As a complete noob on Moo2, Galactic civilizations or any otherwise related game, Thunderfall kindly offered me the chance to get hold of review copy. Nice - especially since its not due for release in Europe for a few weeks yet.
Part One
The CD-box reads:
The year is 2225. The reckless Humans have joined the other galactic powers in a race for control and domination of the galaxy. The evil Drengin Empire has plans to wipe out Humanity and their allies, but as they will all discover, there is something far worse in the universe than each other...
Lead your favorite race in a struggle to dominate the galaxy in Galactic Civilizations II, a 4X strategy game where you use whatever means nexeccary - technological advancement, economic might, cultural expansion and military prowess - to survive the epic interstellar war.
Sounds promissing. It seems I am a human and at war with the Drengins and apparently our friendly deathmatch is about to be disturbed by some (2?) others. Sounds good.
I start by reading the manual. No really - I'll start by reading the manual.
The Manual v 1.0
It seems I can choose to be any of 10 civilizations. Ah, ok more choice than the presumed 4. I learn that getting the best planets will be important. The manual continues with explaining the difference between GalCiv and GalCiv2. Since I don't know GalCiv I skip that. It then states the system requirements. Oddly, this is not on the CD-box. Perhaps it will be on the retailversion, I don't know - I just would have expected it to be on the CD-box. Anyway, my system meets the minimum requirements so I should be able to play it later on.
The manual continues with "installing the game" - "getting updates" and the other usual things. Good to know where you can find it, but I'll skip it till either I'm installing the game or never.
Chapter 2: the basics.
Galaxy size: seems to be comparable to Civ 3's map size. I get the impression the number of planets isn't related to this.
Scenario: seems to be comparable to Civ 3's victory conditions.
Galaxy settings: sort of Civ 3's land-type, sea %-age settings.
The civilizations: The manual explains that I can see the civs + their unique appearances and characteristics next. We'll see that when I start the game later on. Apparently you can customise that. Fine, but not for me yet. I'm a noob. OTOH it seems to be a game-specific element. You need to assign credits (of a total of 200) to what special abilities your race has. Could be important. Comparable to the traits (and starting techs) of civ 3 ?
Luckily the manual now explains what they are. Some are straightforward, like "economics" or "Hit points", but some are new to me - "Luck" and "Loyalty". Sounds fun.
Political flavor also gives special abilites and advantages. Seems comparable to preferred governments, but also on civ-traits (civ 3 like)
Choosing opponents: Intelligence setting is apparantly the difficulty level. "Fool" is the lowest, even lower than "beginner". Nevertheless, my first game will be on "Fool" or "beginner".
There is also a real "difficulty level" and they override the specific intelligence settings. Than why put it in this way ?? Difficulty setting before Race-Intelligence setting seems more logical to me ....
The manual continues with a description of the screens, mouse settings and keyboard-options. I will skip this till I play a game. 1 thing to note: the pictures in the manual (which I assume to be a copy and not the real thing) is of a low quality and it is shrunk to such a size that I can't make out the numbers indicating what is depicted. Shame.
More to follow
Part One
The CD-box reads:
The year is 2225. The reckless Humans have joined the other galactic powers in a race for control and domination of the galaxy. The evil Drengin Empire has plans to wipe out Humanity and their allies, but as they will all discover, there is something far worse in the universe than each other...
Lead your favorite race in a struggle to dominate the galaxy in Galactic Civilizations II, a 4X strategy game where you use whatever means nexeccary - technological advancement, economic might, cultural expansion and military prowess - to survive the epic interstellar war.
Sounds promissing. It seems I am a human and at war with the Drengins and apparently our friendly deathmatch is about to be disturbed by some (2?) others. Sounds good.
I start by reading the manual. No really - I'll start by reading the manual.
The Manual v 1.0
It seems I can choose to be any of 10 civilizations. Ah, ok more choice than the presumed 4. I learn that getting the best planets will be important. The manual continues with explaining the difference between GalCiv and GalCiv2. Since I don't know GalCiv I skip that. It then states the system requirements. Oddly, this is not on the CD-box. Perhaps it will be on the retailversion, I don't know - I just would have expected it to be on the CD-box. Anyway, my system meets the minimum requirements so I should be able to play it later on.
The manual continues with "installing the game" - "getting updates" and the other usual things. Good to know where you can find it, but I'll skip it till either I'm installing the game or never.
Chapter 2: the basics.
Galaxy size: seems to be comparable to Civ 3's map size. I get the impression the number of planets isn't related to this.
Scenario: seems to be comparable to Civ 3's victory conditions.
Galaxy settings: sort of Civ 3's land-type, sea %-age settings.
The civilizations: The manual explains that I can see the civs + their unique appearances and characteristics next. We'll see that when I start the game later on. Apparently you can customise that. Fine, but not for me yet. I'm a noob. OTOH it seems to be a game-specific element. You need to assign credits (of a total of 200) to what special abilities your race has. Could be important. Comparable to the traits (and starting techs) of civ 3 ?
Luckily the manual now explains what they are. Some are straightforward, like "economics" or "Hit points", but some are new to me - "Luck" and "Loyalty". Sounds fun.
Political flavor also gives special abilites and advantages. Seems comparable to preferred governments, but also on civ-traits (civ 3 like)
Choosing opponents: Intelligence setting is apparantly the difficulty level. "Fool" is the lowest, even lower than "beginner". Nevertheless, my first game will be on "Fool" or "beginner".
There is also a real "difficulty level" and they override the specific intelligence settings. Than why put it in this way ?? Difficulty setting before Race-Intelligence setting seems more logical to me ....
The manual continues with a description of the screens, mouse settings and keyboard-options. I will skip this till I play a game. 1 thing to note: the pictures in the manual (which I assume to be a copy and not the real thing) is of a low quality and it is shrunk to such a size that I can't make out the numbers indicating what is depicted. Shame.
More to follow