ThERat
Deity
A new game, continuation from Rat12
the settings
we turn out to be Mali together with Washington and Hatty
our starting techs are wheel, agri and archery
our friends start with 2 archers, settler and worker
settled on the spot and started another strong skirmisher
popped hut for 39gold
went for mining, then AH, BW, hunting, pottery
we are at war with Cyrus, Toku and Asoka
since Japanese are pretty close, use GOS here, they build first 3 archers then came to attack
they lost 2 archers but then surprisingly defeated our skirmisher
went for skirmisher then worker, then skirmisher (ust to be safe, but we can build the rax first)
connected the cows, we can then chop forest for 2nd city
both are pretty smart at developing the land
Washington is growing like weed due to the flood plains
as for the builds, both went for an additional archer,
but then Hatty went for settler, archer, archer while not moving the settler
Washington for rax then settler
rather weird order
they did the nonsense of 90% research again, this is major
we just started a chop that will give hammers next turn, we can change to settler for the hammers
skirmisher is done in 2, rax in 17
mysticism in 1, we have horses nearby but no copper
our capital
Washington
Thebes
the whole place
after 40 turns
save
Roster
TheRat
Greebley - up with 20 turns for the first rotation
Immaculate
Talamane
Landmonitor
the settings
we turn out to be Mali together with Washington and Hatty
our starting techs are wheel, agri and archery
our friends start with 2 archers, settler and worker
settled on the spot and started another strong skirmisher
popped hut for 39gold
went for mining, then AH, BW, hunting, pottery
we are at war with Cyrus, Toku and Asoka
since Japanese are pretty close, use GOS here, they build first 3 archers then came to attack
they lost 2 archers but then surprisingly defeated our skirmisher
went for skirmisher then worker, then skirmisher (ust to be safe, but we can build the rax first)
connected the cows, we can then chop forest for 2nd city
both are pretty smart at developing the land
Washington is growing like weed due to the flood plains
as for the builds, both went for an additional archer,
but then Hatty went for settler, archer, archer while not moving the settler
Washington for rax then settler
rather weird order
they did the nonsense of 90% research again, this is major
we just started a chop that will give hammers next turn, we can change to settler for the hammers
skirmisher is done in 2, rax in 17
mysticism in 1, we have horses nearby but no copper
our capital
Washington
Thebes
the whole place
after 40 turns
save
Roster
TheRat
Greebley - up with 20 turns for the first rotation
Immaculate
Talamane
Landmonitor