Robo Magic Man said:I tried it out but it didn't work. At least to work in my mod, a zeppelin_fx.nif file is needed as well.
<Type>ART_DEF_UNIT_unitname</Type>
<NIF>Art/Units/.../the nif in the zip</NIF>
<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
<SHADERNIF>Art/Units/.../the nif in the zip</SHADERNIF>
sharick said:It works for me. Do you have both files in mod folder?
Nice to see more ppl are doing new 3D units. I like your model, just one suggestion. Enable 2-Sided for your material so the tail fins won't be transparent on the other side.
Robo Magic Man said:Ok, I did what you said and had the same problem. Here's what it looked like:
Robo Magic Man said:Yes the dds and nif are in the same folder. I think the problem must be in the XML, since the xml file I'm using is from the Lost Units Mod (the zeppelin model in that was an oversized bomb from the Bomber unit).
Would you mind posting the xml coding you're using so I can incorporate that?
Azatoth said:Really nice unit
Is there a way to modify the shadow ? Just a detail but right now I have this Zeppelin flying with a bomber shadow on the ground
By the way I draw a button (based on an old photograph of the famous Graf Zeppelin), if anybody's interested :
http://www.civfanatics.net/uploads11/zep.zip
Houman said:Unfortunatelly this Unit causes this rare animation problem that leads to a crash to desktop. (like the old Wild Skirmisher) Was the texture probably saved in DX5 instead of DX3?
http://sourceforge.net/tracker/index.php?func=detail&aid=1510811&group_id=163217&atid=842522
I suppose there is no other Zeppelins I could take?
Thanks
Houman
Houman said:Hi Roland,
After further investigation, we have even a savegame to prove it, if a Zeppelin is in a city and you attack the city with any unit, it comes to a CTD. you can attack with zep., you cat recon, rebase..but you CAN NOT attack enemy city, where zeppelin is stationed - it look like animation has missing combat part