MjM
Deity
Intro
Hey guys, this NES is going to be using a thing thought of by Iggy, and sorta in use by Kal'thzar. The map will start on a small area, called the cradle of civilization. Slowly, more will be revealed until later, it all is.
This NES will NOT! use the IT/BT system. Don't get me wrong, I love it. Its just, this NES will have enough life through the way it is built that I don't need it. It will only complicate.
So, have fun, and remember, Dick Cheney shoots people.
Players
15 player limit.
Orders
Orders need to be short, no more than 2 PMs. They need to be neat and spaced, and if you can, give me a tactical map as well. Include your stats in them. Also when writing orders, please use bullets instead of dashes, they look nicer, and use bolds and italics, makes it easier on my eyes.
Age Level
A word level showing your technological acheivement. This is general throughout the NES, later it will be a word stat.
Map
This is a random map, made by myself. The NES starts off in the 'cradle of civilization' and slowly expands more. You will proably not see the whole thing for some time.
Nations
Use this template:
Nation: [fill]
Ruler/player: [fill]
Millitary: 5 Hundreds
Government: [fill]
Religion: [fill]
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: [fill]
NPCs and Barbarians
NPCs will be played by myself, they will not exploit having knowing all your orders, and by themselves usually cannot do much damage. There stats will change periodically, but no where near as fast as a normal player.
Barbarians will be represnted by Gray on the map. They will not have any stats, but will not just let you take thier land. If you give a good enough offer, they may join you...
Millitary
Theese will be your Army and Navy, and if we get that far, Airforce. They will be represnted first in hundreds, then in thousands, then will be easier to increase. When you are in a war, use tactics please, to just say "Send 10 hundereds to blah blah border and have them attack" I will think of the stupidest way for them to attack, just to show that you need to use tactics.
Army
This is your land millitary. It has archers, swordsmen, chariots, etc. It will be generic, not unit specific, that is too much work. In your orders your can say "Have horsemen do blah blah" and it will happen, but do not split your armies into groups of units, they are generic for a reason. Your army will grow by 5 hundreds per eco point for now. If you grow it too much in too little of a time, the training will surely be depleted as will your coffers.
Navy
This is you navy. It can consist of gallies and transports, to wooen planks that float. It will also need tactics and stragety to function, not as much as an army though. It will also grow by 5 ships per eco point. Also if you have a 3 ship navy, you cannot transport a thousand troops, you just cant do it.
Unique Units
Theese are a branch of the Army, Navy, or Airforce, that are differnt, and better, than their normal counterparts. Can be just about anything, as long as your resources/location permits. A Roman civilization cannot have a Horse Archer UU in the begining of the game. They will grow 5 per eco points like the rest of the army. This will not happen in the Industrial/Modern ages as much.
Training
Will be represented by a word level. Costs 1 eco point to grow.
None-Rabble-Semi-Rabble-Tolerable-Normal-Veteran-Seasoned-Very Good- Elite-Ubar Elite
Some troops will be Levy Hundreds, which are their own training level.
Government
This will be your form of ruling. Can be a despotism to a monarchy from a republic to Communism. It will be age specific, there will msot likely not be a succesful ancient Communist state.
Religion
This will matter alot in the begining ages. It's default is a region-specifc Polytheism, a new religion requires a bit of writing and background for it to be successful. Can be used as excuses for war (crusades,jihads) or a cause for unification. Or reunification.
Economy
Will be word based. It can be grown, but you have to give a detailed description as to why. Trade Centers give 1 eco point a turn.
Theese levels were originally written by das, and work great.
Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6) (after Monopoly, you get Monopoly+x (+6+x), where x is the amount of economy levels beyond Monopoly)
Education
This is how smart your people are. Higher Education means that your people can develop new weapons easier and more efficently. It also lets your people see more clearly how they are being treated... After Genius level, you will proably hit the next age. Costs 1 eco point to raise
None-Barbaric-Stupid-Average-Semi Smart-Smart-Genius
Culture
Only affected by stories and rare random events. The stronger your culture, the more people will most likely defect, and the happier they are. Generally. Once again by das.
None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Confidence
How confident are your people? It depends. If you just won a huge battle, your people will be confident, if you just lost a big war and an economical collapse, you will most likely be unconfident. Stories can boost this alot, so can random events, and player controlled events. Represented by word levels.
Disgusted-Hated-Resentful-Semi-Tolerant-Tolerant-Forgiving-Loving-Nation Personified.
Infrastructre
How good your roads are, how fast news gets from place to place. Word level. The higher this is, the more likely you will get a new trade center. Also armies move quickly through a state with good infrastructre. Ally armies and enemy armies alike. 2 point to improve a level.
None-Barely Existant-Dismal-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent-Grand
Wonders
Tell me what it does, I tell you how long it takes. It doesnt cost anything, but if it is outrageous, it will not work. Just one wonder an age.
Hey guys, this NES is going to be using a thing thought of by Iggy, and sorta in use by Kal'thzar. The map will start on a small area, called the cradle of civilization. Slowly, more will be revealed until later, it all is.
This NES will NOT! use the IT/BT system. Don't get me wrong, I love it. Its just, this NES will have enough life through the way it is built that I don't need it. It will only complicate.
So, have fun, and remember, Dick Cheney shoots people.
Players
15 player limit.
Orders
Orders need to be short, no more than 2 PMs. They need to be neat and spaced, and if you can, give me a tactical map as well. Include your stats in them. Also when writing orders, please use bullets instead of dashes, they look nicer, and use bolds and italics, makes it easier on my eyes.
Age Level
A word level showing your technological acheivement. This is general throughout the NES, later it will be a word stat.
Map
This is a random map, made by myself. The NES starts off in the 'cradle of civilization' and slowly expands more. You will proably not see the whole thing for some time.
Nations
Use this template:
Nation: [fill]
Ruler/player: [fill]
Millitary: 5 Hundreds
Government: [fill]
Religion: [fill]
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: [fill]
NPCs and Barbarians
NPCs will be played by myself, they will not exploit having knowing all your orders, and by themselves usually cannot do much damage. There stats will change periodically, but no where near as fast as a normal player.
Barbarians will be represnted by Gray on the map. They will not have any stats, but will not just let you take thier land. If you give a good enough offer, they may join you...
Millitary
Theese will be your Army and Navy, and if we get that far, Airforce. They will be represnted first in hundreds, then in thousands, then will be easier to increase. When you are in a war, use tactics please, to just say "Send 10 hundereds to blah blah border and have them attack" I will think of the stupidest way for them to attack, just to show that you need to use tactics.
Army
This is your land millitary. It has archers, swordsmen, chariots, etc. It will be generic, not unit specific, that is too much work. In your orders your can say "Have horsemen do blah blah" and it will happen, but do not split your armies into groups of units, they are generic for a reason. Your army will grow by 5 hundreds per eco point for now. If you grow it too much in too little of a time, the training will surely be depleted as will your coffers.
Navy
This is you navy. It can consist of gallies and transports, to wooen planks that float. It will also need tactics and stragety to function, not as much as an army though. It will also grow by 5 ships per eco point. Also if you have a 3 ship navy, you cannot transport a thousand troops, you just cant do it.
Unique Units
Theese are a branch of the Army, Navy, or Airforce, that are differnt, and better, than their normal counterparts. Can be just about anything, as long as your resources/location permits. A Roman civilization cannot have a Horse Archer UU in the begining of the game. They will grow 5 per eco points like the rest of the army. This will not happen in the Industrial/Modern ages as much.
Training
Will be represented by a word level. Costs 1 eco point to grow.
None-Rabble-Semi-Rabble-Tolerable-Normal-Veteran-Seasoned-Very Good- Elite-Ubar Elite
Some troops will be Levy Hundreds, which are their own training level.
Government
This will be your form of ruling. Can be a despotism to a monarchy from a republic to Communism. It will be age specific, there will msot likely not be a succesful ancient Communist state.
Religion
This will matter alot in the begining ages. It's default is a region-specifc Polytheism, a new religion requires a bit of writing and background for it to be successful. Can be used as excuses for war (crusades,jihads) or a cause for unification. Or reunification.
Economy
Will be word based. It can be grown, but you have to give a detailed description as to why. Trade Centers give 1 eco point a turn.
Theese levels were originally written by das, and work great.
Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6) (after Monopoly, you get Monopoly+x (+6+x), where x is the amount of economy levels beyond Monopoly)
Education
This is how smart your people are. Higher Education means that your people can develop new weapons easier and more efficently. It also lets your people see more clearly how they are being treated... After Genius level, you will proably hit the next age. Costs 1 eco point to raise
None-Barbaric-Stupid-Average-Semi Smart-Smart-Genius
Culture
Only affected by stories and rare random events. The stronger your culture, the more people will most likely defect, and the happier they are. Generally. Once again by das.
None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Confidence
How confident are your people? It depends. If you just won a huge battle, your people will be confident, if you just lost a big war and an economical collapse, you will most likely be unconfident. Stories can boost this alot, so can random events, and player controlled events. Represented by word levels.
Disgusted-Hated-Resentful-Semi-Tolerant-Tolerant-Forgiving-Loving-Nation Personified.
Infrastructre
How good your roads are, how fast news gets from place to place. Word level. The higher this is, the more likely you will get a new trade center. Also armies move quickly through a state with good infrastructre. Ally armies and enemy armies alike. 2 point to improve a level.
None-Barely Existant-Dismal-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent-Grand
Wonders
Tell me what it does, I tell you how long it takes. It doesnt cost anything, but if it is outrageous, it will not work. Just one wonder an age.