GalCiv vs. Civ comparison

Draginol

GalCiv2 Designer
Joined
Feb 12, 2006
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100
Some of this is tongue and cheek and based on a conversation Soren and I had on another forum:

1) Civilization is historical. GalCiv is future Sci Fi.

2) Civilization's playing field is a world where you build your cities anywhere you want. GalCiv takes place in space where you colonize particular planets.

3) Civilization's main staging areas are cities. Cities can have any number of improvements built in them by selecting from a list. GalCiv's main staging areas are colonies which have a specific set of tiles to build on.

4) Civilization's tech tree is linear and is designed such that players will typically go through the entire tree in a given game. GalCiv's tree is very vertical and is designed to force players to choose parts of the tree to research and parts not to.

5) Units in Civ are derived from techs. A given tech will give you a given unit. Units in GalCiv II are designed by the player. Components to build a unit come from the tech. Users control both what units look like and what they do in GalCiv II.

6) Civ IV has a "what do you want for this?" option in Diplomacy. GalCiv has a color-coded offer area that changes once you have a deal they will take.

7) Civ IV's diplomacy screen is more streamlined. You trade a tech for a tech (or money). A resource for a resource (or money). In GalCiv II, you can trade anything for anything.

8) Units in Civ IV go up in rank in which the user can control how promotions affect the unit. In GalCiv, units go up in level in which new levels increase the number of HP in a unit automatically.

9) Civ IV allows units to move together as a single stack but they do not fight together (Civ III had armies). GalCiv II has fleets whose sizes are controlled by the player's logistics ability.

10) Civ IV has a Civpedia which contains all the game's info in a single, easy to look up place. GalCiv's information is distributed as the player gets a given tech or wonder. (editorial: Most gamers would probably prefer to have both but if given the choice, hard core gamers would likely prefer the Civpedia and casual gamers would probably prefer the "just in time" mechanism in GalCiv -- I prefer Civ IV's method).

11) Civ IV has a UI that makes it very easy to manage your empire from the map. GalCiv II has a Civ Manager that includes governors to automate and reduce micro management.

12) Civ IV units when moved to a distant place will tell you how many moves it will take for it to get there visually along with the course they will take. GalCiv II has rally points that allow units and cities to send things to a given target. Governors can switch destinations enmasse.

13) Civ IV allows you to zoom out and see the entire world as a beautiful, visually appealing thing. GalCiv II allows you to zoom out and turns the map into a board game UI (units become icons) from which you can run your empire on a large scale.

14) Civ IV allows players to improve the surrounding land in a variety of interesting ways. GalCiv II has starbases that can improve the player's economic, military, or cultural activity for a set radius around the starbase.

15) Civ IV has borders that grow out from cities based on the citie's combined cultural inventory. GalCiv II has spheres of influence that are generated by planets but can be extended and magnified by star bases.

16) Civ IV borders are treated as legal territory of the player. GalCiv II's sphere of influence bring in tourism revenue but are not considered territory of the player.

17) Civ IV's combat includes ground units, flying units, and naval units which have different behaviors along with artillery units which allow for combined arms attacks. GalCiv II's combat includes 3 types of weapons and 3 types of defense which enable players to build units that are adapted to fight a particular enemy.

18) Civ IV's graphics take place on land and allow players to zoom in on cities to see more detail. The units themselves are relatively low detail. GalCiv II's graphics take place in space which has no graphical detail at all but ships are extremely detailed and have no upper limit on polygon count.

19) Civ IV has the best multiplayer system ever seen in a TBS game (in my opinion). GalCiv II has no head to head multiplayer but includes a Metaverse (see the Qt3 Shoot club Empire thread) for indirect competition. The that would have gone into multiplayer was instead spent creating a more single player enhancements (more dialog, more news, sophisticated event engine, etc.).

20) Civ IV includes a fantastic in-game map editor. GalCiv II includes a campaign.

21) Civ IV is extremely moddable. GalCiv II is extremely moddable.

22) Civ IV has very good AI (best of the Civ series IMO). GalCiv II has very good AI (in my opinion of course).

23) Civ IV gets regular updates that address both bugs and add new usability features. GalCiv II will be getting regular updates that address both bugs and add new usability features.

24) Civ IV has Leonard Nimoy doing voice overs. GalCiv II does not have Leonard Nimoy doing voice overs.

25) Civ IV has an interactive tutorial. GalCiv II includes a series of video tutorials.

26) Civ IV was designed by a guy with an unusual name (Soren). GalCiv II was designed by a game with a really boring name (Brad).

27) Civ IV has a civics system that has various pros and cons to how your civilization is run. GalCiv II has an ethics system that has various pros and cons on how your Civ is run.

28) Civ4 has 100% more references to Al Gore

29) In Civ IV, if you start near a wheat resource, you go "Yes!!!". In GalCiv II, if you start near a class 15 planet you go "Yes!!!"

30) GalCiv II has more Monty Python references.
 
So it really comes down to history with Leonard Nimoy and Al Gore vs. the future with aliens and Monty Python? ;)

Sounds like fun!
 
Even if tongue in cheek that's a nice starting point for beginners to see the main differences, especially 2-5. People need to realize right away that you don't need to get every tech. Nice stuff by the guy with the boring name...:p
 
It's interesting that on #10 you prefer Civs way of doing things yet implemented it the other way. Any chance of a Galactic Guide Book?
 
Thanks for this comparison, Brad (and welcome to our humble forums)!

I've been debating buying the game for about 12 hours now, since I saw the GameSpot review and started browing the GC2 site. After seeing this awesome comparison, my only question now is: do I go out in the rain to buy it or do I direct download it? Hmm...choices, choices.

I look forward to conquering the galaxy! :borg:
 
Yea, before release Soren and I talked about a "GalacticPedia" type thing.

A lot of it just came down to time. We felt it very important in a single player game to really bring all the data as well as the flavor text to the player as they got it.

But down the line, Yea, definitely I want to make an Encyclopedia Galactica.
 
Some things in the list that I'd liked to've seen in both versions, but it's a nice read anyway. Well, I think both Firaxis as Stardock have proven the 4X strategy genre is far from dead.

About the moddability of the games, we can only judge that after a year or so. Though if Firaxis could lend Nimoy for a GalCiv 2 Star Trek mod, that'd be nice
 
About the "galactopedia"-stuff:
How about disguising it as some kind of guidebook for interstellar hitchhikers?

No, wait... :hmm: Sounds familiar, somehow...
 
Yes the tech quotes are hilarious.
 
in civ iv can't you trade anything for anything? i didn't think it HAD to be money for tech or tech for tech..can't you do a resource for a tech? maybe the AI wouldn't agree to it or something but a human might if they needed iron really bad.
 
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