FascistRepublic
Warlord
My first post ever
w00t! I always thought some of the things in Civ III didnt seem quite right in history. So, I devized a list of changes to make it a bit more relistic. If you like these, go into the editor and hit change rules. Please tell me what you think and make sugestions!
Units
Change Javilin throwers to 3/1/1
Worker Actions
Make cleaning up polution avalible with Sanitation or Ecology, your call.
Make mines avalible with Bronze working
Wonders
Change the Great Library to obsolete with the Printing Press.
Change the effect of longevity to somthing more uselful: Hospital in all cities on the same continent.
The Mausoleum of Mausollos should go with Comunisim, since important people all die when you become comuinist.
City Improvements
Make Barracks avalible with warrior code
Add one Happy face from Hospitals
Small wonders (these all are avalible at x times so I'll just list em
)
Wall street>Economics
Pentogon>Espionage
Iron Works>Corpiration
Tech
Make Prining Press Manditory!
New Tech Advance:
Colonialism (after nationalism)
Improvement:Government house. Effects: No more than half shields and gold can be wasted through corruption.
Civs
Change the English to Expansionistic/Seafaring.
Change China to Militeristic/Scientific
Govenrment
Theocracy Government
Required tech:Theocracy (it branches from theology)
Worker rate:100%, but 125% if your civ has the Religious trait.
Coruption:Same as Monarchy
Unit Support:Same as Despotisim
Other effects:Makes one contecnt citezen happay and another one unhappy.
Second UU's for Civs:
Minuteman, for America, 2/4/2 musketman, same cost, no ablitys.
U-Boat, for Germany, 9/4/3 submarine, same cost, avalible with combustion instead of mass production.
Redcoat, for England, 5/5/1 Rilfelman, 10 less sheilds, no abilitys.
Tomahawker, for Iriqoius, 2/3/1 Pikeman, 10 more sheilds, no iron required.
Celtic Knight, for Celts, 4/4/1 Midevil infatry, 20 more sheilds, no ablitys.
Longboat, For Vikings, 2/1/3 galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Midevil Infantry, same cost, no abilitys.
Catapract, for Byzantium, 5/3/2 Kingt, same cost, no abilitys.
Trutle ship, for Korea, 2/3/5 3/1/2 frigate, same cost, no abilitys.
Janissary, for Ottomans, 5/3/1 Midevil Infantry, smae cost, no abilitys.
Cathageinian Elephant, for Carthage, 3/2/2 horseman, 20 extra shields, no horses required.
Trireme, for Greece, 2/2/3 galley, 10 more shields, no abilities.
PLumed Archer, for Maya, 3/1/2, replaces chariot and Horseman, 15 extra shields, no horeses required.
Hope you like it!

Units
Change Javilin throwers to 3/1/1
Worker Actions
Make cleaning up polution avalible with Sanitation or Ecology, your call.
Make mines avalible with Bronze working
Wonders
Change the Great Library to obsolete with the Printing Press.
Change the effect of longevity to somthing more uselful: Hospital in all cities on the same continent.
The Mausoleum of Mausollos should go with Comunisim, since important people all die when you become comuinist.
City Improvements
Make Barracks avalible with warrior code
Add one Happy face from Hospitals
Small wonders (these all are avalible at x times so I'll just list em

Wall street>Economics
Pentogon>Espionage
Iron Works>Corpiration
Tech
Make Prining Press Manditory!
New Tech Advance:
Colonialism (after nationalism)
Improvement:Government house. Effects: No more than half shields and gold can be wasted through corruption.
Civs
Change the English to Expansionistic/Seafaring.
Change China to Militeristic/Scientific
Govenrment
Theocracy Government
Required tech:Theocracy (it branches from theology)
Worker rate:100%, but 125% if your civ has the Religious trait.
Coruption:Same as Monarchy
Unit Support:Same as Despotisim
Other effects:Makes one contecnt citezen happay and another one unhappy.
Second UU's for Civs:
Minuteman, for America, 2/4/2 musketman, same cost, no ablitys.
U-Boat, for Germany, 9/4/3 submarine, same cost, avalible with combustion instead of mass production.
Redcoat, for England, 5/5/1 Rilfelman, 10 less sheilds, no abilitys.
Tomahawker, for Iriqoius, 2/3/1 Pikeman, 10 more sheilds, no iron required.
Celtic Knight, for Celts, 4/4/1 Midevil infatry, 20 more sheilds, no ablitys.
Longboat, For Vikings, 2/1/3 galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Midevil Infantry, same cost, no abilitys.
Catapract, for Byzantium, 5/3/2 Kingt, same cost, no abilitys.
Trutle ship, for Korea, 2/3/5 3/1/2 frigate, same cost, no abilitys.
Janissary, for Ottomans, 5/3/1 Midevil Infantry, smae cost, no abilitys.
Cathageinian Elephant, for Carthage, 3/2/2 horseman, 20 extra shields, no horses required.
Trireme, for Greece, 2/2/3 galley, 10 more shields, no abilities.
PLumed Archer, for Maya, 3/1/2, replaces chariot and Horseman, 15 extra shields, no horeses required.
Hope you like it!