In Civ CTP, when you bombarb with big things like catapults, you damage units' life, and you can reduce the cities' population too, it was cool.
But in Civ4, disappointment, it reduces only the defense rate of cities
I find it underpowered, it could make the same thing as in CTP, damaging units' life (but only a bit, with a quantity of HP damaged which grows with bombarder's power) and reducing cities' population too. (but rarely, with a chance % (that grows with the power of the unit)
It will give a real interest, and fun, to this near useless ability.
Destroying buildings is maybe overpowered.
But this is realistic.
If it is a good thing, the chance would be very low, (like for population reduction which would be lower than building destroying chance), and the first buildings destroyed would be the cheapests first, and the expensive ones after.
But in Civ4, disappointment, it reduces only the defense rate of cities

I find it underpowered, it could make the same thing as in CTP, damaging units' life (but only a bit, with a quantity of HP damaged which grows with bombarder's power) and reducing cities' population too. (but rarely, with a chance % (that grows with the power of the unit)
It will give a real interest, and fun, to this near useless ability.
Maybe they should bring back the Civ 3 approach, where artillery bombarding the city would have a chance of destroying a building rather than damaging the defences during bombardment.
Destroying buildings is maybe overpowered.
But this is realistic.
If it is a good thing, the chance would be very low, (like for population reduction which would be lower than building destroying chance), and the first buildings destroyed would be the cheapests first, and the expensive ones after.