I played 40 turns as things got... Interesting.
4000BC (0)
Moved warrior south-east. See another clam. Still, I settle in place. Yahoo! Marble and silk is within Mecca's radius. I feel lucky and start on Meditation (9). Now with this marble, and being Saladin, we want to build The Oracle to get those GPs running. What do we need in the short run? A workboat, a worker, and a barracks. According to my experience, we are likely alone on our island, so serious military production may be postponed till we see copper and horses. I start Barracks (60).
3960BC (1)
Warrior starts exploring the north.
3800BC (5)
Border expansion. Our island is finite up in the north, but seems to be bigger southward. Another silk and a fish becomes visible.
3680BC (8)
A panther appears next to our warrior.
Mecca grows to size 2. I start a worker (12).
3640BC (9)
Our warrior wins against the panther, down to 0.6.
Meditation comes in and we are Buddhist. I convert. Starting Agriculture (6).
3520BC (12)
I heal our warrior within our borders (5).
3400BC (15)
Agriculture - Fishing (4)
3320BC (17)
Our warrior is healed and moves south to scout.
3240BC (19)
Fishing - Masonry (8)
3200BC (20)
Here I eat my words... We are in war with Tokugawa! A Japanese scout appears out of the fog from the west.
Mecca's borders expand again, revealing gold and wine to the west.
Worker completes, starts farming the corn.
I kill the scout with warrior (79%), down to 0.6.
OK, no panic, let us think... I decide to keep the course. The Japanese will take some time to launch an attack against us. We have to get our economy going, or we are toast in the long run. Switched to work boat.
3160BC (21)
Warrior gets Combat I. Healing.
3000BC (25)
Corn is farmed. Warrior healed, moves to the west.
2920BC (27)
Masonry - Hunting (4)
I am going for Archers. We cannot gamble on copper.
A lion aproaches our warrior.
2880BC (28)
Warrior defends against lion, down to 1.6. We get a promotion, but I decide to save it. Healing. Mecca hits size 3. We are growing like weed, so I am working our double-shield squares (besides the wheat). Worker starts quary.
2800BC (30)
Workboat - resumes Barracks (10)
Warrior is healed, scouting to the south-west.
2760BC (31)
Hunting - Archery (6)
Clams netted.
Warrior scouts now north-west, as I dare not go far from our capital.
2680BC (33)
Quarry completed.
2600BC (35)
Archery is due in 1, now I dare explore further north with warrior. Our "island" is not so small after all...
2560BC (36)
Archery - Mining (4) Heading for Bronze Working.
Marble is hooked, and all I can build are roads. I build a strategic road to the west, after that I will return and build roads to prepare for chopping and mining our hill.
2520BC (37)
Warrior sees the borderline of the Japanese up in the north.
2440BC (39)
Toku adopts slavery. He has bronze working

.
Mecca hits size 5. It is at its happiness limit, but with a military police it can still grow. Barracks - archer (3) I MM Mecca so it can build archer in 2. We want to try to park Toku ASAP.
2400BC (40)
Mining - Bronze Working (10)
I am not working the clams at the moment to squeze out an archer, but you may want to work it again after that (it speeds up research as well as growth). Worker is building roads to facilitate quick chopping once we have bronze working. I would chop-mine the hill and the forest east to it (see picture).
Kyoto is at size 3. We are better than the Japanese in most demo categories, and their power is not much greater either.
After bronze working, I think, our priorities are animal husbandry (to see horses), priesthood (to build cheap temple and cheap Oracle) and Sailing (for galleys).
Only god knows what lies in the south and in the south-west (see picture). We should find out ASAP.
We have a powerful capital, but the land around us is not so great.
Next player (katank) play 20 turns, then 10-15 turns per player.
Let us discuss, this game may be tough.