save
1. 4000BC
us: do as suggested, get scout to hut
well we get a map, settle Persepolis on the spot and starts a warrior
go for mining now
Monte: settles on the spot and goes for mining as well taking it down to 7 turns
he also starts a warrior in 3 (he apparently gets a 12hammer bonus from the start)
2. 3960BC
us: scouting
Monte: scouts south and spots a hut
3. 3920BC
us: scouting
Monte: pops hut and gets another scout
4. 3880BC
us: scout west and spot a hut
Monte:

as both scouts move into almost the same direction
before
after
5. 3840BC
us: pop hut for yet another map, which reveals Bejing, but we have no contact since its within the FOW
Monte: goes for another warrior, scouts
6. 3800BC
us: scouting
Monte: he runs 1 tile off a hut, which he could have clearly reached this turn
7. 3760BC
us: scout and run into the northern limit of the map
Monte: he must have gotten money from the hut and runs into Saladin and we are at war with both
Saladin and Bismarck
8. 3720BC
us: scout
Monte: he has 44gpt and makes 1gpt, changed warrior to rax and the warrior isn't even in the queue?
he gets mining first and goes for archery
9. 3680BC
us: make the decision to go for BW in 29
Monte: scout almost runs into Saladin warrior
10. 3640BC
us: we get our first warrior, go for another until we grow for a worker
Monte:
11. 3600BC
us: scouting
Monte: grows to pop 2
12. 3560BC
us: scout spots a hut in the northeast
Monte: grows to pop 2, he works the proper tiles IMHO
13. 3520BC
us: pop hut and get experience
Monte: scouts
14. 3480BC
us: woodsman 2 for our scout, swap to worker now since our city grew to pop 2
Monte: scouts
15. 3440BC
us: scouting zzz
Monte: shows dumb scouting pattern as both scouts almost cover the same area, how dumb is that?
16. 3400BC
us: zzz
Monte: I now realize that Monte has 89gold and runs at 90% science, really smart
17. 3360BC
us: zzz
Monte: a scout is wounded badly
18. 3320BC
Hinduism gets founded in Beijing
us: zzz
Monte: scouts
19. 3280BC
us: spot one more hut
Monte:
20. 3240BC
us: how much stupid can it get, 2 maps and now the 2nd exp from a hut, we have a 10exp scout
Monte: scouts both hurt badly
21. 3200BC
us: scouting
Monte: grows to pop 2
22. 3160BC
us: scout near hut near Monte
Monte: check Monte's city since he has pop 3 now, this is interesting, he gets rax and goes for settler though
he has only 1 warrior, is he waiting for archery before switching to archer?
23. 3120BC
us: pop hut and finally get some cash, 64gold
Monte: zzz
24. 3080BC
us: zzz
Monte: scouts
25. 3040BC
us: spot yet another hut near Saladin
Monte: gets archery but doesn't start a new tech???
26. 3000BC
us: oh man, we get our scout to exp 15 with the hut

Monte: Monte switches to BW shortening the research to 5 turns, good boy
27. 2960BC
us: we have our first worker, go back to warrior in 3
Monte: Monte gets more gold from hut
28. 2920BC
us: start camp to connect deer
Monte: scouts
29. 2880BC
us: zzz
Monte:
30. 2840BC
us: we get 2nd warrior go for rax for now
BW is ready in 2, would go for animal husbandry next so we now where to settle
we got plenty of forest around for chops
if we have immortals we can get after the AI which is VERY close
I am curious whether Monte really sends out a settler without any escort, too hard to believe
our city
Monte's capital, note the research rate