CTIV-6: Germs! Germs Everywhere!

ChrTh

Happy Yule!
Joined
Oct 13, 2001
Messages
6,255
Location
Piedmont Triad, North Carolina
In honor of the surgery I'm getting tomorrow ...

Civ: Rome (Expansive and Organized)
Difficulty: Prince
Geography: Continents, Random Climate etc.
Victory Conditions: All enabled, Spaceship Only for us to consider it a win (Must get away from the Germs!)

Variant Rules:
When we get Medicine, we most adopt Environmentalism and stay with it.

We can not build any unhealthy buildings (Airport, Forge, Factory, Drydock, Ironworks, Laboratory) until we've built a Recycling Center in town.

We can not build any other city improvements until we've built all available healthy buildings (Granary, Aqueduct, Supermarket, Grocer, Harbor, Hospital). We can still build units before we build any of these, though.

Hanging Gardens is a priority and must be built by us.

Flood Plains can only have farms built on them. No workshops anywhere.

We can not chop forests UNLESS it's on a resource. Jungles can still be chopped.

Units Can Only Be Promoted to Combat I-V, Medic I and II, and March. No other promotions allowed.

We must trade for healthy resources before trading for happy/strategic ones (i.e. if Hattie has both Gold and Pigs for trade, we must trade for the Pigs before we can trade for the Gold).

No real rules in terms of how we deal with other Civs. We can still declare war, make peace, trades, etc. however we want. In terms of tech, we're not required to beeline to any specific, however, we should be placing an emphasis on the healthy ones and should probably head towards Math pretty quickly in order to ensure we get Hanging Gardens.

Feel free to sign up below. I'll post a starting pic tonight, first 20 turns tomorrow morning.

Roster
------
ChrTh (UP -- 20 turns)
hamtastic (On Deck -- 15 turns)
JesusOnEez(10 turns)
Sina
Gaspar~
Rem
 
Quite the Healthy Starting Spot! :thumbsup:

ctiv6a7tw.jpg


We start with fishing so we should be able to get Rome built up pretty quickly

EDIT: Whoops, forgot the resource toggle. Besides the clams, there are fishes SW of them. And that's silk next to the settler.
 
JesusOnEez and Sina, you've been added to the roster. Vovan, you sure you don't want to join? All the cool kids are doing it ... :groucho:
 
Since we have almost a full roster, I went ahead and started.

Turn 0 -- 4000 BC

Warrior moves South, some nice healthy wheat down there.

Rome is built, start Warrior. Building reveals Ivory and Cow (although not in the fat cross). Also some unhealthy flood plains :( We'll farm them though ...

So we start working on Agriculture (due in 8)

Turn 1 -- 3960 BC

Bananas to the south as well

Turn 2 -- 3920 BC

Villagers give us a Scout!

Turn 3 -- 3880 BC

We meet Tokugawa (just what we needed :shake: )

Our scouts find a border ... Persia? Greece?

Turn 4 -- 3840 BC

Alex it is. Man, he has some nice healthy clams.

Turn 5 -- 3800 BC

Borders expand, some Marble nearby.

Turn 6 -- 3760 BC

Gold and Desert to the East.

Turn 8 -- 3680 BC

Agriculture comes in, start Animal Husbandry.

Not much desert separating us from Toku.

Turn 10 -- 3600 BC

Rome completes Warrior, starts Workboat.

Villagers provide us with another Scout.

Turn 14 -- 3440 BC

Buddhism FIADL

Turn 19 -- 3240 BC

We lose one of our scouts to Bears.

Animal Husbandry in, start Hunting. Horses right in our borders!

Turn 20 -- 3200 BC

Rome: Workboat > Warrior (temporary build until grow to size 3, then switch to settler)

Fish give better food with workboats, so I move to the fish.

There doesn't seem to be that much room to expand in our area (settle in a SE direction?). That seems unhealthy. Not sure how we want to do this, looks like we may have quite the challenge at the beginning.

Here's our world:
ctiv6b1xu.jpg


Here's the save:
View attachment 116433

Roster
------
ChrTh (Just finished)
hamtastic (UP -- 15 turns)
JesusOnEez(On deck -- 10 turns)
Sina
Gaspar~
Rem
 
I'll join up if you guys will have me. I'm in a few SGs right now, but I got nothing but time to kill these days... :p
 
Rules clarification:

We can not build any other city improvements until we've built all available healthy buildings (Granary, Aqueduct, Supermarket, Grocer, Harbor, Hospital). We can still build units before we build any of these, though.

This doesn't mean we can't build barracks until we have a hospital; it means that if we have the ability to build a granary, we have to build it before we can build a barracks. Hope that's clearer.
 
ChrTh said:
Vovan, you sure you don't want to join? All the cool kids are doing it ...

ChrTh said:
Welcome aboard, Rem. Roster is full.

Ahhh... Why do you have to taunt me so? :shake:

:p

Nah, I'm pretty sure lurking is all I can do ATM. Lookit, I got three active SGs going, one more about to start (and one more going on at another site). And I got this annoying 'homework' deal assigned on a regular basis. :lol:

Though, like I said, I'll be watching this game progress, as it strikes me as quite an interesting variant. Good luck, all. :thumbsup:

Vovan
 
doh!! too late, roster's full oh well. Ill be lurking and good luck with the surgery hope everything turns out fine :thumbsup:
 
Unhealthy as it looks, definitely looks like trying to seal off the southern border with a couple settlers in that unhealthy jungle area to protect the northern city sites as ours is the move.

As always, location of metals will do a lot to determine that though.
 
I washed my hands 3 times before beginning play and found all to be well with the world.

3200: Lookin' good - I switch the tile worked to the fishies to finish hunting faster.

3160: We found some fishing boats to bring us tasty (healthy) fish. Chomp!

3120: I finally remember to switch over to the settler from the warrior (only 1 turn late, but still :smoke: )

IBT: We discover hunting. Ha! Take that, furry critters. We will eat you. I look at techs available and go for writing (11 turns to complete). It was between that and bronze working for me, and I figured writing would help us push toward math better, plus I didn't see the need to get bronze working in ASAP, although now I'm starting to think I should have switched the order.

3080-2640: Our mildly healthy civilization experiences a relative lull of activity. Scouts commence in scouting, the warrior commences in warrioring, and all attempt to avoid germs and filthy animals (like bears), which are known to carry germs. :crazyeye:

2640: Writing finishes, I start bronze working (done in 11, although that should go down after the city grows...)

2600: Settler finishes, and I start a work boat. I chose work boat because we had a fairly large overflow from the settler, but other projects took inordinate amounts of time to finish. A work boat would give us more tasty, healthy resources (clams), and help us grow faster sooner. Hope I didn't blow our overflow in too wasteful a fashion! :eek:

(I'm not sure I like that phrase - blow the overflow. Sounds kind of unhealthy.)

A dot map - look, our cities will have many healthy resources to access!




EDIT: Oh, by the way, one other bit of :smoke: : I accidentally clicked to send the settler east instead of south. So he's one east for no reason at all. :(
 
Roster
------
ChrTh
hamtastic -- Just finished
JesusOnEez -- UP (10 turns from now on)
Sina -- On Deck
Gaspar~
Rem
 
lurker's comment: CT, you sure do come up with some interesting variants! Should be a another fun CTIV game.

ChrTh said:
Hanging Gardens is a priority and must be built by us.
Don't forget the Red Cross wonder.

Gaspar~ said:
Unhealthy as it looks, definitely looks like trying to seal off the southern border with a couple settlers in that unhealthy jungle area to protect the northern city sites as ours is the move.
Absolutely correct! And don't forget to :whipped: some culture for those border expansions.
 
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