I razed the Christian Holy City to build a public works project

jerVL/kg

Sheep Nuker
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I like to build canals through narrow continents wherever possible. It's essential for moving your naval forces from one side of the empire to the other.

Unfortunately, Isabella got to this particular location before I did, and built her city in the worst place possible, 2 tiles away from the planned canal. Things got worse when Christianity was founded in that city. Now, normally I will not raze any holy city, or any city with a Great Wonder in it. It's not just the money you get from the shrine...it just feels, wrong, somehow.

But hey, when the practical reasons outweigh all others, you gotta do what you gotta do...

Before:


After:


If a lightning bolt strikes me dead on my way to work tomorrow, you will all know why. :lol:
 
Oh my god! They razed the holy city!

You bastard!

(South Park reference)

It has a diplomatic penalty to raze a holy city. I hardly ever raze cities anyway
 
lol i myself raze losta cities too :scan: :nuke: and can get to -12~-18 on diplomatic relations juz coz of that, but not sure if razing a single holy city will garner equivalent penalty though :mischief:
 
Canals can be very powerful, but in this case I wouldn't have gone trough the trouble. The canal saves like 3 turns and the diplomatic penalty would be too severe. I would have razed it if it were a 'normal' city though.
 
This is why a canal tile improvement would be so useful.

That was a nice size 8 city and it seems such a shame to have to destroy it just to rebuild in a much worst location (no pigs or bananas).
 
I once razed a city that founded 3 religions (Buddhism, Judaism, and Confuscianism), had a population size 24, and had over 15 wonders of the world.

Now that was comedy. (it was multiplayer), it was also the guy's capital city.

It was a really nice city.

Anyways, the guy freaked out and quit. In one swift move, he went from highest points to lowest points in an 10 man FFA game.

(He even had 5 other nice cities)
 
In an SG I'm playing in, one of our players razed two holy cities in the same turnset. Fortunately it's a Conquest game, but still ...
 
Guerra said:
I once razed a city that founded 3 religions (Buddhism, Judaism, and Confuscianism), had a population size 24, and had over 15 wonders of the world.

Now that was comedy. (it was multiplayer), it was also the guy's capital city.

It was a really nice city.

Anyways, the guy freaked out and quit. In one swift move, he went from highest points to lowest points in an 10 man FFA game.

(He even had 5 other nice cities)
:lol: Why did you burn it? 15 WONDERS! And three religions!
 
Guerra said:
I once razed a city that founded 3 religions (Buddhism, Judaism, and Confuscianism), had a population size 24, and had over 15 wonders of the world.

Now that was comedy. (it was multiplayer), it was also the guy's capital city.

It was a really nice city.

Anyways, the guy freaked out and quit. In one swift move, he went from highest points to lowest points in an 10 man FFA game.

(He even had 5 other nice cities)

That's pure maliciousness and a stroke of evil genius , but I would've done the same if I didn't have enough force to hold on to the city. The way I see it, if I can't have it, then no one else deserves it.
 
vinstafresh said:
Canals can be very powerful, but in this case I wouldn't have gone trough the trouble. The canal saves like 3 turns and the diplomatic penalty would be too severe.
Those 3 turns can be *crucial* in a war situation. And it's more like 6 turns, really...it's a big continent, think more like the Panama of North & South America.

Oddly, I didn't get any diplo penalty at all, since nobody has Christianity as a state religion anymore. Izzy hates me of course, but that's to be expected when you decimate someone's empire. :lol: (Razing the city didn't free up the culture boundary, so I had to invade deeper and take Barcelona, and at that point I figured what the hell, I'm already here, let's just take the rest...)
 
Guerra said:
I once razed a city that founded 3 religions (Buddhism, Judaism, and Confuscianism), had a population size 24, and had over 15 wonders of the world.

Now that was comedy. (it was multiplayer), it was also the guy's capital city.
You, sir, are pure evil.

However, the fact that it was against a human player, instead of the computer, makes it all okay. :goodjob:
 
SkippyT said:
I think workers should be able to build canals after discovering.. umm.. the techonlogy that gives you hydro plant and the three gorges dam

Canals have been in use since WAY before plastics.
 
Are there CANALS in the game??????? I never met them, and never heard of them, even after reading the civliopedia. Is it in a mod, or there IS a canal improvement? ˘˘
 
Guerra said:
I once razed a city that founded 3 religions (Buddhism, Judaism, and Confuscianism), had a population size 24, and had over 15 wonders of the world.

Now that was comedy. (it was multiplayer), it was also the guy's capital city.

It was a really nice city.

Anyways, the guy freaked out and quit. In one swift move, he went from highest points to lowest points in an 10 man FFA game.

(He even had 5 other nice cities)

I would of loved to see the expression on that guys face. It probably was a good move, no chance of them reclaiming it, and you get the ROFL effect.
 
SPQR300 said:
Are there CANALS in the game??????? I never met them, and never heard of them, even after reading the civliopedia. Is it in a mod, or there IS a canal improvement? ˘˘

If two bodies of water are separated by a piece of land that is one square wide, you can build a city on that one square to allow ships to pass through the land the city is build on.
 
SPQR300 said:
Are there CANALS in the game??????? I never met them, and never heard of them, even after reading the civliopedia. Is it in a mod, or there IS a canal improvement? ˘˘
Nope.

The only way to "build" a canal is to place a city on a land mass one tile across, so your ships can pass through it.

I suppose it kinda makes sense, because any place in the world there's a major canal, there tends to be a city there too. :D
 
jerVL/kg said:
Nope.

The only way to "build" a canal is to place a city on a land mass one tile across, so your ships can pass through it.

I suppose it kinda makes sense, because any place in the world there's a major canal, there tends to be a city there too. :D

Well, it makes limited sense I guess.

A brand new population 1 city in 3000 b.c. automatically includes a one-tile canal, but in the modern era a one-tile canal can't be built without also building a city directly on top of it?
 
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