Mott1
King
- Joined
- Feb 27, 2006
- Messages
- 742
Hello,
Before I begin I would like to apologise if the discussion on religion has already been covered, but I did search for a post concerning religion or something similar but could not find it.
At any rate I am long time Civ fan (since Civ2 gold edition
) and when Civ4 was in production I was pretty confidant it would meet my expectations, also I was thrilled when I discovered religion was going to be implemented. Needless to say Civ4 not only met but exceeded my expectations in every aspect except one, and that is religion.
Don't get me wrong, religion functions well in the game but lacks individuality. All religions feel the same and there is nothing that defines them other than thier individual music insturmental which denotes that you are the first to discover that particular religion. Admittedly the little musical denotation does give religion a momentary flavor, but a momentary flavor and nothing more.
I merely suggest that religion should play a larger role especially in the early game to define the uniqueness of the individual religions, and as time goes by religion gradually plays a less significant role because of the modern and optimal governmental options you recieve as you gain technology. This would not only define the in-game religions but reflect true history as well.
I believe there are two ways to define and add flavor to the seven in-game religions without complicating the main premise of the game.
1) Implement bonuses and penalties to all respective in-game religions, which should be historically accurate of course.
2) Implement unique units for each in-game religion.
As I stated earlier to remain true to history, religion should play an insignificant role in more modern times. So to reflect this, the unique religion units are only available with the theocratic and/or organized religion governmental options, or when you opt for a no-state religion. Also the religion penalties and bonuses are removed when you opt for the freedom of religion governmental option. Which you will recieve in the latter game. This again reflects history authentically.
This is not to say that a modern era in-game civ cannot still retain a religion unique unit or their respective bonus/penalty. Because people may still opt for the older religion governmental options. The only thing this would change is the religious unique unit, which you can upgrade to a modern era unit. This would still remain true to history because their still are modern day civs/countries that still adhere to ancient governments.
Take for example the religion of Islam. Islams in-game unique unit would be the mujahdeen/jihadist. If the in-game Islamic civ still opts for the theocratic religion governmental option in modern era, then he still retains the unique unit. Of course the ancient horse riding mujahdeen/jihadist warrior would not be practical in modern times given his stats, but the unit could be upgraded to a terrorist/jihadist
which would reflect history accurately.
The same format could be applied to the other religions.
Before I begin I would like to apologise if the discussion on religion has already been covered, but I did search for a post concerning religion or something similar but could not find it.
At any rate I am long time Civ fan (since Civ2 gold edition

Don't get me wrong, religion functions well in the game but lacks individuality. All religions feel the same and there is nothing that defines them other than thier individual music insturmental which denotes that you are the first to discover that particular religion. Admittedly the little musical denotation does give religion a momentary flavor, but a momentary flavor and nothing more.
I merely suggest that religion should play a larger role especially in the early game to define the uniqueness of the individual religions, and as time goes by religion gradually plays a less significant role because of the modern and optimal governmental options you recieve as you gain technology. This would not only define the in-game religions but reflect true history as well.
I believe there are two ways to define and add flavor to the seven in-game religions without complicating the main premise of the game.
1) Implement bonuses and penalties to all respective in-game religions, which should be historically accurate of course.
2) Implement unique units for each in-game religion.
As I stated earlier to remain true to history, religion should play an insignificant role in more modern times. So to reflect this, the unique religion units are only available with the theocratic and/or organized religion governmental options, or when you opt for a no-state religion. Also the religion penalties and bonuses are removed when you opt for the freedom of religion governmental option. Which you will recieve in the latter game. This again reflects history authentically.
This is not to say that a modern era in-game civ cannot still retain a religion unique unit or their respective bonus/penalty. Because people may still opt for the older religion governmental options. The only thing this would change is the religious unique unit, which you can upgrade to a modern era unit. This would still remain true to history because their still are modern day civs/countries that still adhere to ancient governments.
Take for example the religion of Islam. Islams in-game unique unit would be the mujahdeen/jihadist. If the in-game Islamic civ still opts for the theocratic religion governmental option in modern era, then he still retains the unique unit. Of course the ancient horse riding mujahdeen/jihadist warrior would not be practical in modern times given his stats, but the unit could be upgraded to a terrorist/jihadist

The same format could be applied to the other religions.