stMjMNES2: Sands of Time

MjM

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Joined
Jun 12, 2004
Messages
7,097
Location
California
Intro
Hey guys, this NES is going to be using a thing thought of by Iggy, and sorta in use by Kal'thzar. The map will start on a small area, called the cradle of civilization. Slowly, more will be revealed until later, it all is.

This NES will NOT! use the IT/BT system. Don't get me wrong, I love it. Its just, this NES will have enough life through the way it is built that I don't need it. It will only complicate.

So, have fun, and remember, Dick Cheney shoots people.

Players
15 player limit.

Orders
Orders need to be short, no more than 2 PMs. They need to be neat and spaced, and if you can, give me a tactical map as well. Include your stats in them. Also when writing orders, please use bullets instead of dashes, they look nicer, and use bolds and italics, makes it easier on my eyes.

Age Level
A word level showing your technological acheivement. This is general throughout the NES, later it will be a word stat.

Map
This is a random map, made by myself. The NES starts off in the 'cradle of civilization' and slowly expands more. You will proably not see the whole thing for some time.

Nations
Use this template:

Nation: [fill]
Ruler/player: [fill]
Millitary: 5 Hundreds
Government: [fill]
Religion: [fill]
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: [fill]

NPCs and Barbarians
NPCs will be played by myself, they will not exploit having knowing all your orders, and by themselves usually cannot do much damage. There stats will change periodically, but no where near as fast as a normal player.

Barbarians will be represnted by Gray on the map. They will not have any stats, but will not just let you take thier land. If you give a good enough offer, they may join you...

Millitary
Theese will be your Army and Navy, and if we get that far, Airforce. They will be represnted first in hundreds, then in thousands, then will be easier to increase. When you are in a war, use tactics please, to just say "Send 10 hundereds to blah blah border and have them attack" I will think of the stupidest way for them to attack, just to show that you need to use tactics.

Army
This is your land millitary. It has archers, swordsmen, chariots, etc. It will be generic, not unit specific, that is too much work. In your orders your can say "Have horsemen do blah blah" and it will happen, but do not split your armies into groups of units, they are generic for a reason. Your army will grow by 5 hundreds per eco point for now. If you grow it too much in too little of a time, the training will surely be depleted as will your coffers.

Navy
This is you navy. It can consist of gallies and transports, to wooen planks that float. It will also need tactics and stragety to function, not as much as an army though. It will also grow by 5 ships per eco point. Also if you have a 3 ship navy, you cannot transport a thousand troops, you just cant do it.

Unique Units
Theese are a branch of the Army, Navy, or Airforce, that are differnt, and better, than their normal counterparts. Can be just about anything, as long as your resources/location permits. A Roman civilization cannot have a Horse Archer UU in the begining of the game. They will grow 5 per eco points like the rest of the army. This will not happen in the Industrial/Modern ages as much.

Training
Will be represented by a word level. Costs 1 eco point to grow.

None-Rabble-Semi-Rabble-Tolerable-Normal-Veteran-Seasoned-Very Good- Elite-Ubar Elite

Some troops will be Levy Hundreds, which are their own training level.

Government
This will be your form of ruling. Can be a despotism to a monarchy from a republic to Communism. It will be age specific, there will msot likely not be a succesful ancient Communist state.

Religion
This will matter alot in the begining ages. It's default is a region-specifc Polytheism, a new religion requires a bit of writing and background for it to be successful. Can be used as excuses for war (crusades,jihads) or a cause for unification. Or reunification.

Economy
Will be word based. It can be grown, but you have to give a detailed description as to why. Trade Centers give 1 eco point a turn.

Theese levels were originally written by das, and work great.

Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6) (after Monopoly, you get Monopoly+x (+6+x), where x is the amount of economy levels beyond Monopoly)

Education
This is how smart your people are. Higher Education means that your people can develop new weapons easier and more efficently. It also lets your people see more clearly how they are being treated... After Genius level, you will proably hit the next age. Costs 1 eco point to raise

None-Barbaric-Stupid-Average-Semi Smart-Smart-Genius

Culture
Only affected by stories and rare random events. The stronger your culture, the more people will most likely defect, and the happier they are. Generally. Once again by das.

None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence
How confident are your people? It depends. If you just won a huge battle, your people will be confident, if you just lost a big war and an economical collapse, you will most likely be unconfident. Stories can boost this alot, so can random events, and player controlled events. Represented by word levels.

Disgusted-Hated-Resentful-Semi-Tolerant-Tolerant-Forgiving-Loving-Nation Personified.

Infrastructre
How good your roads are, how fast news gets from place to place. Word level. The higher this is, the more likely you will get a new trade center. Also armies move quickly through a state with good infrastructre. Ally armies and enemy armies alike. 2 point to improve a level.

None-Barely Existant-Dismal-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent-Grand

Wonders
Tell me what it does, I tell you how long it takes. It doesnt cost anything, but if it is outrageous, it will not work. Just one wonder an age.
 
Nation: Jeh
Ruler/player: Chief Wannahawkaloogie/NPC
Millitary: 9 Hundreds (Seasoned)
Government: Tribalism
Religion: Shaitae Dualism
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: Converted Barbarians.

Nation: Coruscant
Ruler/player: Major Kusanagi/CivGeneral
Millitary: 10 Hundreds (Normal) 10 Pods (Normal)
Government: Theocracy
Religion: Norse Polytheism
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: Very religious and imperialistic nation.

Nation: Fabled Empire
Ruler/player: insert fancy name here/alex
Millitary: 9 Battalions (Seasoned)
Government: Monarchy
Religion: Fabled Polytheism (resembles Greek Polytheism)
Economy: Rich (+3)
Infrastructre: Tolerable
Education: Genius
Confidence: Tolerant
Culture: Uber Patriotic
Wonders: Hanging Gardens of Habalan (+2 confidence) (1/2)
Descrption: [have funwith it]

Nation: Indica
Ruler/player: Ziggy Floyd/Stratocast Floyd
Millitary: 13 Battalions (Veteran)
Government: Barbaism
Religion: Polytheism
Economy: Good Enough (+2)
Infrastructre: Imrpoving
Education: Semi-Smart
Confidence: Tolerant
Culture: Average
Wonders: Farmer's Union (+3 Infrastructre +1 Education) (COMPLETE!)
Descrption: Populous riverstate along Oz.

Nation: Shaita (shah-EE-tah)
Ruler/player: Geishmal (GEESH-mahl)/North King
Millitary: 7 Battalions (Veteran) 2 Screamer Battlions (Seasoned)
Government: Theocracy
Religion: Shaitae Dualism
Economy: Normal (+1)
Infrastructure: Dismal
Education: Stupid
Confidence: Barely Tolerant
Culture: Strongly Cultured
Wonders: None
Description: The Shaita originated among the rolling grasslands of the Summerfields, as they call them–a bountiful country with soils rich enough to sustain plenty of agriculture, while the upland hills are highly defensible against invaders and each other: they fight plenty of wars. Or fought, as they have recently been united into a single kingdom. Divided mainly into small city-states which are generally situated at the top of the moors that dominate the north of the county, they are defended by low stone walls augmented by wooden buildings on top of them. In times of war, men are mustered by clan to the king’s banner. Culture is highly developed, with weaving an especially prized art in the area. Wool is harvested from the many herds of sheep in the area which graze on the high moors. Now the Shaita look to a bright and glorious future under their united monarchy.

Nation: Thule Aryana
Ruler/player: von Dunkelheit/stalin006
Millitary: 18 Battalions (Normal) 5 Pods (Rabble) 22 Levithan Class Pods (Normal)
Government: Monarchy
Religion:Norse Romanticism
Economy: Good Enough (+2)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: Thuleian Classical Architecure (+4 Infrastructre) (2/4)
Descrption: Romantics on War and the Fine arts.

Nation: Kalar
Ruler/player: King Vestor I/Lord_Iggy
Millitary: 3 Battalions (Normal) 1 Narada Battalions (Veteran)
Government: Monarchy
Religion: Aratra
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Forgiving
Culture: Average
Wonders: None
Description: The Kalari are a trading people by tradition. They are curious about the nature of the world, and quite philosophical. Their religion, Aratra, is about the struggle of Good (Ara) and Evil (Traha). Everything has equal potential for either, you must choose where you stand.

Nation: Heetti
Ruler/player: Chief Madahar/andis
Millitary: 8 Battalions (Elite) 19 Pathri Calvary Hundreds (Ubar Elite)
Government: Tribal chiefdom
Religion: Polytheism
Economy: Poor (+0)
Infrastructre: Barely Exsistant
Education: Semi-Smart
Confidence: Tolerant
Culture: Untrusting
Wonders: Common Ancestors (+2 Culture) 3/4
Descrption: Barbarian steppe nomads, and stuff. you know.

Nation: Nyrus
Ruler/player: Chief Nyreu/ Azash
Millitary: 11 Battalions (Veteran)
Government: Feudal Despotism
Religion: Velsharoon
Economy: Normal (+1)
Infrastructre: Dismal
Education: Stupid
Confidence: Forgiving
Culture: Strongly Cultured
Wonders: Coinage (+2 Economy) (1/4)
Description: The servants of Velsharoon arose in the mountains west of the North River. After intense struggles, the warlord Nyreu seized control of the gathered people. They are preparing to expand out from their ancient mountain homes, and are very much confident in their success.

Nation: Fennia
Ruler/player: Count Brahe / Finmaster
Millitary: 17 Bttalions (Veteran) 7 Vifenn Battalions (Seasoned) 5 Pods (Rabble)
Government: Monarchy
Religion: Northern Shamanism
Economy: Growing (+2)
Infrastructre: Barely Existent
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: Fennian road network. (+2 economy levels, +1 infrastructure) (2/6)
Descrption: The Fennians are a people who have settled the north. In these cold lands, they have had to learn to respect the nature in order to survive. They have thus became fierce warriors and very respectful towards their religion, northern shamanism. They try to live in harmony with nature.

Nation: Furria
Ruler/player: Jeremia of Torah/ Silver STEAK
Millitary: 4 Battalions(Veteran)
Government: Theocracy
Religion: Phionism
Economy: Good Enough (+2)
Infrastructre: Dismal
Education: Average
Confidence: Strongly Cultured
Culture: Average
Wonders: None
Descrption: Jeremia is one of the Scholars, a mythic otherworldly entity who guides the priests of Furria through visions and miracles. Jeremia is only a servant of Phion, the primary deity of the Furrian religion. The Church levies taxes from believers, and in turn provide wisdom and security through the priests and warrior templars. Anyone can become a priest, as long as they have the gift of divination and prophesy. Most, however, grow up in monasteries to acquire knowledge as well as divine wisdom.
 
Mappamaus.

RandomMap11.png
 
Histograph

Top 5 Strongest Armed Forces as of Now:
1: Heeti
2: Thule Aryana
3: Habalan
4: Fennia
5: Shaitia

Top 5 Populous Cities:
1: Habalan City (Habalan)
2: Perkele (Fennia)
3: Dun (Habalan)
4: Kir (Habalan)
5: Oz (Indica)

Largest Nations:
1: Habalan
2: Heeti
3: Thule
4: Indica
5: Kalar

Happiest People:
1: Thule
2: Indica
3: Shaitia
4: Fennia
5: Furria
 
Nation Name: Indica
Ruler Name: Ziggy Floyd
Capitol: Stavia (The Golden War)


I want where that north river meets that large lake/sea.
 
Enter the dark mirror image of Valua. EDIT: Man, I just can't get this thing to my liking.

Nation: Imperio de Armodos
Ruler/player: Lord Galcian / Global Nexus
Millitary: 5 Hundreds
Government: Hereditary Monarchy
Religion: Starisanism
Economy: Normal (+1)
Infrastructre: Barely Existent
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: Descended from mountain-dwellers, the Armodos used to be a tribe of fierce warriors. After Galcian united the tribes around his -- including the Valuan Tribe under Enrique Valdez -- the blood-thirtsy persona of the new empire was toned down, replaced with a more cold, cunning form of ferocity combined with a lust for knowledge about the world. However, they are still highly militaristic and their culture values power above all else. From the capital at the mountain-city of Madlonde, the Armodos are not a nation to tangle with lightly.

Starting location:
 

Attachments

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Let's see... nation name... nation name...

Nation: Shaita (shah-EE-tah)
Ruler/player: Geishmal (GEESH-mahl)
Millitary: 5 Hundreds
Government: Theocracy
Religion: Unnamed Polytheism with many unnamed fire deities
Economy: Normal (+1)
Infrastructure: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Description: Blah blah blah religious tyranny. I'll come up with something better in time.

Southern tip of those northeast hills.
 
Start me slightly west of that northern river

Nation: Eritia
Ruler/player: Philipos II
Millitary: 5 Hundreds
Government: Monarchy
Religion: Starisanism
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: an average counry with monarchal stature. Works with lumber industry and mining the hills to the west to thrive.
 
Nation:Kruth's Cove
Ruler/player: Kruth (Curently the twenty third)/ TerrisH
Millitary: 2 Hundreds
Navy: 3 ships
Government: Simi-Hereditary Monarchy (King is selected by the nobles from a member of the royal family (extending up to 2 generations from the last king))
Religion: Generic Sea-based pathieon.
Economy: Normal (+1)
Infrastructre: Barely Existent
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: Kruth's Cove is a strage, akwardly placed city, littierly built into the face of a cliff. Long, Long ago, a band of travlers set off across the sea. seeking shelter, they stumbled upon a Cave Riddled Island, with High, towering cliffs. a sharp tide washed pulled them into one, where their ship was wreaked on the hidden shore. in hope of Escape, they explored the caves and eventually made their way to the top of the cliffs, and discovered a land of forest and plains. a bountiful land of riches. useing a few of the trees they found, they managed to repair their ship down in the cave. and on they next tide, they left the Isle and returned home.

a few years later, they returned with thier families and others from their villige. Lede by Kruth, they Founded the cove inside the caves, and built a city inside the cliffs. they grew their crops above, and hab plenty of wood to keep thier house warm. They prospered, though not without problems due to their low poulation. nd they traded with the others on the prosperous sea.

KruthStart.png
 
Nation: Thule Aryana
Ruler/player: von Dunkelheit
Millitary: 5 Hundreds
Government: Monarchy
Religion:Norse Romanticism
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: Romantics on War and the Fine arts.

start me at the mouth of the northern river
 
Hey!

I hope I still get credit with coming up with this idea! I don't want you taking the glory for this idea! And the players!

*scowls
 
I do believe I came up with the starting out of the cradle of civilization for a planned random map NES about half a year ago. And doubtless someone came up with it before that, too. :p
 
Actually Stalin implemented this idea in his Neo Nes Blut Blund Here or something to that effect. I believe he began with a map of Europe then expaned to include persia and etc.
 
I just feel like I've had a valued treasure stolen from me, that's all. I was acting unaware of other people who had previously come up with this concept. And about this, I mean, he even did the mountains like I did!
 
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