Design: Units

Kael

Deity
Joined
May 6, 2002
Messages
17,401
Location
Ohio
Unit Combats

[tab]Adept
[tab]Animal
[tab]Archer
[tab]Beast
[tab]Disciple
[tab]Fire
[tab]Melee
[tab]Mounted
[tab]Naval
[tab]Recon
[tab]Siege
[tab]Water


Base Units:
+ = The unit is already in the mod
% = The final art is already in the mod

Animals
[tab]+%Bear
[tab]+%Hill Giant (skin and model by SeZereth)
[tab]+Giant Spider (skin by C.Roland, model by Chalid)
[tab]+%Lion
[tab]+%Panther
[tab]+%Skeleton (model and skin by C.Roland)
[tab]+%Tiger (skin by Supra)
[tab]+%Wolf


Tier 1

[tab]+%Settler
[tab]+%Starting Settler
[tab]+%Worker
[tab]+%Scout
[tab]+Dwarf Slave
[tab]+Elf Slave
[tab]+%Human Slave
[tab]+%Orc Slave (skin and model by Chalid)
[tab]+%Warrior

Tier 2

[tab]+%Acolyte (skin and model by Kael)- Disciple for the Order
[tab]+%Adept (skin and model by Chalid)
[tab]+%Archer
[tab]+%Axeman
[tab]+%Disciple of Leaves (skin and model by Kael)- Disciple for Fellowship of Leaves
[tab]+%Hunter (skin and model by SeZereth)
[tab]+%Horseman
[tab]+%Prophet
[tab]+%Savant (skin and model by Kael)- Disciple for the Ashen Veil
[tab]+%Thane of Kilmorph (skin and model by Kael)- Disciple for Runes of Kilmorph
[tab]+%The Drown (skin by Kael)
[tab]+%Zealot (skin and model by Kael)- Disciple for Octopus Overlords

Tier 3

[tab]+%Assassin (model by AlazkanAssassin)
[tab]+%Chariot
[tab]+%Confessor (skin and model by Kael)- Priest for the Order
[tab]+%Conjurer (skin by C.Roland)
[tab]+%Crossbowman
[tab]+%Crusader
[tab]+%Cultist (skin and model by Kael)- Priest for Octopus Overlords
[tab]+%Diseased Corpse (skin and model by C.Roland)
[tab]+%Horse Archer
[tab]+%Longbowman
[tab]+%Maceman
[tab]+%Mage
[tab]+Paramander
[tab]+%Pikeman
[tab]+%Priest of Leaves (skin and model by Kael)- Priest for Fellowship of Leaves
[tab]+%Ranger
[tab]+%Ritualist (skin and model by Kael)- Priest for the Ashen Veil
[tab]+%Stonewarden (skin and model by Kael)- Priest for Runes of Kilmorph
[tab]+%Stygian Guard (skin by Kael, model by White Rabbit)

Tier 4

[tab]+%Archmage (skin by Woodelf)
[tab]+%Arquebus
[tab]+%Beastmaster
[tab]+%Berserkers (skin by C.Roland)
[tab]+%Camel Archer
[tab]+%Summoner
[tab]+%Druid
[tab]+%Eidolon (skin by Kael)
[tab]+Flurry
[tab]+%Heavy Crossbowman
[tab]+High Priest
[tab]+%Immortal
[tab]+%Inquisitor
[tab]+%Knight
[tab]+%Marksman (skin and model by SeZereth)- Marksman promotion
[tab]+%Paladin (skin and model by SeZereth)
[tab]+%Shadow (skin and model by SeZereth)- Marksman promotion, spy abilities
[tab]+%Shield Wall
[tab]+%Sparatori
[tab]+%War Chariot
[tab]+%War Elephant

Misc Units

[tab]+%Beast of Agares (skin by Woodelf and C.Roland)
[tab]+%Catapult
[tab]+%Cannon
[tab]+%Royal Guard- requires the Hereditary Rule civic
[tab]+%Copper Golem (skin by Kael)
[tab]+%Mercenary
[tab]+%Werewolf, Ravenous (skin by C.Roland, model by White Rabbit)
[tab]+%Werewolf, Blooded (skin by C.Roland, model by White Rabbit)
[tab]+%Werewolf, Greater (skin by C.Roland, model by White Rabbit)

Great People:

[tab]+%Great Bard
[tab]+%Great Commander (skin by C.Roland)
[tab]+%Great Prophet
[tab]+%Great Sage
[tab]+%Great Merchant
[tab]+%Great Engineer

Naval Units:

[tab]+%Arcane Barge (skin by C.Roland)
[tab]+%Caravel
[tab]+%Dragonship
[tab]+%Frigate
[tab]+%Galley
[tab]+%Galleon
[tab]+Man O'War
[tab]+%Pirate (skin by Kael)
[tab]+%Queen of the Line
[tab]+%Trireme
[tab]+%Work Boat

Air Units:
[tab]+%Hawk (skin and model by Chalid)
[tab]+%Raven (skin and model by Chalid) (replaces Hawk for evil civs)

Resource Upgrade Units

Air Mana Units:
[tab]+%Air Elemental (skin and model by Chalid)

Chaos Mana Units:
[tab]+%Chaos Marauder (skin and model by SeZereth)
[tab]+%Pit Beast (skin and model by SeZereth)

Death Mana Units:
[tab]+%Lich (skin and model by Chalid)
[tab]+%Nightmare (skin by Kael)- starts with the Fear promotion
[tab]+%Skeleton (skin and model by SeZereth)
[tab]+%Wraith (skin and model by White Rabbit)- Enervates opponents

Earth Mana Units:
[tab]+Kikijub
[tab]+%Earth Elemental (skin and model by Chalid)

Fire Mana Units:
[tab]+%Fire Elemental (model by Kael)
[tab]+%Fireball (skin and model by Chalid)
[tab]+%Meteor (skin and Model by Chalid)
[tab]+%Sand Lion (skin by Chalid)- Can see invisible

Law Mana Units:
[tab]+Law Bringer
[tab]+%Host of the Einherjar (skin and model by C.Roland)

Life Mana Units:
[tab]+%Griffon (skin and model by White Rabbit)
[tab]+%Lifespark (skin and model by Kael)

Mind Mana Units:
[tab]+%Floating Eye (skin and model by Chalid)

Nature Mana Units:
[tab]+%Guardian Vines (skin and model by Chalid)
[tab]+%Treant (skin and model by SeZereth)

Water Mana Units:
[tab]+%Kraken (skin and model by Chalid)
[tab]Water Elemental

Civ Specific Units (UU's):

Amurites:

[tab]Amurite Adept
[tab]Amurite Archmage
[tab]+%Wizard (skin and model by White Rabbit) (replaces Mage)- Starts with a Spellstaff
[tab]+%Firebow (skin and model by White Rabbit) (replaces longbowman)- starts with Fire 1 and Sorcery 1 (Lunargent)

Balseraphs:

[tab]+%Acrobat (skin and model by Chalid) (replaces hunter)- withdrawal rate (Lunargent)
[tab]+%Balseraph Catapault (skin and model by Chalid) (replaces catapult)- Art change
[tab]+%Courtesan (skin and model by Chalid) (replaces shadow)
[tab]+%Gypsy Wagon (skin and model by Chalid)- travels in Rival territory, leeches money and culture from other civs cities, increases culture in its own civilizations cities
[tab]+%Harlequin (skin and model by Chalid) (replaces ranger)- can cast confusion
[tab]+%Merryman (skin and model by SeZereth) (replaces warrior)
[tab]+%Parrot (skin and model by Chalid) (replaces Hawk)
[tab]+%Taskmaster (skin and model by Chalid) (replaces assassin)- no first strike, has a chance of converting defeated units into slaves

Bannor:

[tab]+Enforcer (replaces warrior)- bonus to city defense
[tab]+Guardsman (replaces axeman)- Reduces maintenance in cities it is stationed in, Loki
[tab]+Shieldbearer (replaces pikeman) (Nikis-Knight)

Calabim:

[tab]+%Blood Pet (skin and model by Chalid) (replaces the warrior)- If a Vampire consumes it the vampire regains 1 move and the ability to attack along with the normal benifit (Lunargent)
[tab]+%Moroi (skin by Kael) (replaces the axeman)- Can cast Burning Blood on himself.
[tab]+%Vampire (skin by C.Roland)- Starts with the Vampire promotion.
[tab]+%Vampire Lord (skin and model by McGlocklinMA) (replaces the immortal)- Starts with the Vampire promotion.

Clan of Embers:

[tab]+%Goblin (skin and model by SeZereth) (replaces scout)- undercosted, can't upgrade to hunter
[tab]+%Lizardman (skin and model by C.Roland) (replaces hunter)
[tab]+%Lizardman Assassin (skin and model by C.Roland)
[tab]+Lizardman Beastmaster
[tab]+%Lizardman Druid (skin and model by C.Roland)
[tab]+Lizardman Ranger
[tab]+%Ogre (skin and model by Ploeperpengel) (replaces pikeman)
[tab]+%Ogre Warchief (skin and model by Ploeperpengel) (replaces Sparatori)
[tab]+Orc Archer
[tab]+%Orc Axeman (skin and model by SeZereth) (replaces axeman)- cant upgrade to pikeman
[tab]+%Orc Berserker (skin by C.Roland, model by White Rabbit) (replaces berserker)
[tab]Orc Chariot (replaces chariot)
[tab]+Orc Immortal (replaces immortal)
[tab]+%Orc Spearman (skin by C.Roland, model by White Rabbit) (replaces warrior)
[tab]+%Pitch Wagon (model by White Rabbit) (replaces catapult)- increased strength (Loki)
[tab]+%Orc Shaman (skin and model by Chalid) (replaces mage)
[tab]+%Stoneskin Ogre (skin by Kael, model by White Rabbit) (replaces Shield Wall)
[tab]+Orc Witch Doctor (replaces adept)- doesn't have a building requirement, overcosted
[tab]+%Worg Rider (skin and model by White Rabbit) (replaces horseman)

Doviello:

[tab]+%Beastman (skin and model by Chalid) (replaces warrior)- Increased city attack
[tab]+%Battlemaster (model by White Rabbit) (replaces maceman)- can upgrade melee units in the field, doesnt have a building requirement, overcosted, +50% on tundra
[tab]Bear Rider (replaces knight)
[tab]+%Doviello Axeman (skin and model by Ploeperpengel)- doesnt have a building requirement, overcosted, +50% on tundra
[tab]+%Doviello Pikeman (skin and model by SeZereth)- doesnt have a building requirement, overcosted, +50% on tundra
[tab]+%Doviello War Elephant (skin and model by White Rabbit and SeZereth)
[tab]+%Shaman (skin and model by Chalid) (replaces mage)
[tab]+%Tuurngait (skin and model by Ploeperpengel) (replaces scout)
[tab]+Witch Doctor (replaces adept)- doesnt have a building requirement, overcosted

Elohim:

[tab]Elohim High Priest
[tab]+%Monk (skin and model by SeZereth)

Grigori:

[tab]+%Dragon Slayer (skin and model by SeZereth) (replaces maceman)- starts with the dragon slaying and courage promotions
[tab]+Grigori Medic (Kerrang)- can cure disease
[tab]+%Grigori Phalanx (skin and model by SeZereth) (replaces spartiatoi)
[tab]+%Grigori Pikeman (skin and model by SeZereth) (replaces pikeman)
[tab]Luonnotar (replaces inquisitor)- bonus vs divine, immune to divine spells (Loki)
[tab]Witch Hunter- Bonus vs spellcasters

Hippus:

[tab]+%Brigand (skin and model by SeZereth) (replaces Horse Archer)
[tab]+%Hippus Archer (skin and model by SeZereth) (replaces archer)
[tab]+%Hippus Assassin (skin and model by SeZereth) (replaces assassin)
[tab]+%Hippus Axeman (skin and model by SeZereth) (replaces axeman)
[tab]+%Hippus Camel Archer (skin and model by SeZereth) (replaces camel archer)
[tab]+%Hippus Chariot (skin and model by SeZereth) (replaces chariot)
[tab]+%Hippus Crossbowman (skin and model by SeZereth) (replaces crossbowman)
[tab]+%Hippus Hunter (skin and model by SeZereth) (replaces hunter)
[tab]+%Hippus Longbowman (skin and model by SeZereth) (replaces longbowman)
[tab]+%Hippus Pikeman (skin and model by SeZereth) (replaces pikeman)
[tab]+%Hippus Scout (skin and model by SeZereth) (replaces scout)
[tab]+%Hippus Settler (skin and model by White Rabbit) (replaces Settler)- increased move
[tab]+%Hippus War Chariot (skin and model by SeZereth) (replaces War Chariot)
[tab]+%Hippus War Elephant (skin and model by SeZereth) (replaces war elephant)
[tab]+%Hippus Warrior (skin and model by SeZereth) (replaces warrior)
[tab]+Raider (skin and model by SeZereth) (replaces horseman)- move 4 strength 4 (Lunargent)
[tab]+%Wind Knight (skin and model by SeZereth) (replaces knight)- ignores terrain costs (Loki)

Infernal:

[tab]Cambion- Half-demon
[tab]+%Ash Bearer (skin and model by SeZereth) (replaces axeman)
[tab]+%Balor (skin and model by Chalid) (replaces berserker)
[tab]+%Death Knight (skin by C.Roland) (replaces knight)
[tab]+%Executioner (skin and model by Pleoperpengal) (replaces assassin)
[tab]+%Graveborn (skin and model by Pleoperpengal) (replaces horseman)
[tab]+%Hellhound (skin by Woodelf) (replaces hunter)
[tab]+%Hunting Demon (skin by Woodelf, model by SeZereth) (replaces ranger) (Loki)
[tab]+%Imp (skin and model by Chalid) (replaces adept)
[tab]+%Infernal Lord (skin and model by SeZereth) (replaces immortal)
[tab]+%Infernal Spearman (skin and model by SeZereth) (replaces warrior)
[tab]+%Ruhin Archer (skin and model by Pleoperpengal) (replaces archer)
[tab]+%Sect of Flies (skin and model by SeZereth) (replaces maceman)

Khazad:

[tab]Dwarven Arquebus (replaces arquebus)
[tab]Dwarven Assassin (replaces assassin)
[tab]Dwarven Battering Ram
[tab]+%Dwarven Berserkers (skin and model by SeZereth) (replaces berserker)
[tab]Dwarven Cannon (replaces cannon)
[tab]+Dwarven Catapault (replaces catapault)
[tab]Dwarven Chariot (replaces chariot)
[tab]Dwarven Crossbowman (replaces crossbowman)
[tab]+%Dwarven Hammerfist (skin and model by SeZereth) (replaces maceman)
[tab]Dwarven Heavy Chariot (replaces heavy chariot)
[tab]Dwarven Heavy Crossbowman (replaces heavy crossbowman)
[tab]Dwarven High Priest (replaces high priest)
[tab]Dwarven Horseman (replaces horseman)
[tab]Dwarven Hunter (replaces hunter)
[tab]Dwarven Monk (replaces monk)
[tab]Dwarven Paladin (replaces paladin)
[tab]Dwarven Phalynx (replaces spartiatoi)
[tab]Dwarven Shieldwall (replaces shieldwall)
[tab]Dwarven Stonechild (replaces immortal)
[tab]Dwarven Inquisitor (replaces inquisitor)
[tab]Dwarven Pikeman (replaces pikeman)
[tab]Dwarven Scout (replaces scout)
[tab]Dwarven Slinger (replaces archer)
[tab]Dwarven Settler (replaces settler)
[tab]+%Dwarven Soldier (skin by C.Roland) (replaces axeman)
[tab]Dwarven War Chariot (replace war chariot)
[tab]Dwarven Warrior (replaces warrior)
[tab]Dwarven Worker (replaces worker)

Kuriotates

[tab]Centaur (replaces horseman)
[tab]Centaur Archer (replaces horse archer)
[tab]Centaur Lancer (replaces knight)
[tab]Centaur Marksman (replaces camel archer)
[tab]Centaur Myrmidon (replace war chariot)
[tab]Centaur Warrior (replaces chariot)

Lanun:

[tab]+%Boarding Party (skin and model by SeZereth)- Melee unit that can attack ships in adjacent tiles, must fight cargoed units, if they win the battle they gain the ship (Loki)


Ljosalfar:

[tab]+Elven Adept (replaces adept)
[tab]+%Elven Archer (skin by C.Roland) (replaces archer)
[tab]+Elven Archmage (replaces archmage)
[tab]+%Elven Assassin (skin and model by SeZereth) (replaces assassin)
[tab]+%Elven Beastmaster (skin and model by SeZereth) (replaces beastmaster)
[tab]+Elven Conjurer (replaces conjurer)
[tab]Elven Druid (replaces druid)
[tab]+%Elven Flurry (skin and model by SeZereth) (replaces flurry)
[tab]Elven Horse Archer (replaces horse archer)
[tab]+%Elven Horseman (skin and model by SeZereth) (replaces horseman)
[tab]+%Elven Hunter (skin and model by SeZereth) (replaces hunter)
[tab]+%Elven Immortal (skin and model by C.Roland) (replaces immortal)
[tab]+%Elven Longbowman (skin and model by SeZereth) (replaces longbowman)
[tab]+%Elven Maceman (skin and Model by C.Roland) (replaces maceman)
[tab]+%Elven Mage (skin and model by Chalid) (replaces mage)
[tab]+%Elven Marksman (skin and model by SeZereth) (replace marksman)
[tab]+%Elven Paladin (skin and model by Ploeperpengel) (replace paladin)
[tab]+%Elven Phalanx (skin and model by Ploeperpengel) (replaces sparatoi)
[tab]+%Elven Pikeman (skin and model by Sezereth)
[tab]+%Elven Ranger (skin and model by Ploeperpengel) (replaces ranger)
[tab]+%Elven Rider (skin and model by C.Roland) (replaces knight)
[tab]+%Elven Scout (skin and model by SeZereth) (relaces scout)
[tab]Elven Settler (replaces settler)
[tab]+Elven Summoner (replaces summoner)
[tab]+%Elven Swordsman (skin and model by SeZereth) (replaces axeman)
[tab]+%Elven Warrior (skin and model by SeZereth) (replaces warrior)
[tab]Elven Worker (can't remove forests of jungle, can build improvements on top of forests and jungles, replaces worker)

Luchuirp

[tab]+Arcane Golem (replaces sparatori)- Summons Imps, requires stone or marble. (Loki)
[tab]+%Bone Golem (model and skin by C.Roland) (replaces immortal)- heals when living units in the same tile die or it kills a living unit, requires ivory
[tab]+Clockwork Golem (replaces berserker, requires iron, machinery tech and machinests shop)- powerful but has a chance of breaking down each turn and being unuseable for anything but defense
[tab]+%Iron Golem (skin by Kael) (replace maceman)- requires iron
[tab]+%Mud Golem (ugly skin by Kael) (replaces worker) (Loki)
[tab]+Nullstone Golem (replaces shieldwall)- Starts with the Magic Immune promotion, requires stone or marble
[tab]+Gargoyle (replaces pikeman)- Defensive bonus, requires stone or marble
[tab]+Wood Golem (replaces axeman)- vulnerable to fire


Malakim:

[tab]+%Lightbringer (skin and model by SeZereth and Chalid) (replaces prophet)- Prophet with sentry 1 (Loki), doesn't have a building requirement, overcosted
[tab]+%Malakim Chariot (skin and model by SeZereth) (replaces chariot)
[tab]+%Malakim Immortal (skin and model by SeZereth) (replaces immortal)
[tab]+%Malakim Knight (skin and model by SeZereth) (replaces knight)
[tab]+%Malakim Maceman (skin and model by SeZereth) (replaces maceman)
[tab]+%Malakim Mage (skin and model by White Rabbit) (replaces mage)
[tab]+%Malakim Pikeman (skin and model by SeZereth) (replaces pikeman)
[tab]+%Malakim Swordsman (skin by SeZereth) (replaces axeman)

Mercurians:

Sheaim:

[tab]+%Eater of Dreams (skin and model by Chalid) (replaces summoner)- Sacrifice ability (can sacrifice population to regain the ability to cast)
[tab]+%Pyre Zombie (skin and model by C.Roland)- Explodes when killed.
[tab]Sheaim Conjurer

Svartalfar:

[tab]Dark Elf Assassin (replaces assassin)- Has the marksman ability

Sidar:

[tab]The Hidden
[tab]Shade (replaces assassin)- Invisible
 
Ghost Children- Spirits of the children sacrificed to Mammon. Denizens of hell?

Unit that steals promotions from units it defeats? (Psychorg) Corlindale suggests we could balance this by only allowing the unit to hold a certain number of promotions at once.

Unit whose iCombat raises a little each time it wins a combat instead of through promotions (bebematos). Would require a saveable icombat rating on units.

"Slivers"- units that dont gain levels but have the abilities of all other "sliver" units. (bebematos)
 
Unit Combats
Got Giants cancelled out as unique combat class?
And some kind of air unit_comabt will be needed, i think, as for sure there will be air units that are handled similar to the gunship.

Undead and demon might be combined but that is a question of magic theory ...
 
Chalid said:
Unit Combats
Got Giants cancelled out as unique combat class?
And some kind of air unit_comabt will be needed, i think, as for sure there will be air units that are handled similar to the gunship.

Undead and demon might be combined but that is a question of magic theory ...

I combined them both in phase 1 just because i didnt have enough to justify the 2 unti combats. Im hoping we will have enough in phase 2 to justify it. And your right, I forgot giants and birds.
 
Kael said:
Pirates- take gold when they defeat a ship adding the gold amount to their cargo. When the ship reachs a home city the cargo is emptied and the owning civ gains that much gold.

1. Nice idea. Maybe they could also carry a raider, which got huge amoutns of gold from pillaging and conquering, but the gold wasn''t put into your treasury until you got it to a city.
 
Kael said:
Eater of Dreams- Sacrifice ability (can sacrifice population to regain the ability to cast)

I like that and find it disturbing at the same time! Would they also be able to do the same with slaves? Maybe they'd need a building/small Wonder called slave breeding quarters so they could gain a slave in x number of turns.
 
Kael said:
Eater of Dreams- Sacrifice ability (can sacrifice population to regain the ability to cast)

That should cause temporary unhappiness and unhealthiness in the city, as well as give some great person Demon Type points.
 
I think you need way, way more creature types.
Avatar, Angel, Spirit, Golem.

Then all of the things that you find in the wilderness and fight. ie: Dragons.

Finally, the naval stuff should be more diverse. Instead of just those untis i think that you should break the naval system into something just as complex as the land system.
ie: Different ship types, different tiers, etc. Similar to land in format, but very different in playing.

I think a werewolf type would also be cool.
 
We need Ents, Pixies, and Nymphs. All sort of Ancient Forest creatures. Satyrs, Hydras, Chimeras, and more Nymphs. ;)
 
woodelf said:
We need Ents, Pixies, and Nymphs. All sort of Ancient Forest creatures. Satyrs, Hydras, Chimeras, and more Nymphs. ;)

I was thinking to include those under the other stuff you fight in the wild like dragons.
Yes, twisted mermaids as well.
 
Twisted Mermaid = :drool:

I imagine they could be a Siren. And we need Succubi and all sorts of evil, sultry, alluring female creatures!
 
woodelf said:
Twisted Mermaid = :drool:

I imagine they could be a Siren. And we need Succubi and all sorts of evil, sultry, alluring female creatures!

Ill be in charge of searching the internet for appropriate art. :D
 
Kael said:
Ghost Children- spirits of the children sacrificed to Mammon. Denizens of hell?

I like the flavor of this, but what special abilities would they get?
type would be spirit obviously
 
Another type needed would probably be something like Shade.
you need something in hell other than demons, and shades have lots of cool flavor. May idea was that they could be sort of the mirror of the recon units, and there wouldn't be any promotions against them.
 
Here's some Angel units:
--All angels start with untouched soul
--weak against archer units
--+50% agaisnt demons
--can fly
--an angel slaying promotion is available to disciples, demons, werewolves, archers, dwarves, and ships
--Starts with medic I
--Angels can get these promotions: drill, any slaying (including angel), shock I and II, Charge I and II, magic resistance of all types, the combat promotions, any medic promotions, march, and mobility promotions, and blitz.
1. Angel of Law (good guy, summonable by law spells)
2. Angel of Death (bad guy, summonably by death spells)
3. Fury Angel (good guy, buildable by the order, can use fire magic and given in quests sometimes)
4. Guardian Angel (2 of these guys start at every entrance to hell. They can use spirit magic and are immobile. barb untis, but maybe summonable by spirit spells)
5. Great Angel (a great person with points given by religious buildings. High powered, and can build any religious building for the state religion)
6. Fallen Angel (whenever a good angel dies there is a small chance that he gets sent down to hell instead and becomes a barb angel with medium strength and the same promotions.)
7. **Some angel name** (a hero angel given as a reward for a quest--destroying the demon civilization in hell--has the heroic promotion, and whenever he kills a unit a random divine spell is cast, based on the religion of the owner)
 
Here's some Shade type units:
--only angels, disciples, and avatars can get the shade slaying promotion
--Shades begin with untouched soul
--Ignore all movement costs
--Ignore city defense bonuses
--Shades are immune to disease
--Promotions available: all combat, shock I-II, Cover I-II, March, Commando, All mobility
1. Minor Shade (found in hell, low strength barb)
2. Twisted Dream (found in hell, medium strength barb, mind mage)
3. Nightmare (see chaos summoning spells, also found in hell)
4. Hell Shade (high strength, found in hell, first shade that can go to fire part of hell)
5. Shade (once hell has been opened up by the non-demon civ, these shades spawn like barbs in the normal world. Medium Strength)
6. Death Shade (A high strength shade found in all parts of hell that can do death magic, and carries disease)
 
Kael said:
Eater of Dreams- Sacrifice ability (can sacrifice population to regain the ability to cast)
I agree with the others, this is a cool unit. Were you thinking that every turn he starts with the ability to cast, and then can sacrifice to be allowed to cast again? Because I thought of a way to make this unit even darker. In order to be allowed to cast at all, he HAS to sacrifice population. You could reserve some of the most powerful (if not THE most powerful) and desirable dark spells for this unit, to force the player to make the trade-off.
 
wilboman said:
I agree with the others, this is a cool unit. Were you thinking that every turn he starts with the ability to cast, and then can sacrifice to be allowed to cast again? Because I thought of a way to make this unit even darker. In order to be allowed to cast at all, he HAS to sacrifice population. You could reserve some of the most powerful (if not THE most powerful) and desirable dark spells for this unit, to force the player to make the trade-off.

I don't liek this because then he can't cast outside of a city.

Maybe his second cast would be twice as powerful as his first one.
 
Good point! I suppose he could sacrifice units in his stack to power his abilities? (Yes, I do really fancy the idea of sacrificing weak units for profit. It's wonderfully draconian) Otherwise, if he has a high movement rate, it would not be such an impediment. After all, this unit is superhuman:)
 
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