Map type: CONTINENTS
Map size: STANDARD
Difficulty: IMMORTAL
Starting civ: RANDOM or TO BE DETERMINED, depending on any comments
Options: ALL DEFAULT
Win conditions: ALL ENABLED, NEED SS OR DOMINATION
I'd like to use this game as one of the testbeds for early rapid expansion (REX) strategy, to see if it works on the higher difficulty levels. When Civ IV first came out, a lot of Civ3 veterans found out that expanding too much early crippled your economy from which you cannot recover, and REX was declared neutered if not dead.
I beg to differ, and here are two reasons why: one two
I believe this strategy can work on Immortal as well, although I suspect it will be far less forgiving to inefficiency and mistakes. I do not foresee a problem as long as we're capable of pulling off the win by late 1800's or early 1900's minimum.
The focus will be on grabbing as much land area as we feasibly can early on, then using our superior size and resources to recover from any early economic struggles to win the tech race in the mid-late game, in order to pull off the SS or Domination win.
A lot of what happens in the early stage will depend on our civ, starting position, and whether any AI is close by. If they are close, our early strategy will most likely be military-oriented. If we have our own continent, we will be able to expand more peacefully at our own pace but may not be #1 in land size for some time. There is some inherent randomness in Continents (more so I think than the other settings) so we'll have to be a bit flexible in our approach.
Ideal candidates for this SG will be those currently capable of holding their own on Emperor, or at least able to consistently beat Monarch on standard settings minimum.
Also, I've left the "Starting civ" option open for now. My default approach is selecting "random" and rolling with what we're given. However this is subject to discussion esp. if there are those who prefer a specific civ or trait to work with.
I think 5 people total would be sufficient to begin, give or take 1. If there is enough interest we'll get started ASAP.
Roster:
{goraemon}
{Shadzy19}
{colony}
{open}
{open}
{possible reserve}
*If 1 more person shows interest we can get started
Map size: STANDARD
Difficulty: IMMORTAL
Starting civ: RANDOM or TO BE DETERMINED, depending on any comments
Options: ALL DEFAULT
Win conditions: ALL ENABLED, NEED SS OR DOMINATION
I'd like to use this game as one of the testbeds for early rapid expansion (REX) strategy, to see if it works on the higher difficulty levels. When Civ IV first came out, a lot of Civ3 veterans found out that expanding too much early crippled your economy from which you cannot recover, and REX was declared neutered if not dead.
I beg to differ, and here are two reasons why: one two
I believe this strategy can work on Immortal as well, although I suspect it will be far less forgiving to inefficiency and mistakes. I do not foresee a problem as long as we're capable of pulling off the win by late 1800's or early 1900's minimum.
The focus will be on grabbing as much land area as we feasibly can early on, then using our superior size and resources to recover from any early economic struggles to win the tech race in the mid-late game, in order to pull off the SS or Domination win.
A lot of what happens in the early stage will depend on our civ, starting position, and whether any AI is close by. If they are close, our early strategy will most likely be military-oriented. If we have our own continent, we will be able to expand more peacefully at our own pace but may not be #1 in land size for some time. There is some inherent randomness in Continents (more so I think than the other settings) so we'll have to be a bit flexible in our approach.
Ideal candidates for this SG will be those currently capable of holding their own on Emperor, or at least able to consistently beat Monarch on standard settings minimum.
Also, I've left the "Starting civ" option open for now. My default approach is selecting "random" and rolling with what we're given. However this is subject to discussion esp. if there are those who prefer a specific civ or trait to work with.
I think 5 people total would be sufficient to begin, give or take 1. If there is enough interest we'll get started ASAP.

Roster:
{goraemon}
{Shadzy19}
{colony}
{open}
{open}
{possible reserve}
*If 1 more person shows interest we can get started