![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Sorceror
Join Date: Apr 2004
Location: Cambridge
Posts: 294
|
This game will be entirely defined by what is effectively its one variant rule:
Research must be set to Future Tech in 4000BC and then never changed. To stick with that theme, we're playing with No Tech Trading, and Great People may *not* be used to discover tech. The order we get them in is the order we get them in. This will make a lot more change to the game than people will realise at first sight. If you want to follow along with it, I recommend starting up any old game, and seeing the research path that this picks for yourselves. It has to be seen to be believed! Civ: Washington, so we get Agriculture and Fishing, and for the traits. Map: Custom Continents, random number. Difficulty: Prince, and maybe a stretch at that! Our start position: (hopefully. This is the first one rolled, and may turn out unacceptably) ![]() Roster: Garath Jabah Atlas There is room for up to two more people willing to join in this crazy variant. Monarch wins are strongly encouraged, and having looked at the tech tree to see what you're letting yourself in for is mandatory. Turns to follow. I'll be taking enough to see whether there's Copper around, which should be about 30 or so. We'll aim for an approximation to 30/20/15/10/10... --Garath |
|
|
|
|
|
#2 |
|
Titanus
Join Date: Oct 2005
Location: Antiquity
Posts: 727
|
Looks good! Checking In
Atlas ps. Garath how are you determining what order things get research? I mean by what process did you determine that Code of Laws is the 40 Tech researched?
__________________
Former Firaxis QA tester The only good is knowledge, and the only evil is ignorance. -Herodotus |
|
|
|
|
|
#3 |
|
Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,255
|
Checking in as well.
With only 1 visible ressource, there must be several others hidden either behind the real trees, or behind the tech tree (copper or iron with luck, horse otherwise) Jabah |
|
|
|
|
|
#4 |
|
Sorceror
Join Date: Apr 2004
Location: Cambridge
Posts: 294
|
Turn 0 (4000): I settle on the spot, revealing a cow that, were we ever going to be able to connect cows, I would have been irritated to have missed. :crazyeyes:
![]() Note: The water above us, despite being 6 tiles, is Fresh Water. The water below is the ocean. I set our research as required. The Wheel is the first tech up. Since we have a usable food bonus and will have the tech to connect it soon, I start with a worker. ![]() Turn 2 (3920): We receive 43g from a village! Good, getting something like AH this early would have necessitated restarting, since we wouldn't be playing the intended game. I may even consider avoiding huts in future, but this one would have been popped by border expansion anyway. Turn 9 (3640): The Wheel comes in. We start... Pottery! Not all that bad, so far, especially since we're Washington and can get some Cottage Cheese up. It'll get better, though... Turn 10 (3600): 64 more gold from another village. We'll be able to run 100% for a long while yet, thankfully! Turn 14 (3440): Buddhism FIDL. There's no way we're getting any native religions, so the sooner they're taken the better the chance they'll spread to us. Turn 15 (3400): Worker -> Warrior. Unsurprisingly the worker heads straight over to irrigate our Corn. It'll be 6 food, since it's on the freshwater lake. Turn 17 (3320): Pottery -> ... Mining Turn 24 (3040): Hinduism FIDL. Mining -> Bronze Working. Given how lame our lands are, I really am going to keep going until we get Bronze. If we don't have any we're in trouble, since we don't have good enough lands to compensate in any other way. Take a look: ![]() So far all we've found is three wines and a stone. While that does leave us with a semi-decent city site out there... there isn't any other food at all. Also, we haven't met anybody. I didn't particularly want to be alone on our continent. Maybe I shouldn't have left the number random. Bleh. Turn 26 (2960): Our warriors defeat a lion without a scratch. Yay! ![]() And seriously, what's with all this completely blank terrain? This is terrible! (more gold again from this hut) ![]() Turn 28 (2880): Washington: Another warrior -> Settler, due in 10. Will be for the Wines/Stone site if nothing else is found before then. Turn 31 (2760): Finally another couple of food bonuses! Both seafood, although they can't be given to the same city. The two dots marked are useful cities, although both would be pretty much fishing villages in a normal game. ![]() Turn 38 (2480): Settler pops. Set Washington to Warrior since we're short on defense (recommend Granary next. We'll probably have to whip the city at some point), and send the settler over to the closest dot. Turn 39 (2440): Bronze Working comes in. Research set to... Metal Casting. Due in 55. We begin to see how the variant goes, no? New York founded, set to Work Boat. Our lands so far: ![]() As you can see, there are two copper, up in the north. We have two scouting warriors out, and have explored most of what is evidently our own continent. We're... somewhat light on resources. So it's up to you guys? You want to take this start, which at least has Copper to fight the barbarians with, if we can get there quickly enough? Or you want to reroll with a different map script, since it'll probably be more fun with some AIs around to play with? If nothing else, it would be useful to be able to go conquering before we get Astronomy, since that isn't exactly early in the tech tree... (it would be Combustion, since we get that before even Sailing, but we won't have Oil at that point either.) What do you think, guys? --Garath PS Atlas: I'm determining that, for example, Code of Laws is about 40th by opening the tech tree and seeing what order they're listed in. I'm pretty certain that can't ever change now unless we change it. Open the game and see for yourself! Jabah: I don't recall hearing of any normalisation algorithms that guarantee more than the 1 food bonus that was already visible at the start, in terms of resources. I know jungle is removed and forests added, that kind of thing, but resources? What's the source of your information? |
|
|
|
|
|
#5 |
|
Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,255
|
Well in all my starts I had at least 3 or 4 bonus (not specially food), so it is empirical knowledge...
For our map/variant, we should/could settle ON the pig for the northern copper, that way (AFAIK) we will have pig connected, no ? Same with sheep and cow, (unfortunately not horse..) I would like to try to continue with this one, being prince, we have time soing straigh for the copper and defend against barbarians with warrior for a little while before seing axe. That is if no AI get there before us. My vote is we continue a little bit and check again after next player (that is me ).Jabah Edit : since I am at work for the next 30mn, I can't check, but how far are we from Iron working... |
|
|
|
|
|
#6 | ||
|
Disrecognized Space
Join Date: Nov 2005
Posts: 447
|
Quote:
![]() Quote:
|
||
|
|
|
|
|
#7 | |
|
Sorceror
Join Date: Apr 2004
Location: Cambridge
Posts: 294
|
Quote:
I don't think getting to the Copper will be a problem, you're right. Could be a bit boring before someone comes along and meets us, though. For sure, we won't be the ones meeting them! Garath EDIT: @Jabah Iron Working is 29th on the list, iirc. I wouldn't worry too much about finding that too soon... Last edited by Garath; Feb 15, 2006 at 12:12 PM. |
|
|
|
|
|
|
#8 |
|
Chieftain
Join Date: Jan 2006
Posts: 90
|
Lucker's Comment:
the resources doesnt get connected until u have the tech enabled afaik, im not sure if it works by conquering enemy terriotory with a pasture built. by choosing a civ with agriculture as starting tech seems to be quite a difference compare to a starting civ without, if the purpose of this sg is to test the research path, so it should do it properly with maximum possible handicap in my opinion. |
|
|
|
|
|
#9 | |
|
Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,259
|
lurker's comment:
I've been waiting a couple months for someone to try this idea. Good luck guys! BTW, trading techs shouldn't be an issue. IIRC correctly, you'll never research Alphabet ![]() Quote:
__________________
F*** the rest of this s***. I want our next President to have managed a guild. -- Tycho, Penny Arcade I get by with a little help from New France I get high with a little help from New France Last edited by ChrTh; Feb 15, 2006 at 01:04 PM. |
|
|
|
|
|
|
#10 |
|
Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,255
|
Garath, I can't see the save
. I know you wanted to discuss going on or not so it might have been on purpose. If not thanks for posting it Jabah |
|
|
|
|
|
#11 |
|
Sorceror
Join Date: Apr 2004
Location: Cambridge
Posts: 294
|
No, that would just be a mistake.
Man, founding on Animals, capturing pastures and things like that... this game might almost be too easy! It certainly isn't as restrictive as my first impression had thought. Just goes to show how long I didn't spend thinking of ways to break it, eh? Maybe we should have been playing on Monarch! :biggrin: Here it is. --Garath EDIT Also, you should rename the leader to RB15-something. I've only just noticed I named it Garath on autopilot, which won't be much use in the long run. |
|
|
|
|
|
#12 | |
|
www.sirian.org
Join Date: Dec 2001
Location: Pennsylvania, USA
Posts: 3,626
|
Quote:
__________________
~~ THE DAWN OF CIVILIZATION ~~ RB's Civ4 Tournaments / RBCiv Forum / RBCiv News Page The Epics: Potluck is back for Epic Eight! Signups are OPEN. Come check out the return of the most popular RBCiv event type! |
|
|
|
|
|
|
#13 |
|
Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,255
|
Got it. and will play at the same time as watching football...
So if it is not working, no reason to settle on animals. Jabah |
|
|
|
|
|
#14 |
|
Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,255
|
RB15
T0 - 2440BC We have another 'little' problem. There is no culture building possible, so the fish at New York will have to wait... The next cultural building (except Colossus) will be library in 4 techs, then castle in 7 techs ... So work boat is changed to warrior for now. T1 - 2400BC Washington : warrior-< granary (until growth) T2 - 2360BC Judaim FIDAL T7 - 2160BC open village (gold) T9 - 2080BC Washington size5, max for happiness, switch to settler (hill chop in 2t). T11 - 1960BC Se are officially (gibbon's saying) military hopeless (7th). T13 - 1840BC Washington finishes settler-> worker (granary still on hold) NY finishes warrior-> granary for 1t. Will settle next to Copper, on river (missing the sea) and next city will be at the other end of the river for better connection. Settler send with warrior escort all the way. T17 - 1760BC spot a barbarian warrior away from our future city. ![]() our warrior (woodmanI) goes in the forrest to be attacked, while the settler wait. our warrior wins. T19 - 1680BC Boston is founded on the river and starts another warrior. T20 - 1640BC washington worker->settler (for the mouth of the river). workers are send to chop a few tree on the future city site and road to there. another will have to go north to boston ASAP. T21 - 1600BC that will be turn 60. so I stop there. The future city is where the warrior is and a worker is cutting tree. The immediat idea is to chop, road and mine the hill just E to speed the settler. 1 worker should go North almost immediatlly to connect Copper ![]() The 'dotmap' is not optimum (Boston 1 away from sea), but without culture and with the river acting as unpillageable road I think is the best we can do. There are a few very good site (with lots of seafood + copper) but need culture to get most of it... It seems we are alone on our island, so we are trapped there until sailing (late), but barbarians and settling will take a while. For lurker, in the autolog (spoiler below), there is all the tech order as I clicked o future tech again during 1st turn. Jabah Spoiler:
Last edited by Jabah; Sep 21, 2006 at 10:57 AM. |
|
|
|
|
|
#15 |
|
Sorceror
Join Date: Apr 2004
Location: Cambridge
Posts: 294
|
I recommend Atlas takes 15 turns, and then we'll go to a 10 rotation, in time with the normal ones these days.
Good spot on the lack of a culture building, Jabah. My bad, I'd been playing testbed games with Cyrus, who's Creative, and so hadn't noticed. New York had only just been founded on your inherited turn, though, so nothing was lost. Garath |
|
|
|
|
|
#16 |
|
Titanus
Join Date: Oct 2005
Location: Antiquity
Posts: 727
|
I have the save. Man on a continent alone, when we meet people we are going to be so behind!! I will play 15.
Atlas
__________________
Former Firaxis QA tester The only good is knowledge, and the only evil is ignorance. -Herodotus |
|
|
|
|
|
#17 |
|
Titanus
Join Date: Oct 2005
Location: Antiquity
Posts: 727
|
Okay So I played my 15 turns settler finished in Washington and founded Philly.
Philly was then attacked by barbs. I think we are really going to need to get some warriors out there to prevent barbs from spawing, so I finished the granary in washington since it was already half built then built warriors. Worker has connected Boston to the rest of the civs by road, river was already almost connected and is now mining the copper. We should be able to build axes shortly and we will need them as there will be at least a few barb cities spawing, if not already. New York finished its worker and is now building a granary, it might should go to barracks or forge next. Washington should spam military as soon as the copper is hooked up. (IMHO) or we will start losing improvements and (God Forbid workers/cities). Philly should probably farm all the plains tiles AND grassland tiles until it has maxed its pop and then swithch the grassland tiles to cottages. Metal Casting finished and Machinery has started. 26 turns left, when we started it was 31 turns. Sorry for the short report, nothing really happened except a few barbs showing up to warn us that we need some military. Atlas ps. 15 turns ended on a weird date.
__________________
Former Firaxis QA tester The only good is knowledge, and the only evil is ignorance. -Herodotus Last edited by Atlas; Feb 15, 2006 at 04:58 PM. |
|
|
|
|
|
#18 |
|
Titanus
Join Date: Oct 2005
Location: Antiquity
Posts: 727
|
here is the save
enjoy!
__________________
Former Firaxis QA tester The only good is knowledge, and the only evil is ignorance. -Herodotus Last edited by Atlas; May 31, 2006 at 06:13 AM. |
|
|
|
|
|
#19 |
|
Sorceror
Join Date: Apr 2004
Location: Cambridge
Posts: 294
|
Wow, a full round in a day, eh? I'll pick this up again tomorrow afternoon, playing whatever's needed to get the turns back to sensible numbers. I'll look at the end dates from some other SGs and match to them.
We should make a push to actually *build* the Forges, and Colossus too for that matter, as soon as we can afford them. If this is the beeline we've taken, we should make the best of it that we can, right? And there aren't many wonders we'll ever get the techs for in time, so we should build the ones we can. We might even get the Pyramids, if we're really lucky! Masonry isn't as late as all that. Now wouldn't that be a coup? Garath |
|
|
|
|
|
#20 |
|
Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,255
|
I would probably build a few axe asap even if it means no barracks, and promoted them against barb (write that because I can see several barracks being built on the last picture, maybe we can't afford to wait).
Jabah |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Turns taking too long | roymac | Civ3 - General Discussions | 10 | Sep 08, 2006 10:02 PM |
| maps taking very long per turn | soupnatizzle | Civ3 - Creation & Customization | 6 | Aug 31, 2006 08:48 AM |
| Perfect in world view, horrible FPS in city view. | VippiN | Civ4 - Technical Support | 1 | Apr 15, 2006 09:39 AM |
| An old-timers view of Civ4. (Long) | symon | Civ4 - General Discussions | 51 | Dec 11, 2005 12:41 PM |
| My WW2 Thesis Paper. A long, long, long post. | Xeven the God | World History | 29 | Jan 18, 2002 11:04 AM |