To keep the voters informed, I've copied some important information here from the nominations thread so you don't have to hunt for it (and also because the Deputy Censor
did not post a link to the nomination thread).
My platform:
There seems to be a general misconception that, at least this early on, the Secretary of State position is an easy and unimportant one. It's quite the contrary, actually. Not knowing what is out there makes this position particularly challenging. The goal that I have as your next Secretary of State is to provide clear and precise rules for the Designated Player so they can make the right choice (at least most of the time). However, concerning foreign affairs and trade, many unexpected things can happen. I will make my instructions flexible so we can account for those scenarios as well.
But even better than that, I promise to attend
at least 50% of the online turnchats if I am elected. I understand that even the best instructions aren't bulletproof, and my presence at the turnchat will help clarify any issues that may come up.
Precise instructions help avoid mistakes in the game. There is an even more important reason for them, though. I'm going to try to provide the best instructions possible because that's what You, the Citizens, deserve. I'm going to listen to all of the citizen input that I receive and factor it into my decision, because I represent the Citizens. If I am elected, I owe it to those who voted for me to accurately represent their voice in our nation's Government.
If I were to make all of the decisions on my own, I would work on improving our relationship with our neighboring nations. It's important to establish some friends early on, so you can grow your relationship over time and have a strong and dedicated ally for a large part of the game. I pick and choose my allies very carefully though, because it's not very useful to have 3 weak allies and 5 strong enemies. At least for now, it's best to start out on the right foot; we can pick and choose later. If we alienate all of the other civs then we may find ourselves in a bad situation.
I have a vision for our Civ's future, but the door is always open for discussion. Feel free to question my judgement as you wish; I will always attempt to explain my reasoning, or I may even agree with you and change my mind. I will not go against a large majority. Remember, I serve you, not the other way around.
For a clear but flexible vision, vote Sigma today.
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Some detailed responses to DaveShack's questions:
Would you anticipate classifying the other civs we meet as friend or foe, and then sticking with that classification throughout the game? Don't think of this as a yes/no question, please elaborate.
I think that making a judgement at the beginning of the game and then blindly sticking it to it for the rest of the game is a recipe for disaster. While we may initially intend to befriend one civ and make an enemy out of the other, there are many external circumstances that may come up (explained in the next answer), and there is nothing stopping our opinions of other Civs from changing from one turn to the next.
What factors should be used when deciding how to handle the other civs?
The most obvious factor is the Aggressive personality trait. Most aggressive leaders will usually turn on you later on in the game, so it's not worth investing too much time in developing a "life-long" friendship. However, if we do manage to befriend an aggressive civ, they may turn out to be a useful war ally...
Another factor is their location. If a civ is bordering you, I find it's good to make a good friend out of them (despite the "Our close borders spark tensions"), because if you ever end up in a war with someone else, your friend civ can act as a "buffer", and if you can get your friend to declare war on your enemy, then that opens up another front against your enemy, but further away from your borders.
Thirdly, religion is a key factor. It's so much easier to make a friend if they share your religion, than if they are a different one (especially if they are spiritual). If I manage to find a civ with no religion, I convert him to my state religion as fast as possible to secure another friend.
Last but not least is the civ's score (in relation to other civs). Allying with strong nations will get you farther than allying with weak ones. Civs with higher scores will often have better techs and/or more gold - and if you are friendly with these civs you will get better trades, or maybe even stuff for free! (I love it when that happens)
There are many factors that go into deciding how we should treat, or respond to actions by, another civ: it is not black and white. But the most important thing in the early game is to try to be as nice as we can - there's no use risking a war this early when we have no one to back us up. It's better to let the game follow its course a while longer so we can be more educated when we pick our friends and enemies.
What interactions do you see between your department and others?
At first, the most interaction the Secretary of State has is with the Minister of Technology - as it is a direct result of his decisions for when I can begin trading gold and techs. After Alphabet and Currency have been researched, I will work with the Minister of Technology to see which techs he would be willing to trade away, and which ones he'd like in return. I will work with the Secretary of War (and President for Naval units) because my political moves should fall in line with his military plans, and vice versa. Also, if he needs to upgrade our military, I can change my stance on trade so we can get more gold to fund the upgrades. Finally, I will work with the Censor because sometimes my job involves changing civics or religion as requested (or demanded) by other civs. Since my hands are tied on these decisions, I would work with him so we can know ahead of time, according to the votes by the Citizens Assembly, what course of action we should take.
Are you willing and able to assume duties of other Triumvirate members, if needed?
I am always willing to go above and beyond,
whether or not it is asked of me. That's one of the major reasons why I'm a student at such a great university.
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Also, I must reiterate that
I DO own a copy of Civ IV, and am a pretty experienced player. I know how to play the AI's off each other, and I know how they will react to certain actions. I think it's important to have a well-informed official, rather than someone who has to go off of what other people say. No offense to Greekguy, but there's just no substitute for personal experience.