Would it be possible for some genius' here to create a mod that would limit the amount of units in one tile, excluding Cities (and perhaps forts)?
Perhaps do a check on "def onUnitMove" and disallow movement if the square has more than X units, unless its a city or a fort.
Furthermore, this should include all neutral units too - not just friendly. ..... or whatever is easier to make
Since i'm clueless about python i was wondering if someone here could help out
Primary purpose of such a mod would be to prevent stack of dooms. Secondary purpose would be to encourage more tactical game play.
One might ask what number should X be set too? Well, personally i think it should be around 10-15, while another good choice is 20 since thats the maximum number of units that can be displayed on the mouse-over list. But i suppose that would easily modified in the python file, should someone decide to create such a mod.
kthxbai...
Perhaps do a check on "def onUnitMove" and disallow movement if the square has more than X units, unless its a city or a fort.
Furthermore, this should include all neutral units too - not just friendly. ..... or whatever is easier to make

Since i'm clueless about python i was wondering if someone here could help out

Primary purpose of such a mod would be to prevent stack of dooms. Secondary purpose would be to encourage more tactical game play.
One might ask what number should X be set too? Well, personally i think it should be around 10-15, while another good choice is 20 since thats the maximum number of units that can be displayed on the mouse-over list. But i suppose that would easily modified in the python file, should someone decide to create such a mod.
kthxbai...
