azuil
Chieftain
So, why stop the tech after Genetics & Robotics?
When 'did' Call to power 2, I liked playing in the genetic and diamond era (the far future), with advanced units like the fusion tank, ecoterrorists, Leviathans, and... underwater cities (and lots more...). (maybe i just like an extra long gameplay...)
Maybe Civ4 is developing an expansion for this, or someone here is allready programming for the creation & customization forum.
This would be a wonderful expansion for conquest or diplomacy or cultural victory, and would prevent the game of getting boring because no extra techs and units can be developed...
Anyone who shares my idea?
When 'did' Call to power 2, I liked playing in the genetic and diamond era (the far future), with advanced units like the fusion tank, ecoterrorists, Leviathans, and... underwater cities (and lots more...). (maybe i just like an extra long gameplay...)
Maybe Civ4 is developing an expansion for this, or someone here is allready programming for the creation & customization forum.
This would be a wonderful expansion for conquest or diplomacy or cultural victory, and would prevent the game of getting boring because no extra techs and units can be developed...
Anyone who shares my idea?