Next Level Mod II near of completation - FINAL BUGS, HELP!

Joined
Feb 7, 2004
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Location
Campinas, Brazil
Hi! :)
I've found these errors and I don't know how to fix. It is Carnival break in Brazil, so, I finally have time to finish the Next Level Mod II :D


this message appears three times when the mod starts and I already checked any unit class of any new UU

the error is one "unitinfo" file
problema44vw.jpg


the icons appear obfuscate and any icons appear smaller then they suppose to be. I checked the sizes and they r right on artwork folders.

the UU and leaderhead icons r smaller
problema14hk.jpg


the UU icon is strange
problema26mj.jpg


the right icons r strange
problema37pl.jpg



and off course, the white flag problem... no screen shot, cos the flags appear here and desappear on other Civ4 players.


here is the XML files, not completed, but almost ready: http://www.civfanatics.net/uploads11/NLMxml.zip


anyone knows how to solve these problems??? :D
 
the white flag problem has to do with the alpha masks. if you get yourself a FREE version of DXTBmp, you can edit this really good and easy. the idea is that you create a black/white alpha mask and the game fills the black area up with the civs secundary (or primary, not sure)colour. the white area in the alpha mask will be filled with your original image. you also MUST have the whiteflag tag on 1, not 0
 
That is only for decal flags, if you have a flag with more than 2 colors, and/or you don't want the primary and secondary colors to have any influence on the image, then you take the flag image (128x128) and use DXTBmp to import the Alpha Channel. Included in this post is the Alpha Channel you will need. Right-click and Save As to save this onto your computer.

I imported this from a flag that LAnkou created for me.
 

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For the small icons you have to merge all layers of all the buttons.
For Unit Infos info class incorrect you have to make sure items that should be marked "NONE" Are not marked by </blah>
 
The error message was fixed and I want to fix the white flag problem before release the mod new version, there is just this left :)
I tried the DXTBmp software, loaded my flag, imported the black mask, refreshed it, saved as DDS DTX3 type file and what happened: the flag is white to me now :lol: BTW, I erased the file NextLevelMod\Assets\XML\Interface\CIV4PlayerColorInfos.xml .
so, anyone knows how to solve this? I want upload this mod today :D

two examples what I did, flags of Abyssinia and Argentina
 

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CivArmy, as a tribute to your hard work, among the first things I'll start working on in my Civ4 Flags as Leaderheads project (following the release of the SDK) will be the flags of Brazil and Sao Paulo :thumbsup:
 
spincrus said:
CivArmy, as a tribute to your hard work, among the first things I'll start working on in my Civ4 Flags as Leaderheads project (following the release of the SDK) will be the flags of Brazil and Sao Paulo :thumbsup:

thanks man! :D
 
XML seems to be correct. try to upload the mod, if the users will still have this problem with the withe flags you can easily try to make a bugfix. but i dont know why it isn't working on your computer. i realy dont know.

btw: the structure of your xml files is not realy friendly to other users.
next time try to set new units at the end of the list, also new civilizations and leaders, and you could make an seperate .xml textfile for every civilization with their leader and unique unit their civilopedie and their dimplomatic text. that would be better structurated for some one who want implantate something or change someting for his own use in homework.

btw: i realy like your leaderheads. ok some of them are looking strange but ich think they fit in the game also between the animated of the orginal programm.

i waited so long for the release of nlmII that i downloaded two days befor some of the new civilizations to implantade them by myself :) now i will wait till you had done it. if it won't take too long.

the new unit of brazil will it have its owen 3d model? do you have the knowledge to implantade and disigne new 3d models? with their animations and shadows and all that stuff?

so, thats all
nice work go on...
 
BenGee171 said:
the new unit of brazil will it have its owen 3d model? do you have the knowledge to implantade and disigne new 3d models? with their animations and shadows and all that stuff?

I've learnt how 3ds Studio Max works and I've tried to export these models that I did on the game using ever done shadows and animations.
BTW, the other questions about the white flag problem I answered on the other NLM thread (inside the "new civilizations" forum) :) I'm exciting to fix it and finally release the mod :D
 
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