dreamvirus
Tai Chi Master 1(1).12.1
- Joined
- Oct 30, 2003
- Messages
- 201
On most discussions regarding civ traits I've found that the top ranked traits are invariably Financial, followed by either Organized or Philosophical, with some people preferring Aggressive, but very rarely does Spiritual get mentioned as one of the top traits.
I agree with Financial being tremendously strong in the later game, and I also like Organized for building large empires or warmongering, but I played my first game recently with a Spiritual civ on Monarch and I've been blown away by the flexibility of this trait.
I played Gandhi, who is Spiritual/Industrious, and I had stone nearby, which made me a lock for the Pyramids, which really unlocked the power of the Spiritual trait from early on. The ability to switch civics at the drop of a hat without losing a turn is awesome if you play a game strategy involving a lot of switches. I spent a lot of the game in Representation/Mercantilism, occasionally dropping into Universal Sufferage when I needed to rush-buy large investments like Universities or Factories. Finally, having prepared my empire with missionaries, I dropped my research to zero, switched into Vassalage/Theocracy (with the Pentagon) and cash-rushed about 50 tanks in 5 turns, each of them with 3 instant promotions...time to take over the world...
Essentially, being a Spiritual civ gives you the extra benefits of Aggressive (switch into Vassalage to build military, then switch back). It's like having several civ traits rolled into one. As long as you make proper use of it (switch civics often and appropriately - e.g. Vassalage/Theocracy for military building periods, Organized religion for buildings, Pacifism if you want to make a push to get a GP or 2, etc etc) then you can adapt your game plan with far more flexibility than the non-spiritual civs. Some of the numerous switches I made in this game would have involved 3 or even 4 turns of anarchy, which is an enormous waste of resources.
I don't know what anyone else thinks, but I would now rank this trait as at least my 2nd favourite, even challenging Financial for 1st place (Fin. is great, but it's slow to get going, and I find you get tied to a single strategy (cottages, Kremlin, Universal Sufferage for example) - it's a good strategy but anything gets boring after too many games - plus in multiplayer I suspect Spiritual might play stronger than Financial since Fin. is so vulnerable to pillaging and only gets really strong in the late game.
I agree with Financial being tremendously strong in the later game, and I also like Organized for building large empires or warmongering, but I played my first game recently with a Spiritual civ on Monarch and I've been blown away by the flexibility of this trait.
I played Gandhi, who is Spiritual/Industrious, and I had stone nearby, which made me a lock for the Pyramids, which really unlocked the power of the Spiritual trait from early on. The ability to switch civics at the drop of a hat without losing a turn is awesome if you play a game strategy involving a lot of switches. I spent a lot of the game in Representation/Mercantilism, occasionally dropping into Universal Sufferage when I needed to rush-buy large investments like Universities or Factories. Finally, having prepared my empire with missionaries, I dropped my research to zero, switched into Vassalage/Theocracy (with the Pentagon) and cash-rushed about 50 tanks in 5 turns, each of them with 3 instant promotions...time to take over the world...
Essentially, being a Spiritual civ gives you the extra benefits of Aggressive (switch into Vassalage to build military, then switch back). It's like having several civ traits rolled into one. As long as you make proper use of it (switch civics often and appropriately - e.g. Vassalage/Theocracy for military building periods, Organized religion for buildings, Pacifism if you want to make a push to get a GP or 2, etc etc) then you can adapt your game plan with far more flexibility than the non-spiritual civs. Some of the numerous switches I made in this game would have involved 3 or even 4 turns of anarchy, which is an enormous waste of resources.
I don't know what anyone else thinks, but I would now rank this trait as at least my 2nd favourite, even challenging Financial for 1st place (Fin. is great, but it's slow to get going, and I find you get tied to a single strategy (cottages, Kremlin, Universal Sufferage for example) - it's a good strategy but anything gets boring after too many games - plus in multiplayer I suspect Spiritual might play stronger than Financial since Fin. is so vulnerable to pillaging and only gets really strong in the late game.