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Science Discussion 3C: Taoism or Catapults
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Drama will be finishing in the next TC, so we need to decide where we're going to go next. Originally the plan was to found Taoism, but another concern has been raised - our lack of catapults. So we need to re-evaluate our situation. Here are the two proposed plans:
Plan 1:
We continue heading for Taoism (by researching Meditation and then Philosophy). We've already spent a considerable amount of time in Drama to lead up to it, so we might as well utilize the time we've invested. Founding a religion means we will finally have one on our continent (since it doesn't look like our neighbors are going to found one anytime soon, and it could be a while before we hear from the other-worlders). It would help with our happiness problems, and also help us get all civs on our continent on our side. There's always the risk that someone could beat us to it, but I think any civs trying to found one would probably go for Theology first, as they already have the prerequisites for it and it takes less beakers. The biggest drawback is that Philosophy will take 62 turns to research, at the current rate.
Plan 2:
We head for Construction to get Catapults. It will take less time than Philosophy (44 turns at the current rate), and catapults are absolutely necessary if we want any offensive war to succeed. This path isn't as urgent as it was at the beginning of the last TC as Mongolia decided not to grab the iron near Abydos, but I still think it merits discussion.
Of course there are always other options. If you have an idea that was not proposed above, feel free to post it here. Otherwise, please state which plan you support and your reasoning. If you have any questions, please post them here as well.
Link to Ministry of Science Thread
Link to the Poll for this Topic
Drama will be finishing in the next TC, so we need to decide where we're going to go next. Originally the plan was to found Taoism, but another concern has been raised - our lack of catapults. So we need to re-evaluate our situation. Here are the two proposed plans:
Plan 1:
We continue heading for Taoism (by researching Meditation and then Philosophy). We've already spent a considerable amount of time in Drama to lead up to it, so we might as well utilize the time we've invested. Founding a religion means we will finally have one on our continent (since it doesn't look like our neighbors are going to found one anytime soon, and it could be a while before we hear from the other-worlders). It would help with our happiness problems, and also help us get all civs on our continent on our side. There's always the risk that someone could beat us to it, but I think any civs trying to found one would probably go for Theology first, as they already have the prerequisites for it and it takes less beakers. The biggest drawback is that Philosophy will take 62 turns to research, at the current rate.
Plan 2:
We head for Construction to get Catapults. It will take less time than Philosophy (44 turns at the current rate), and catapults are absolutely necessary if we want any offensive war to succeed. This path isn't as urgent as it was at the beginning of the last TC as Mongolia decided not to grab the iron near Abydos, but I still think it merits discussion.
Of course there are always other options. If you have an idea that was not proposed above, feel free to post it here. Otherwise, please state which plan you support and your reasoning. If you have any questions, please post them here as well.