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Old Feb 15, 2006, 06:46 PM   #1
Kael
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Civ4 Plugins for 3dsmax 6 and 7 now available for download

The following contains plugins and scripts made to export into a format Civ4 can use. Have fun.

Plugins:

3dsmax version 6: http://forums.civfanatics.com/downlo...?do=file&id=10
3dsmax version 6 (mirror): http://files.filefront.com/Civilizat.../fileinfo.html

3dsmax version 7+: http://forums.civfanatics.com/downlo...?do=file&id=11
3dsmax version 7+ (mirror): http://files.filefront.com/Civilizat.../fileinfo.html

     To install the 3dsmax 7 plugins just extract the contents of the zip file and copy everything into the c:\3dsmax\ directory.


Documentation:

Download here: http://kael.civfanatics.net/files/UnitsinCiv4.zip

     Please let me know if you have any feedback from this. Incorrect info, stuff you would like to see added, etc. Huge thanks to Firaxis for producing all of this stuff.


Example files:

Download here: http://kael.civfanatics.net/files/ExampleFiles.zip



Other Files:

30 day eval 3dsmax 7: http://www.softpedia.com/get/Multime...udio-Max.shtml
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
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Last edited by Thunderfall; Jul 26, 2006 at 08:38 PM.
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Old Feb 15, 2006, 06:52 PM   #2
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Could you upload these to the civfanatics server?
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Old Feb 15, 2006, 06:54 PM   #3
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Quote:
Originally Posted by vbraun
Could you upload these to the civfanatics server?
Yeah, let me see what I can do.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
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Old Feb 15, 2006, 06:56 PM   #4
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Sweet! (Now I have to get 3ds max)
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Old Feb 15, 2006, 06:58 PM   #5
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Quote:
Originally Posted by kandalf
Sweet! (Now I have to get 3ds max)
I added a link that should allow you to download a free 30day eval.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
Articles: Modders Guide to BtS, How to Design a Mod
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Old Feb 15, 2006, 06:59 PM   #6
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Already did that a long time ago. It expired.
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Old Feb 15, 2006, 07:49 PM   #7
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I was able to get 3ds max 7 working, but how do I install the plugin? When I try to run the boundshape.max file, it says mimmerse.dlu is missing.

Last edited by kandalf; Feb 15, 2006 at 07:54 PM.
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Old Feb 15, 2006, 08:00 PM   #8
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Quote:
Originally Posted by kandalf
I was able to get 3ds max 7 working, but how do I install the plugin? When I try to run the boundshape.max file, it says mimmerse.dlu is missing.
The 3ds max 7 plugins should just be and executable you run, it takes care of everything.

If you have installed it correctly you should be able to export a file in CivilizationIV (*.kf, *.nif) format.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
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Old Feb 15, 2006, 08:03 PM   #9
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what file do I run?
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Old Feb 15, 2006, 08:06 PM   #10
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Quote:
Originally Posted by kandalf
what file do I run?
Im sorry, your right, just copy everything in there into the 3dsmax directory.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
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Old Feb 15, 2006, 08:13 PM   #11
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Do I extract to the 3dsmax7 folder? Or a subfolder? I can't get it to work.
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Old Feb 15, 2006, 08:16 PM   #12
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Quote:
Originally Posted by kandalf
Do I extract to the 3dsmax7 folder? Or a subfolder? I can't get it to work.
Copy everything in the zip into the c:\3dsmax\ directory. So the Boundshape.max should end up copied into c:\3dsmax\Boundshape.max etc etc.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
Articles: Modders Guide to BtS, How to Design a Mod
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Old Feb 15, 2006, 08:17 PM   #13
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This is such huge news. Pity I'm a graphics monkey--Give me a million clones of myself and a million years, and I'll make you one helluva model! 8).

BTW, does the plug-in allow you to do encode animation information?
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Old Feb 15, 2006, 08:20 PM   #14
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Quote:
Originally Posted by Belizan
This is such huge news. Pity I'm a graphics monkey--Give me a million clones of myself and a million years, and I'll make you one helluva model! 8).

BTW, does the plug-in allow you to do encode animation information?
I don't know for sure, Im not a 3d guy. But it includes a lot of scripts for Civ4 that seem to deal with animations. It also allows exports in a *.kf format, which I believe is the animation's. So I believe you can.

Im excited to see what folks more talented than I can come up with.

The only thing I wasn't able to do is I can't find a way to import any of the models that come with the game.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
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Old Feb 15, 2006, 08:22 PM   #15
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Me too. It says invalid format
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Old Feb 15, 2006, 08:24 PM   #16
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Quote:
Originally Posted by kandalf
Me too. It says invalid format
Yeah, I don't think its possible. 3dsmax exports Nif's in a format Civ4 can use, but its not as high of a version as the current models in Civ4.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
Articles: Modders Guide to BtS, How to Design a Mod
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Old Feb 15, 2006, 08:44 PM   #17
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Ok, they are uploaded to the CFC file server now:

3dsmax version 6:: http://www.civfanatics.net/downloads...axTools-v6.zip

3dsmax version 7+: http://www.civfanatics.net/downloads...xTools-v7+.zip

Both files are 2.61 MB.
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Old Feb 15, 2006, 08:48 PM   #18
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Quote:
Originally Posted by Thunderfall
Ok, they are uploaded to the CFC file server now:

3dsmax version 6:: http://www.civfanatics.net/downloads...axTools-v6.zip

3dsmax version 7+: http://www.civfanatics.net/downloads...xTools-v7+.zip

Both files are 2.61 MB.
Cool, thanks Thunderfall, I added them to the first post too.
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
Articles: Modders Guide to BtS, How to Design a Mod
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Old Feb 15, 2006, 09:29 PM   #19
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Is it to early to start asking for a Dragon model?
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Fall from Heaven: Age of Ice (now includes Beyond the Sword)
Articles: Modders Guide to BtS, How to Design a Mod
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Old Feb 15, 2006, 09:32 PM   #20
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yipeeeeeeeee!

...


*can't think of what to model first*
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