ChrTh
Happy Yule!
In honor of the surgery I'm getting tomorrow ...
Civ: Rome (Expansive and Organized)
Difficulty: Prince
Geography: Continents, Random Climate etc.
Victory Conditions: All enabled, Spaceship Only for us to consider it a win (Must get away from the Germs!)
Variant Rules:
When we get Medicine, we most adopt Environmentalism and stay with it.
We can not build any unhealthy buildings (Airport, Forge, Factory, Drydock, Ironworks, Laboratory) until we've built a Recycling Center in town.
We can not build any other city improvements until we've built all available healthy buildings (Granary, Aqueduct, Supermarket, Grocer, Harbor, Hospital). We can still build units before we build any of these, though.
Hanging Gardens is a priority and must be built by us.
Flood Plains can only have farms built on them. No workshops anywhere.
We can not chop forests UNLESS it's on a resource. Jungles can still be chopped.
Units Can Only Be Promoted to Combat I-V, Medic I and II, and March. No other promotions allowed.
We must trade for healthy resources before trading for happy/strategic ones (i.e. if Hattie has both Gold and Pigs for trade, we must trade for the Pigs before we can trade for the Gold).
No real rules in terms of how we deal with other Civs. We can still declare war, make peace, trades, etc. however we want. In terms of tech, we're not required to beeline to any specific, however, we should be placing an emphasis on the healthy ones and should probably head towards Math pretty quickly in order to ensure we get Hanging Gardens.
Feel free to sign up below. I'll post a starting pic tonight, first 20 turns tomorrow morning.
Roster
------
ChrTh (UP -- 20 turns)
hamtastic (On Deck -- 15 turns)
JesusOnEez(10 turns)
Sina
Gaspar~
Rem
Civ: Rome (Expansive and Organized)
Difficulty: Prince
Geography: Continents, Random Climate etc.
Victory Conditions: All enabled, Spaceship Only for us to consider it a win (Must get away from the Germs!)
Variant Rules:
When we get Medicine, we most adopt Environmentalism and stay with it.
We can not build any unhealthy buildings (Airport, Forge, Factory, Drydock, Ironworks, Laboratory) until we've built a Recycling Center in town.
We can not build any other city improvements until we've built all available healthy buildings (Granary, Aqueduct, Supermarket, Grocer, Harbor, Hospital). We can still build units before we build any of these, though.
Hanging Gardens is a priority and must be built by us.
Flood Plains can only have farms built on them. No workshops anywhere.
We can not chop forests UNLESS it's on a resource. Jungles can still be chopped.
Units Can Only Be Promoted to Combat I-V, Medic I and II, and March. No other promotions allowed.
We must trade for healthy resources before trading for happy/strategic ones (i.e. if Hattie has both Gold and Pigs for trade, we must trade for the Pigs before we can trade for the Gold).
No real rules in terms of how we deal with other Civs. We can still declare war, make peace, trades, etc. however we want. In terms of tech, we're not required to beeline to any specific, however, we should be placing an emphasis on the healthy ones and should probably head towards Math pretty quickly in order to ensure we get Hanging Gardens.
Feel free to sign up below. I'll post a starting pic tonight, first 20 turns tomorrow morning.
Roster
------
ChrTh (UP -- 20 turns)
hamtastic (On Deck -- 15 turns)
JesusOnEez(10 turns)
Sina
Gaspar~
Rem