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#1 |
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Administrator
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Getting your units in Civilization IV: A guide for anyone with Max and determination
This documentation is about unit model creation in Civilization IV and is written by Firaxis.
The guide is 22 pages long and is available in PDF and MS Word format: PDF Format: http://www.civfanatics.com/content/c...lization_4.pdf Word Format: http://www.civfanatics.com/content/c...nitsinCiv4.zip In addition to this doc, some example model files (Tank, Rifleman, Praetorian, Cho-Ko-Nu) are also released and can be downloaded from this forum thread. The Civ4 plugin for 3dsmax released a while ago can also be downloaded from the same thread.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch Last edited by Thunderfall; Jun 11, 2008 at 08:45 PM. |
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#2 |
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Chieftain
Join Date: Jun 2007
Posts: 48
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I can't find a better place on the forums to ask this, I'm not certain how to place the Civ plugins for3ds max 7? Where do they go? Am I right in thinking you unzip the files and place them all 'as is' into your 3ds max directory ?
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#3 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,167
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There should be a plugin(s) {I don't remember} folder there, and then you should enable them in 3ds max plugin options. At least it was so about 2 years ago (you know, 3dsMax is an old brend
).
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#4 |
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Deity
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Does anybody know if it is possible to create models using Truespace instead of 3DsMax?
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#5 |
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Prince
Join Date: Mar 2005
Location: Ontario
Posts: 373
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I was interested in creating buildings to start off will this tutorial concern buildings or is there a different tutorial?
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#6 |
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Warlord
Join Date: Sep 2007
Location: New Jersey
Posts: 167
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Bump, both files appear to be missing. Lost when the site was upgraded?
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#7 |
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Chieftain
Join Date: Jun 2008
Location: Freiberg
Posts: 17
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Are there any other programs to own Units? available for free, or at least not for over 3000$?
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#8 | |
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King
Join Date: Mar 2008
Location: Europe
Posts: 942
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Quote:
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and be never sure what it will be today ...
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#10 |
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Prince
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the word document , if you dont have word go here to download the viewer ;
Microsoft Office Compatibility Pack for Word, Excel, and PowerPoint 2007 File Formats http://www.microsoft.com/downloads/d...displaylang=en or here just for the Word Viewer 2003 http://www.microsoft.com/downloads/d...displaylang=en |
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#11 |
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Chieftain
Join Date: Jun 2007
Posts: 48
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Hi, thanks for this tutorial.
I have 3dsMax 7, and have placed the Nif files into the MAX folder. I get an option to export MAX models as NIF models....but I can't import an existing NIF file into MAX.. Can anyone help with this please... Also, exactly what's possible to do in MAX with CIV4 models- I mean.. editing models, animation editing, FX ? |
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#12 |
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Chieftain
Join Date: Jun 2008
Posts: 8
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Hey...I have a bigfoot model I made with Max 9 that I want to get into Civ IV. I already have him skinned, textured, and animated with the tutorial file from this thread. I can't get any of the export stuff to work with Max 9 though and I don't have enough disk space to install Max 7 right now. Would anyone be interested in finishing him up so I can get him into Civ IV. I wanted to just replace the barbarians with Bigfoots. I can send the Max file to whoever wants to do it and you are free to use and modify the model as you wish. Thanx from Huntinator.
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#13 |
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Prince
Join Date: Jun 2008
Location: Ankara, Turkey
Posts: 396
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Help!!
-------------------------------------------------------------------------------- I just downloaded a remodling of greek units file and put it in my MODS folder, but for some reason when I loaded the Mod and started playing (i was the greeks) the units didn't change?
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THE TURK RFC Viceroy Wins: Babylon, Egypt, India, Greece, Carthage, Arabia, Spain, Maya, Turkey, France, Portugal, England |
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#14 | |
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Venite, videte, audite
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Well, if that's what you did, you did it wrong. I suggest checking a tutorial first.
Quote:
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#15 |
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Chieftain
Join Date: Oct 2009
Posts: 12
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This is a repost from
http://forums.civfanatics.com/showthread.php?t=338867 this also has the above max and texture file in that thread if it needs a looking at. but : I have made my first unit, a hover tank, but am having trouble with the tutorials. The animation dummies. I am not sure of how to make them specifically. Everything i have done so far has been done from scratch. Texture and Model. I have uploaded it as an attachment along with the texture. In it you will find that the model is animated 422 frames in all. I used 3ds max 7 (i found a free trial if anyone wants it as it still works with the plugins message me) Like i said i need a little push here because the tutorials go a little fuzzy here. I goto maxscripts and then the active sequences section all i have are: EMPTY_SEQUENCE_AT_0f. Any help in animating this thing would be great. if it helps: My animation flow and corrisponding frames: 0-60 Heal 60-180 Idle 180-200 Run 200-215 RangedFortify 215-315 RangedIdle 315-336 RangedHurtA 336-357 RangedStrike 357-392 RangedDie 392-422 RangedDie_Fade [End Animation] Correction: I corrected a small animation problem on frame 215 where i did not set the key for the animation of the cannon and front turret to its beginning position. So basically how do i create animation dummies from scratch. all the MD files and such. Or am i making something overly complicated? I guess thats where i get lost.
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If you love carnage then just BITE ME! Last edited by LordVoltron; Oct 16, 2009 at 10:02 PM. Reason: spelling |
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