Government Structure Thread

Swissempire

Poet Jester
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This is the thread for dicussing the Government Structure. Post any ideas.

More to come.....
 
I nominate Daveshack for Turnplayer and myself for the Cheif U.N. Diplomatic Representative! We should add more to our Bi-Representative Democracy.
 
Well, I'm new to this Civ DG thingy, so I'll refrain from too much commentary untill I get the hang of it all. I'll take on any post, but warn you I'm not qualified for any probably.
 
The beauty of it, is you don;t much skill to be at a post, just a willingness to participate. My advice would be to read all the threads you can, play more civ, and FORM OPINIONS!( #1 thing). As soon as you do number three, your a valuable memebr of any demogame!
 
The Chief Diplomat would organize negotiations with other teams. We might want an ambassador for each team, though in the Civ3 game it's been pretty free format within certain teams.
 
Since we will probably have around 10 players, I'm assuming that any sort of formal structured government is out. At least anything more than Council of Ten with a Chief of Chiefs type leading things.

So here is my suggestion.

We set it up like a combination of Senate and Cabinet. We internally elect a Team President/Prime Minister to serve as turn player and leader. Then they have the power to appoint Secretarys of War, Foriegn Affairs (Chief Diplomat), Interior, and Science. The other members serve as the Senate which serves an advise and consent role for major decisions.

I don't see a lot of use for term limits as it is likely that we will have rotation of the positions just based on availablity as the game goes on.

What do you guys think about this sort of setup. I think that it serves us well to help delegate some of the work and to keep people engaged by knowing their responsibilities for the turn sessions.
 
How about elected positions for:
  • UN Rep : 50 turns
  • President / Prime Minister : 30 turns
  • Foreign Affairs : 30 turns
There is a tradeoff between electing a turnplayer vs. having anyone available handle it.

Elected turnplayers have continuity, knowing where each unit was going and what they have seen of adversaries. The downside is a long-term committment and the need to possibly have a backup step in on short notice.

"As available" turnplayers have the potential to move the game along much faster in a global team, and keep the whole team involved by making everyone responsible. Anyone can opt out by just not picking up the save, and we can respectfully ask anyone we don't think is up to MP tactics to let others handle it. The downside is potential loss of continuity from turn to turn.
 
Proposal Number B

President(a.k.a Turnplayer)(40 Turns)- Plays the save, validates polls

U.N. Rep(50 turns)- Post official decsions in main forum

Chief Diplomat(40 turns)-opens trade negioations with neighbors, and complets them after a decision has been reached

War Minister(40 turns)- Reponsible for keeping track of all units for anyone wanting said information, keeping track of Enemy miliatries, and instructing President on which citizien approved war startegy to use

Cheif Governer(40 turns)- Responible for intructing the president on what to build in cities, what workers are to do, and where to place next settler. Must keep treack of resources and culture for any citizien who wants it.


(very rough draft, please comment)

[All decisons up to the populance]
 
I would prefer ambassadors for each country. I don't want one person with the power for all deal bargaining. On the other hand, I feel the interior leaders jobs should be condensed. A President who plays turns AND controls cities/workers. And then a General who controls military.
 
I agree with Nomad Bryce, the president can take care of the cities as well. And we definately need one ambassador for each team we know.

In addition, I think we need a minister of intelligence who should be responsible for information about other teams, such as wonder constructions, military strength, strength in other areas and other relevant intelligence.
 
Innovian System V.2

President(a.k.a Turnplayer)(40 Turns)- Plays the save, validates polls, does citizien approved things in the cities of the empire and controls the workers

U.N. Rep(50 turns)- Post official decsions in main forum

Quadbassadors(40 turns)- $ different people, one for each nation we meet, in charge of trade negiotiantions

War Minister(40 turns)- Reponsible for keeping track of all units for anyone wanting said information, keeping track of Enemy miliatries, and instructing President on which citizien approved war startegy to use

Director of the Innovian Intelligence Agency(I.I.A)(40 turns)- In charge of keeping and updating an organized list of information involving all foreign powers and locations of Barbarian Nations

Head of the I.I.I(Innovian Interior Intellgience)(40 turns)In charge of keeping and updating an organized list of information on Innovia. This includes Culture, building status, garrisons, improvments and resources.

Please comment!
 
Looks good to me. A few comments though:
- maybe decrease the term length from 40 to 30. Since it's a pbem/pitboss game it will take a while for turns to pass by, and 40 turns might seem a very long time to be elected.
- currently we have a list of 9 offices and we have a total of 8 team members. I doubt everyone wants to hold an office, so we'll have wait with some of the offices until we have more team members. The ambassadors of course are obvious choices that we don't need until we have met the other teams, so this problem is temporarily solved.
- I think the head of the innovian interior intelligence should be named something else, for instance minister of domestic affairs, to avoid confusion with the intelligence agency minister.
- other than that it's a good start for a government structure :)
 
Thanks Theoden. I think that by the time we know the other 4 groups, we will have more mebers, so i think we should keep i that way for a little bit.

Also i can change it to Domestic affairs, I just did want to confuse people, because the Minister of Domestic Affairs would be in charge of information on Domestic Affairs, and not the affairs themselves. Maybe the ADI( Agency for Domestic Information)
 
Perhaps when we are bigger we could split the informational agencys. But for now I think we should merge the posts as one Analyst and Record Keeper. Also for speed, we should make the president Commander in Chief untill we are say, 5 cities big, before adding a war minister. That merges jobs that presently, we have VERY LITTLE motive to keep seperate. President should maintain screenshots of the map. He plays the save, kill two birds with one stone and take pictures for us. Also I highly agree with reducing everything but the UN rep to 30 turn terms.
 
Let's just elect a President to handle the over-all coordination of the game, a turn player, a UN rep, and ambassadors to each team we meet.

We should be more worried about actually getting the save played without problems than an actual organization.

If were going to win this, keep the structure simple and efficient.
 
So far we all seem to agree on President, Turn Player, and UN Rep.

One of the ambassadors can double as FA, or put another way the FA can be one of the ambassadors. Also there is no reason we would need to have a different ambassador for each team, other than to give more people a job if there are so many who want an active role.

Don't see any reason why the Turn Player couldn't also hold another position if we end up with too few active folks.
 
I think combining the President with the Turn player would be the best course of action. They are both very important positoins, and by combining them, we assure a fit person gets both. It also adds prestige to the presidential seat.
 
I agree with strider. Simple Government.
 
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