I don't know about you guys but I've been having real trouble scoring highly and tend to get bored at the end game.... what, space again!
I am a self-confessed buildaholic and have played civ4 almost exactly the same as its previous incarnations. This means going for culture/space victories and getting random DOW's from the AI at the cruicial moment. I can win fairly easily on Noble given a financial leader so tend to pick one of those each time and go for same old same old strategies.
I have tried to break the addiction to turtling by forcing myself to play with random settings but usually give up when things aren't going well. I have found one way to make wars more appealing instead of jumping out of my chair every time I hear the horns blow (gets me every time!)
Here's one buildaholic's tips for breaking out of the rut....
1. Pick an agressive civ (second trait not as essential)
2. If you feel it necessary, regenerate the map until it looks like a sweet start.
3. If you start with mining then go for Bronze working as soon as practical
4. Repeat the mantra "Attack the neighbours, attack the neighbours" to remind yourself that your early focus is on pointy stick expansion.
5. Build at least 3 units for every improvement you want to build.
6. Agressive civs get a free combat 1 promo to all melee units, build a cheap barracks and get a level 3 unit right off the bat!
7. No seriously, build military until it numbers way more than you're used to!
(In a typical builder game I'll have 2-3 units for every city, you need to at least double that!)
8. When you have enough units to take an enemy city in 1 turn (I've found a 2:1 ratio of axemen/swords to archers works well), move your units to the edge of their borders then declare war.
9. Keep building units! You will incur losses so deal with it!
10. Resist the lovely shiny libraries for now.
11. If you simply must found a religion then go for Confucianism cos the courthouses are way more useful to you than the religion itself.
12. When attacking go for the best defensive spots (obvious, but don't attack across a river!)
13. If it goes pear shaped then pay for peace and rebuild your military then bulid the improvements!
14. Don't leave it too late to declare, at some point you need to actually take a risk!
Point 14 is the one I had the most difficulty with, I never knew how many units was optimal so would chicken out of war. You won't get a feel for a powerful military until you've been the agressor a few times.
I just won a game as the Greeks where I took out my 2 nearest neighbours fairly early. Easiest game I've ever played, highest scoring and earliest victory! My very own pb. (of course I'm not going to share the actual values cos they're very much on the pathetic side )
So in summary, builders need to build a military then actually use it!
I am a self-confessed buildaholic and have played civ4 almost exactly the same as its previous incarnations. This means going for culture/space victories and getting random DOW's from the AI at the cruicial moment. I can win fairly easily on Noble given a financial leader so tend to pick one of those each time and go for same old same old strategies.
I have tried to break the addiction to turtling by forcing myself to play with random settings but usually give up when things aren't going well. I have found one way to make wars more appealing instead of jumping out of my chair every time I hear the horns blow (gets me every time!)
Here's one buildaholic's tips for breaking out of the rut....
1. Pick an agressive civ (second trait not as essential)
2. If you feel it necessary, regenerate the map until it looks like a sweet start.
3. If you start with mining then go for Bronze working as soon as practical
4. Repeat the mantra "Attack the neighbours, attack the neighbours" to remind yourself that your early focus is on pointy stick expansion.
5. Build at least 3 units for every improvement you want to build.
6. Agressive civs get a free combat 1 promo to all melee units, build a cheap barracks and get a level 3 unit right off the bat!
7. No seriously, build military until it numbers way more than you're used to!
(In a typical builder game I'll have 2-3 units for every city, you need to at least double that!)
8. When you have enough units to take an enemy city in 1 turn (I've found a 2:1 ratio of axemen/swords to archers works well), move your units to the edge of their borders then declare war.
9. Keep building units! You will incur losses so deal with it!
10. Resist the lovely shiny libraries for now.
11. If you simply must found a religion then go for Confucianism cos the courthouses are way more useful to you than the religion itself.
12. When attacking go for the best defensive spots (obvious, but don't attack across a river!)
13. If it goes pear shaped then pay for peace and rebuild your military then bulid the improvements!
14. Don't leave it too late to declare, at some point you need to actually take a risk!
Point 14 is the one I had the most difficulty with, I never knew how many units was optimal so would chicken out of war. You won't get a feel for a powerful military until you've been the agressor a few times.
I just won a game as the Greeks where I took out my 2 nearest neighbours fairly early. Easiest game I've ever played, highest scoring and earliest victory! My very own pb. (of course I'm not going to share the actual values cos they're very much on the pathetic side )
So in summary, builders need to build a military then actually use it!