[MOD] Rabbit's Essential Mods

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Rabbit, White

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Rabbit's Essentials v1.32
Now compatible with 1.61 patch

Download (Filefront; 18.9 MB)

Despite the big jump in version number this is not a big update. First and foremost this mod is now compatible with 1.61 patch.

Version 1.32 fixes a bug with the tech splash screen not showing up.
I've not included this patch with the main download file yet but it's a simple fix. Just download this file and put it in "assets\python" folder.

Version 1.31 fixes the bug with the framerate dropping inside the city screen and the lack of great person bar.
If you already downloaded version 1.3 you can go to post #8 for quick fix for this bug.

Other changes in this version are as follows (for complete list of what's in this mod refer to Previous Versions further down the page):

- Willowmound's Actual Quotes mod has been updated to version 2.0
- Great Person mod by Patricius updated to version 1.6
- Removed homegrown's clock mod as there's no more need for it
- Removed SimCutie's additional color values
- Uses GlobalDefinesAlt.xml instead of GlobalDefines.xml
- Maximum experience on upgrade changed from 10 to 16 allowing the unit to keep an extra promotion
- Rescaled all units to have better scale using PiTiFUL's values with partial modifications
- Removed anhu's 5-formations mod in preperation for inclusion of seZereth's Regiments mod

Edit: Keep forgeting to mention this - the mod also changes the aggressive trait to give the combat promotion to melee, firearms, recon, archer and mounted units (as oppose to only melee and firearms).

Issues

- It seems that the in sevopedia the entries for air units are slightly off and are missing the Combat Type text and button.

Other Notes

- If you scaled down the units in the game using BlueMarbel's CivScale tool or the detail manager XML I suggest you reset the scale to default and see if the scale of units in this mod is already small enough.

Previous Versions:
Spoiler :

Version 1.0

The included MODs are:

- homegrown's clock mod with Tubby Rower's addition
- Snaitf's show attitude mod
- homegrown's enhanced domestic advisor mod with tweaks by me to make it auto-resizable accoding to resolution
- SupremeOverlord's enhanced foreign advisor
- Sevo's Sevopedia v1.93 (with upgrade chart by Vovan)
- SimCutie's additional color values
- Willowmound's actual quotes
- Rufus T. Firefly's Real UN Eesolutions names
- Bad Ronald's Custom Colors and Flags
- Tech Window enhancement by Roamty
- New gold icon (can't find the original thread)
- Tech Conquest mod by Bhruic
- Snaitf's Unit Allegiance Mod
- Updated great person mod by Patricius
- anhu's 5-formations mod
- Bismark and Caesar's improved skins by Rufus T. Firefly with minor tweaks by me

Additional changes:

- tech trading has been moved from alphabet to guilds
- upgrade costs reduced slightly
- Modern ships' scale increased a bit
- overall scale of units reduced slightly (to work better with 5-formations mod)
- Transport now has cargo capacity of 5 (instead of 4)
- Ironclad moves 3 (not 2)
- removed intro movies


Let me know if there are any problems.

Enjoy :thumbsup:
 

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Has this been tested with MP games? Several compolation mods ended up with sever OOS errors, which kinda made the game unplayable in MP.
 
=DOCTOR= said:
How do you scale up the size of battleships and destroyers - what file and what code?? What values did you use?
The scale info is defined in ArtDefines_Units.xml file, I don't remember the exact scale numbers for destroyers and battleships off the top of my head but I think it's around 1.1-1.2

JohnSearle said:
Has this been tested with MP games? Several compolation mods ended up with sever OOS errors, which kinda made the game unplayable in MP.
I'm sorry I don't play MP so I haven't tested this. I don't think it should cause any problems though, most changes are interface related.
 
Rabbit

I wanted to say that I like this mod a lot and to thank you for all your other superb work on this website, especially the unit graphics. I also want to ask if I could use this mod as a base for a larger modpack I have been working on.

The mod I am working on will have other interface tweaks, more units and at least 10 more civs all with animated leaderheads. I am almost finished with it for my own personal use and thought maybe some other people might like to try it. I just need to test it a little more thoroughly first. I don't think anyone has posted an all animated leaderhead modpack here yet.

I do not want to step on any toes so I am asking before posting it, hopefully next week if it tests okay.

Thanks... Amra
 
does anyone else get serious problems in the city view with this mod? i'm missing the great person bar and most of the popup help, the civ scores still show up, and the game grinds down to less than 1 frame a second. as a citizen micromanager this is a huge hassle.

it's my first game with this mod and i'm loving life other than that.
 
bitterguy said:
does anyone else get serious problems in the city view with this mod? i'm missing the great person bar and most of the popup help, the civ scores still show up, and the game grinds down to less than 1 frame a second. as a citizen micromanager this is a huge hassle.

it's my first game with this mod and i'm loving life other than that.
Sorry about that, I should've caught this one. :wallbash: I posted a version with the fix but you can just download this file and put it into assets/python/screens folder (say yes to overwrite), it should fix this issue.

Thanks for letting me know about this.
 

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