Dr Elmer Jiggle
King
- Joined
- Feb 25, 2003
- Messages
- 811
This mod implements on screen alerts for a variety of in-game events such as city growth and the availability of new trade opportunities. The concept is modelled after the CivAssist tool for Civilization 3, and in fact, many of the alerts are the same.
The alerts will not reveal information that would otherwise be unavailable. They are simply intended to call the player's attention to situations as they arise without requiring tedious scanning of the advisor screens on each turn.
The alert messages are integrated with the existing event log. Like those messages, a notification is displayed on screen for a short period of time. Messages that have been cleared from the screen can be recalled by opening the event log. When appropriate, clicking on a message brings the camera focus to the site of the event.
The supported alerts are listed below. The alerts are documented in greater detail in the Features section
Future releases will include support for additional alerts and a user interface for configuring options.
Changes:
Civ4lerts.zip
The alerts will not reveal information that would otherwise be unavailable. They are simply intended to call the player's attention to situations as they arise without requiring tedious scanning of the advisor screens on each turn.
The alert messages are integrated with the existing event log. Like those messages, a notification is displayed on screen for a short period of time. Messages that have been cleared from the screen can be recalled by opening the event log. When appropriate, clicking on a message brings the camera focus to the site of the event.
The supported alerts are listed below. The alerts are documented in greater detail in the Features section
- City will grow on the next turn
- City will become unhealthy on the next turn
- City will become angry on the next turn
- City has grown
- City has become unhealthy
- City has become angry
- Civilization has significant amount of gold available for trade
- Civilization has significant amount of gold per turn available for trade
Future releases will include support for additional alerts and a user interface for configuring options.
Changes:
- 2006-Aug-11
- Updated for Warlords compatibility.
- Appears to work with Civ4 version 1.61. No changes necessary.
- 2006-Mar-12, v1.3
- Fixed a bug with determining the user directory when the installation directory has been renamed. Thanks to 12monkeys
- 2006-Feb-28, v1.2
- Fixed the search path for .INI files. The parser was searching the Assets directories instead of their respective parent directories. Thanks to jray
- Restored the 6 Boolean state flags to the event handler front end. Thanks to jray
- 2006-Feb-2, v1.1
- Added the CvModName feature to CvConfigParser to allow discovery of the active mod name under certain circumstances.
- Fixed exception handling in INI file reader.
Civ4lerts.zip