air Force: Leadership (Military/Civilian): Competent/Better Economy: Normal 0/10/0/0 Infrastructure: Efficient Education: Perfect Culture: Uberpatrotic Confidence: Nation Personified Projects: Nation Background: The Japanese were long in seclusion but had realized that they could no longer keep themselves closed to the world after their defeat in Korea. Japan began modernizing and seized the northern half of Taiwan in China’s moment of weakness. Japan now turns its attentions to Korea and the territory of the weakened Mongol Empire. Will Japan succeed and prosper or be crushed? Nation Name: Korea Capital: Seoul Ruler: King Government: Constitutional Monarchy Tech. Level: Early Industrial Age Army (Good): 20 divisions Navy (Good): 10 squadrons Air Force: Leadership (Military/Civilian): Good/ Better Economy: Stable 0/9/0/0 Infrastructure: Efficient Education: Perfect Culture: Hyperpatrotic Confidence: Loving Projects: Nation Background: Korea faced many threats and overcame all of them. A Mongol invasion was beaten off shortly followed by a Japanese one. When China invaded it appeared all was lost but with the help of the British-French even China was crushed and Korea emerged stronger than ever with overseas possessions. However Korea is under threat by a resurgent China and a modernizing Japan. Can Korea overcome its enemies once more? Nation Name: Mongol Empire Capital: Ulan Baator Ruler: Khan Government: Absolute Monarchy Tech. Level: Early Industrial Age Army (Normal): 25 divisions Navy (Rabble): 1 squadron Air Force: Leadership (Military/Civilian): Tolerable/ Competent Economy: Severe Depression 0/5/0/0 Infrastructure: Improving Education: Literate Culture: Divided Confidence: Resentful Projects: Nation Background: It has been a long time since Mongol armies rode forth leaving death and destruction in their wake. The Mongol Empire is a shadow of its former self, the Khan a figurehead with no power. The Mongol situation is bleak. The local warlords rule and the Empire is backward. But perhaps a powerful Khan could bring the local warlords to heel and set the Empire on the path of modernization and reform. But who? Nation Name: Annam Capital: Saigon Ruler: General Government: Military Dictatorship Tech. Level: Early Industrial Age Army (Semi-Rabble): 5 divisions Navy (Rabble): 1 squadron Air Force: Economy: Mostly Functioning 0/3/0/0 Leadership (Military/Civilian): Incompetent/ Imbecile Infrastructure: Dirt Paths Education: Illiterate Culture: Average Confidence: Barely Tolerating Projects: Nation Background: Annam’s independence was secured from China by India after the war. The country collapsed immediately into infighting and civil war resulting in Chinese intervention that seized the northern half of the country before leaving only due to Indian threats. Finally a General seized power and imposed his brutal rule upon the country. Annam has little hope for the future…. Africa: Nation Name: Abyssinia Capital: Addis-Ababa Ruler: King Government: Feudal Monarchy Tech. Level: Early Industrial Age Army (Normal): 15 divisions Navy (Semi-Rabble): 5 ships Air Force: Leadership (Military/Civilian): Barely Tolerable/Barely Tolerable Economy: Severe Depression 0/5/0/0 Infrastructure: Improving Education: Literate Culture: Devoted Confidence: Respecting Projects: Nation Background: The Abyssinians hemmed in by the Mali, the Ottomans, the Arabs, and the Zulu to the south have finally begun to take notice of their dire situation and attempted to modernize. However the corruption and the backward feudal system has hindered them. Will Abyssinia fall to a neighboring power? Nation Name: Mali Capital: Timbuktu Ruler: Mansa Government: Absolute Monarchy Tech. Level: Early Industrial Age Army (Better): 25 divisions Navy (Tolerable): 5 squadrons Air Force: Leadership: Competent/Better Economy: Depression 0/6/0/0 Infrastructure: Improving Education: Literate Culture: Devoted Confidence: Loving Projects: Nation Background: The Mali have begun to modernize after losing cities, and costal territories to the Spanish, Portuguese, and British-French, and are currently the most “modern” nation on the Dark Continent. However this has not dissuaded the colonial powers that seek African territories to add to their domain. Will Mali fall under foreign heel? Nation Name: Zulu Capital: Zimbabwe Ruler: Chief Government: Chiefdom Tech. Level: Early Industrial Age Army (Semi-Rabble): 60 divisions Navy (Rabble): 10 squadrons Air Force: Leadership: Competent/ Moronic Economy: Barely Functioning 0/2/0/0 Infrastructure: Dirt Paths Education: Dumb Culture: Uberpatrotic Confidence: Nation Personified Projects: Nation Background: The warrior kingdom of the expanded rapidly driving the British-French from there South African territories. The massive army and large territory has put terrible strain of the infrastructure an economy (as if there was any in the first place). Now the colonial powers in particular the British-French eye the weakening hold of the Zulu on their territories and prepare to take “the white man’s burden” North America: Nation Name: Mayan Republic Ruler: President Capital: Copan Government: Federal Republic Tech. Level: Early Industrial Age Army (Good): 30 divisions Navy (Good): 30 squadrons Air Force: Leadership (Military/Civilian): Better/Better Economy: Stable 0/9/0/0 Infrastructure: Very Efficient Education: Perfect Culture: Patriotic Confidence: Loving Projects: Nation Background: The Mayans revolted and seized their independence from Spain with the decline of Spanish power. Inspired by the government of the United States they created a Republic as well and began modernizing with good results. The Mayans are fairly secure with few threats to their power and many opportunities. The plight of the United States also has great sympathy and support. The future of the Mayan people looks bright. Last edited by silver 2039; Feb 04, 2006 at 10:42 PM. |
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#4 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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NPC cont.
Rebellions possible: Hungarian rebels Austrian rebels Greek rebels American rebels (In New England) Genoese rebels Venetian rebels Italian rebels Sicilian rebels Neapolitan rebels Cossacks Danish rebels Finnish rebels Tartar rebels (Russian far east) Egyptian rebels Armenian rebels Georgian rebels Turkmenistan rebels (Russia, and China) Uzbek rebels Siamese rebels Sikh rebels French rebels Tibetan rebels Nepalese rebels Zanzibar rebels Javan rebels Malacca rebels Brazilian separatists Platan separatists Qubeconois rebels Burmese rebels Anarchist Parties (Everywhere) widespread uncoordinated movement. Also the first stirrings of Fascism and Communism Last edited by silver 2039; Mar 21, 2007 at 09:41 AM. |
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#5 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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Dipllomatic Agreements/Alliances/Wars
Alliances: Britian-France and Germany Britian-France and Korea Ottoman Empire and Kingdom of Tunisia Indian Empire and Annam Third War of American Independence USA, Mayan Repebulic vs United Kingdom of Great Britian and France Duration: Victor: Mexican-Iroquis War Iroquis Confederation vs Mexican Empire Duration: Victor: War of Spanish Destruction Ottoman Empire, Kingdom of Tunis, Portogul, Incan Empire vs Spanish Empire Duration: Victor: Last edited by silver 2039; Feb 04, 2006 at 09:40 PM. |
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#6 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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Map:
I will use the one Disenfranchised has made. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations), stalemated fronts, (red or yellow lines) Fortresses (bigger black squares)
Last edited by silver 2039; Jan 27, 2006 at 08:04 AM. |
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#7 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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Another Reserved Post just in case for some random stuff.
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#8 |
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Deity
Join Date: Jul 2003
Posts: 16,209
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YOU MAY NOW POST
All updates are on the weekends and orders are due by friday. Also I have added/made changes to the rules. Kindly read and note them. Last edited by silver 2039; Jan 27, 2006 at 08:01 AM. |
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#9 | |
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Regeneration In Process
Join Date: Apr 2001
Location: Ekaterinburg (Sverdlovsk), Russia
Posts: 19,105
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Quote:
__________________
"That is not dead which can eternal lie, and with strange aeons even death may die." - Inspiring Quotations for a Better Tomorrow "Her Majesty has terrible dreams. She sees England as a small country that lives in peace, and no one at the court dares tell her that Rome started out the same way. His Catholic Majesty was once content with ruling half the world; I am afraid we will have to take all of it." - Humphrey Gilbert "I am not at all a friend of humanity, Viscount replied. I am the enemy of its enemies." - S. Vititsky, "The Search for Designation, or the Twenty Seventh Theorem of Ethics". 天命 |
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#10 | ||
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Deity
Join Date: Jul 2003
Posts: 16,209
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Quote:
Are people being scared off by this or something? I was joking you know.... Quote:
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#11 |
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Hunter Seeker Algorithm
Join Date: Jun 2004
Location: Datalinks
Posts: 11,102
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EDIT:Give me Japan...
__________________
"If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it." -- Sun Tzu, "The Art of War", Datalinks Last edited by Kozmos; Jan 27, 2006 at 08:53 AM. |
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#12 | |
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Regeneration In Process
Join Date: Apr 2001
Location: Ekaterinburg (Sverdlovsk), Russia
Posts: 19,105
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Quote:
).--- Nation Name: Poland Capital: Brzesc Ruler: (officially) King Valdemar III/das Government: Absolute Monarchy Tech. Level: Middle Industrial Age Army (Very Good): 15 divisions Navy (Better): 3 squadrons Air Force: Leadership (Military/Civilian): Good/Competent Economy: Recession 0/7/0/0 Infrastructure: Barely Tolerable Education: Literate Culture: Average Confidence: Barely Tolerating Projects: Nation Background: Poland was once master of Eastern Europe. An Empire stretching from the Caucuses to the gates of Berlin, till Denmark and into Finland at its zenith. Alas no longer. Terrible wars against its neighbors have sapped it of its land and prestige and much of its power. Pushed back from Berlin, forced out of Denmark, overrun in the Ukraine, decimated in Finland. Germans, Swedes, Russians, British-French, and Turks were responsible for Polish defeat. That has not been forgotten nor forgiven and the intact military core desires revenge…. Polska ne zginela! A few questions now: a) What year is this? b) When did the "War of Polish Collapse" take place?
__________________
"That is not dead which can eternal lie, and with strange aeons even death may die." - Inspiring Quotations for a Better Tomorrow "Her Majesty has terrible dreams. She sees England as a small country that lives in peace, and no one at the court dares tell her that Rome started out the same way. His Catholic Majesty was once content with ruling half the world; I am afraid we will have to take all of it." - Humphrey Gilbert "I am not at all a friend of humanity, Viscount replied. I am the enemy of its enemies." - S. Vititsky, "The Search for Designation, or the Twenty Seventh Theorem of Ethics". 天命 |
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#13 |
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Hunter Seeker Algorithm
Join Date: Jun 2004
Location: Datalinks
Posts: 11,102
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Polska da crkne by Japanese invasion!
__________________
"If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it." -- Sun Tzu, "The Art of War", Datalinks |
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#14 | |
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Emperor
Join Date: Jun 2005
Location: Bay Area
Posts: 1,206
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Quote:
__________________
Darknes II - Sauvira; The World Turned Upside Down - Empire of India; Neo Nes - Poland
"Kiss every man while you still can, like a lady." "In the US you watch television. In Soviet Russia television watches you." |
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#15 |
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Master of the Dawn
Join Date: Oct 2005
Posts: 1,933
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Nation Name: Ottoman Empire
Capital: Istanbul Ruler: Sultan Government: Absolute Monarchy Tech. Level: Middle Industrial Age Army (Professional): 50 divisions Navy (Very Good): 30 squadrons Air Force: Leadership (Military/Civilian): Better/Good Economy: Strong 0/13/0/0 Infrastructure: Great Education: Well-Educated Culture: Jingoist Confidence: Loving Projects: Nation Background: The Sublime Porte…. the Master of the Middle East, True Defender of the Faith. The Empire is at its zenith. It occupies land deep inside the heart of Christian Europe. The Ottomans advanced all the way to the gates of Berlin and Warsaw before being pushed back by the combined forces of all of Europe. Currently the Empire is consolidating and preparing to march again. Who dares stand against the Sublime Porte? Viva la Ottomans!!!
__________________
Serve the Directorate. Serve Humanity. All other priorities are secondary to victory! -Grand Admiral Dugalle
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#16 |
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Warlord
Join Date: Aug 2005
Posts: 269
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Nation Name: Germany
Capital: Berlin Ruler: Kaiser Government: Constitutional Monarchy Tech. Level: Middle Industrial Age Army (Very Good): 20 divisions Navy (Normal): 2 squadrons Air Force: Leadership (Military/Civilian): Better/Barely Tolerable Economy: Failing 0/8/0/0 Infrastructure: Tolerable Education: Educated Culture: Average Confidence: Tolerating Projects: Nation Background: Poles, Turks, Swedes, Germany has suffered a great many invasions and has only managed to survive intact due to the help of their British-French allies. Poland got as far as Berlin and before being pushed back by British-French counterattacks and it was a similar situation with the Ottomans. Germany is a weakened and devastated nation strong rule is required to rebuild not only the nation but also the confidence of the people. Here too “disturbing” groups are arising and the only functioning institution seems to be the battle-hardened military. |
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#17 |
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Le Petit Prince
Join Date: Jun 2005
Location: In the desert
Posts: 8,871
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I'm seriously tempted to take the U.S... but I'm just going to wait one or two updates, though, before deciding.
__________________
Si quelqu'un veut un mouton, c'est la preuve qu'il en existe un.
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#18 |
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Warlord
Join Date: Aug 2005
Posts: 269
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from German Empire
to The Sublime Port We would like to enquire how the Sublime Port itself thinks about negotiating? OOC: Silver, since when does this split from OTL? 1683? |
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#19 |
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Master of the Dawn
Join Date: Oct 2005
Posts: 1,933
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To Spain
From the Ottoman Empire and his most esteemed Majesty the Sultan Surrender your remaining Holdings in Italy, the Islands of Corsia and Sardinia along with ceding your African holdings too Tunisa and we shall have peace and agree to push no further into Europe.
__________________
Serve the Directorate. Serve Humanity. All other priorities are secondary to victory! -Grand Admiral Dugalle
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#20 |
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Le Petit Prince
Join Date: Jun 2005
Location: In the desert
Posts: 8,871
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*sigh* Even though I fear that silver has a bit of a grudge against me for masterminding Turkmenistan's destruction, this NES looks too good to pass up. I can't resist.
Nation Name: United States Capital: New Orleans Ruler: President/Thlayli Government: Federal Republic Tech. Level: Early Industrial Age Army (Normal): 50 divisions Navy (Semi-Rabble): 20 squadrons Air Force: Leadership (Military/Civilian): Competent/ Barely Tolerable Economy: Depression 0/6/0/0 Infrastructure: Improving Education: Literate Culture: Jingoist Confidence: Tolerating Nation Background: The Americans rebelled against the British-French driving them to only their holdings in Canada. However the British-French soon regrouped and counterattacked seizing the entire Eastern coastline and the Great Lakes territory in a bloody war. Despite the terrible loss the United States survives and dreams of vengeance against the British-French. A vengeance that may come especially with the rise of separatist movements in occupied territory. Can the US regain its lost territory?
__________________
Si quelqu'un veut un mouton, c'est la preuve qu'il en existe un.
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