Newcomers are as usual always welcome. Just be advised that HOF Beta Rules do apply, in addition to these settings.
Victory Condition:
You may submit games for any Victory Condition. As multiple Gauntlet entries per player are allowed, you may submit different Victory Conditions. (Per HOF rules, a game must be submitted for the first Victory Condition achieved. Subsequent victory accomplishments will not be recognized.)
Determining the winner:
As we on the staff approach the construction of the Quatromaster's Challenge, we need a system of ranking game of differing natures (including different victory conditions) versus one another. In HOF-III's Quartermaster's Challenge, the sorting mechanism was HOF table rank first, score second, submission date/time third.
While that system is tested and proven in it's strengths, we'd like to at least consider alternatives rather than maintain the status quo blindly. As such, this Guantlet will have it's victor decided via the following formula:
At the conclusion of the Gauntlet, games will be sorted into the various Victory Conditions and the average turn number finish of each VC will be calculated. Then, the fastest turn finish from each VC will be taken and divided by the average turn finish for it's VC. The number one game farthest above it's class average will be declared the winner.
- Difficulty: Noble
- Mapsize: Small
- Starting Era: Ancient
- Speed: Quick
- Submitted on or before: March 24th.
- Civilization: You must play as Montezuma
- Setting: OCC must be checked.
Victory Condition:
You may submit games for any Victory Condition. As multiple Gauntlet entries per player are allowed, you may submit different Victory Conditions. (Per HOF rules, a game must be submitted for the first Victory Condition achieved. Subsequent victory accomplishments will not be recognized.)
Determining the winner:
As we on the staff approach the construction of the Quatromaster's Challenge, we need a system of ranking game of differing natures (including different victory conditions) versus one another. In HOF-III's Quartermaster's Challenge, the sorting mechanism was HOF table rank first, score second, submission date/time third.
While that system is tested and proven in it's strengths, we'd like to at least consider alternatives rather than maintain the status quo blindly. As such, this Guantlet will have it's victor decided via the following formula:
At the conclusion of the Gauntlet, games will be sorted into the various Victory Conditions and the average turn number finish of each VC will be calculated. Then, the fastest turn finish from each VC will be taken and divided by the average turn finish for it's VC. The number one game farthest above it's class average will be declared the winner.