Another Religion Mod

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Scizor2120

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In this mod the game has been altered to better balance relgions . Because there are very few numbers of certain relgions I have put some penalties on them (no health)
The spread rates have been changed to redefine the game.

The Jewish buildings give free trade routes but have other penalties for balance( no health penalites)

Because Islam isnt the most accepting to other relgions I put massive happiness penalties on its relgious buildings that are countered with massive happiness bonuses when it is a state relgion. Islam's building also give massive culture bonuses too. There are other penalites too.

Becuase Christians are suppose to be accepting to others they give a minor happiness bonus. There are other bonuses too.

There are other changes in this mod such as with the traits of great leaders. For example , I replaced FDR with Pat Robertson. I also changed his traits.

Version 3 works with the 1.61 patch. Pat Robertson's diplomacy sayings are only translated for English. If you play on a different language he will sound a lot like George W. Bush.

credits- The person that made the W mod : I used it to add Pat Robertson into the game.

Because of the 500kb limit click here http://scizor2120.googlepages.com/AnotherReligionMod3.zip to download for this mod
 
With -40 health in Jewish temples, the country will be in a constant state of sickness and decline. Is that effect only if it is your state religion, or is it once you build it, it's there for good?
 
I admire mod makers but isn't it somewhat pointless to release a mod that sounds and admittingly is unbalanced? You've seen to have fallen for the trap that Firaxis didn't fall for btw. In essence, all religions have an equal spreading chance. That that isn't the case in our real life doesn't mean it should be similar in Civ4. I've been the proud founder of Hinduism quite some time in Civ4 and I made it the largest world religion. That for me defines the game world.
 
IVZanIV said:
With -40 health in Jewish temples, the country will be in a constant state of sickness and decline. Is that effect only if it is your state religion, or is it once you build it, it's there for good?


Once you build it its there for good .However it increase trade route revenue by 500% .

All of the small relgions have health penalties on their relgious buildings.
 
I'm sorry, but these values... (-40 health, +500%...) are unplayable. It doesn't redefine the game- it breaks it.
 
I would have to agree with Prayer, the values are far too large. The temple, once built, completely changes the game dynamic. Also, is that +500% trade per temple?
 
IVZanIV said:
I would have to agree with Prayer, the values are far too large. The temple, once built, completely changes the game dynamic. Also, is that +500% trade per temple?

its only on the Jewish temple on the cites you build it in. The other temples are different. Most the minor relgions do not have anything good on their temples besides the happy face. The christan , jewish , and Islamic building were edited the most.
 
*whistles* Wow. I thought the Christian Mod was insane. At least that one only un-balanced Christianity. This is horribly un-fair. I could understand adding unique benefits to each religion, and increasing the spread rates, but -40 health? You realize that even a fully developed city produces, at most, around 25 health, right? That means you're condeming whoever gets Judaism to a very cruel end.

Re-work this mod, so that it's balanced. Then we'll talk about downloading it.
 
Drakonik said:
*whistles* Wow. I thought the Christian Mod was insane. At least that one only un-balanced Christianity. This is horribly un-fair. I could understand adding unique benefits to each religion, and increasing the spread rates, but -40 health? You realize that even a fully developed city produces, at most, around 25 health, right? That means you're condeming whoever gets Judaism to a very cruel end.

Re-work this mod, so that it's balanced. Then we'll talk about downloading it.

Look at Taoism , because there are almost Taoists out there I put about -10 to -15 health on each of its relgious bulidings without giving it a good thing , unlike judism .
 
I'm sorry, but this makes no sense at all. To stop this post from being pointless, I'll point out some things I think you should improve.

1) (Obviously,) The health costs of Jewish temples are far too great. As I said before, in my experience, a city rarely will rpoduce more than 35 to thirty health. That, after the unhealthyness is applied, is ususally fifteen. Also, this aspect makes absolutely no sense. Why are Jews so unhealthy?

2) I can understand increasing the spread rate of the religions, but why such an unbalanced rate? Yes, Taoists, Confucianists, Buddhists, etc. are fewer in number than Chritians and Muslims, but the point of the game isn't to achieve perfect realism. It's to make it fair and challenging.

I can't say that I like this mod at all. However, I'm offering constructive criticism. Hopefully you'll be able to change the gross imbalances.
 
Drakonik said:
I'm sorry, but this makes no sense at all. To stop this post from being pointless, I'll point out some things I think you should improve.

1) (Obviously,) The health costs of Jewish temples are far too great. As I said before, in my experience, a city rarely will rpoduce more than 35 to thirty health. That, after the unhealthyness is applied, is ususally fifteen. Also, this aspect makes absolutely no sense. Why are Jews so unhealthy?

2) I can understand increasing the spread rate of the religions, but why such an unbalanced rate? Yes, Taoists, Confucianists, Buddhists, etc. are fewer in number than Chritians and Muslims, but the point of the game isn't to achieve perfect realism. It's to make it fair and challenging.

I can't say that I like this mod at all. However, I'm offering constructive criticism. Hopefully you'll be able to change the gross imbalances.


Did you even download it and try it ? Just advoid early religions like the plaque and only built the jewish temple in a city with lots of food and that can benfit from the massive trade route gain
 
I downloaded and installed the mod. I ran an game at Noble, making sure I had Judaism as my state religion. I built temples. I saw my cities with temples become massively unhealthy. I deleted the mod.

This mod is incredibly unbalanced. I'll come back when you've figured out how to make a playable mode.
 
Aside from the traditional 'no pork for jews' ' no cattle for hindus' type of thing, I would love to see this implemented in a Religion mod;

1- Some Works of wonder are ONLY available if you have a certain percentage of your population of that faith. IE: The sistine chapel, requires atleast 33% christian to begin construction.

Since there is quite an investment of time involved, it can't be stopped once it is started if the percent was to decrease. The idea here is that if you for whatever reason choose not to select a state religion and cultivate many faiths, then you now have a tactical reason to do so; You have many more works of wonder options available.

I tend to be ruthless, in that I only cultivate the religion of my state. In real life I am actually much more tolerant. I'd be tolerant in the game, if there was a tactical reason to do so like this.

2- Some Works of Wonder function differently based on your state religion.
Okay, so lets take a Anachronistic "Sliders" look at a world where the Hindus dominate the entire world. We build the "Sistine Chapel".
I'd like to see it have a different effect based on my state faith.

Just minor tweaks like that, so that I don't simply stick with the first religion I found and try to cram it down everyone elses throat so I can see into their cities, which is what I always do.
 
YNCS said:
I downloaded and installed the mod. I ran an game at Noble, making sure I had Judaism as my state religion. I built temples. I saw my cities with temples become massively unhealthy. I deleted the mod.

This mod is incredibly unbalanced. I'll come back when you've figured out how to make a playable mode.

Get Christianity ! Is much better ! As its the best religon in the real world its the best one HERE inthis game too .

Also LOok at the changes I made to the leader traits ! Aggresive is really good now , and I changed Phisophical to Relgious
 
First of all, religion in Civ4 is not about which is "the best" in RL. It's there as part of a game.

Secondly, the complaints were about Judaism. So I tried Judaism. I found that you had, intentionally or unintentionally, I don't know, made Judaism unplayable. If one of the five religions is unplayable, that makes the mod unplayable. Fix it and maybe I'll try it again.
 
YNCS said:
First of all, religion in Civ4 is not about which is "the best" in RL. It's there as part of a game.

Secondly, the complaints were about Judaism. So I tried Judaism. I found that you had, intentionally or unintentionally, I don't know, made Judaism unplayable. If one of the five religions is unplayable, that makes the mod unplayable. Fix it and maybe I'll try it again.

It is very useful if you play it correctly , it is the 3rd best religion. Just put it in a big city late in the game when you have lots of health and enviormentalism. You wont lose say 5 or 10 pop but you'll get a massive amoutn of commerse from the trade routes.
 
Okay, I got it. You're doing something like "I like Christianity so it's best, I'm so-so about Jews, so they're third best, etc." Forget this noise. Thanks for your attempt at unbalancing the game. Have a nice rest of your life.
 
well, let's assume you "meant" well, and are not some Christo-fascist.

""As its the best religon in the real world its the best one HERE inthis game too ""

This is patently absurd, insulting to billions of people, and , i'm sorry, just stupid.
Not you, but this idea, as it pertains to the game.

And i'm christian, not that that matters.
 
this mod makes no sense.

first off, why can judaism, one of the oldest religions around today, only be useful at the end of the game in huge cities?

and why do islam and christianity spread 20 times faster than all the other religions? did you do any research? there are about 2/3 as many hindus in the world as muslims, and about half as many hindus as christians. also, there are over 300 million buddhists in the world. why do these religions spread so much slower?

one more thing: how can you give a penalty to muslims for not being accepting of other religions, but not give a penalty to christians because they "are supose to be accepting to others"? even though christians are supposed to be accepting of others, throughout history they haven't been.

please change this mod to make it at least somewhat balanced.
 
Version 2 is out! All health penalties and bonuses were removed. There are afew other changes too.
 
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