Chief Tupacatha's Most Excellent Adventure

tupaclives

Tupac Lives on!!
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Well at the conclusion of Joan d'Tupace I declared I would accept any reasonable challenge that someone could put forward. The most support was for SimpleMonkey's 'Supreme Nationalists' proposal.

Spoiler The Original Post :

SimpleMonkey said:
How about a variant I've been pondering for a while: Supreme Nationalists. This is for the ultimately arrogant, dominating, aggressive civ.

Pretty similar to defiant:

1. No foreigners are tolerated within your borders. They must be told to leave as soon as they're spotted. Repeat until the offenders go or declare.

2. No per turn trade agreements or treaties. Workers and techs may be purchased for straight cash, but that's it. No alliances or gpt deals.

3. Peace treaties are allowed, but only if the other side is giving more than you are.

4. No giving in to extortion. Ever. All such demands must be refused.

5. All conquered cities are razed. No exceptions. They are inferior.

And here's the kicker:

5. Your civ is too proud to let its own citizens work. No workers may be built after the first foreign slave is taken. As soon as you start taking foreign slaves, you must rejoin any existing native workers back into your cities on a 2:1 basis (i.e. for every two slaves you take, you return 1 native worker to being a citizen). Soon the only labor in your empire will be slave labor.

Sound like a worthy challange for the Tupac dynasty? I suspect that this would mean changing up a lot of strategies that have worked well for you in the past. Could be interesting.

Conquer_dude said

That looks too hard... for anybody :crazyeye:


So the Tupac Clan had no choice but to undertake this challenge. It was suggested that it would be too difficult to play on deity. So that meant that deity it would be.

Then it was suggested I play as a cultural civ, as my preffered mode of victory is conquest, just to make things more difficult.

I made a few modifications to SimpleMonkey's original proposal, some to make things slightly easier, but some to make it harder.

Changes to original model

- GPT trading is permitted on the condition that it is a straight turn-by-turn deal (ie. wines for 30gpt but not tech for 60gpt, techs must still be purchased only with straight cash)
- GPT trading for solid good is permitted on the sole condition that it is the AI paying GPT. The human player may never pay gpt for any solid goods (ie. world maps, cash, techs etc.) nor may they buy GPT goods (luxuries and resources) with solid goods.

Additions from the classic 'Defiant' variant

- In addition to alliances being forbidden, you may never sign RoP's, MPP's or Trade Embargo's with any civ.
- Foreign cities may not be demanded as peace concessions.
- In addition to one native worker being merged for every two slave workers, foreign workers may never be merged to cities for any reason. They may however be disbanded (worked the slaves to death seems to fit the nationalistic theme)
- If the AI razes one of your cities you must eliminate that city (no time frame, but if the civ is still in existence at the conclusion of the game you lose regardless of other VC's).
- If a city is captured by the AI it MUST be reclaimed (no time frame).
- If the AI razes one of your cities while in the possesion of another civ it must be eliminated.
- Abandoning cities is permitted.
- Upon entering the IA the first tech researched must be Nationalism (it may not be purchased).

They seem to be reasonable additions to me, the GPT rules are still more difficult than a traditional 'Defiant' Game, and the first ever recorded 'Defiant' victory at deity (The Defiant Nationalists of China) was placed in the 'Archive of Legendary Games'.

And that was with the greatest military civ in the game.

Spoiler Choosing the World :
Choosing the World
So now I had my rules. But what sort of world? I decided archipelego would just be too cheesy for words with the Defiant variant so that left Pangea or Continents. Pangea could potentially make things a lot harder. However the Defiant Nationalists of China played on a Pangea map, so I would as well. Standard size, with random climate, rainfall and age.

What civ to choose? I had to pick a cultural civ. I classified a cultural civ as a civ that had either the religious trait or the scientific trait (scientific potentially being very useful) however there were certain civs that didnt feel 'Cultural' to me.

I therefore eliminated

Greece (Commercial, Scientific)
Persia (Scientific, Industrious)
Japan (Militaristic, Religious)
Aztecs (Militaristic, Religious)
Germany (Militaristic, Scientific)
Russia (Scientific, Expansionist)

Which left me with the following civs to choose from

Egypt (Religious, Industrious)
Babylon (Religious, Scientific)
Iroquois (Religious, Expansionist)
India (Commercial, Religious)

So I went and read the civ reviews for each (having no experience with Babylon or Egypt since my Chieftain days and my India experience limited to one AWE SG with them)

Having read the articles I then considered the strengths and weaknesses of those civs, from my view and keeping the game rules in mind, but paying close attention to the work of Ision.

All the civs had Religious so I ignored that.

Egypt

Strengths:
- Is industrious which will help a lot with all those slave workers, making them as good as the workers of a regular civ.
- Industrious has great synergy with Religious for a 'Builder' civ.
- The War Chariot is a potentially very useful UU, provided its not a mountainous world.


Weaknesses:
- Not commercial or scientific which are two of my favourite traits. That means my research is likely to lag and without the option to use GPT to acquire techs it leaves me at a real disadvantage in the tech race.
- Depending on what sort of Map I get the War Chariot could be amazingly useless.

Conclusion:

- Considered a better Vanilla civ then C3C, great flexibility, inflexible UU. A 1st tier civ overall.
Babylon

Strengths:

- Has the scientific trait which will be of immense use, the cheaper libraries mean I can research more effectively and the free tech at the beginning of each age gives me some trading leverage and getting Nationalism at the beginning of the IA would mean I wouldn't need to research it.
- Good flexibility

Weaknesses:

- A rubbish UU (and even worse in Vanilla)
- Slow starter

Conclusion:

- Good flexible choice for warmongering or building, the very important in this game (IMO) Scientific trait but a rubbish UU and the likelihood of an early GA. A 1st tier civ overall.

Iroquois

Strengths:

- Great UU, very powerful irrespective of map conditions.
- Expansionist should help me keep up in tech and help when popping goody huts.
-Will be able to get contacts and a good world map without having to buy them.

Weaknesses:

- No real synergy between the traits
- Fairly inflexible game play.

Conclusion:

- A strong cultural civ with good warring possibilites. Excellent UU and fits very well with the nationalistic them. Probably a 2nd tier civ (IMO)

India

Strengths:

- A 'made-to-order' builder with cheap culture and the commercial trait.
- Potentially very good researcher

Weaknesses:

- Once again a rubbish UU (seems to be a recurring theme, also worse in Vanilla)
- Very slow starter without great 'catch up' ability.

Conclusion:

- Average at best, a poor UU, lacks military potential. down the bottom of the 2nd tier (IMO).

As much as I wanted the Scientific trait, and the Industrious trait, I settled on the Iroquois as they will be a challenge. Have a flexible and very powerful Ancient Era UU. Also they fitted best with the Nationalists theme as they fought so hard to keep their land from the British, French and Americans.


So now I had my settings

WORLD SETTINGS

Size: Standard
Landmass: Pangea
Water: 70%
Rainfall: Random
Climate: Random
World Age: Random
Civ: Iroquois
Opponents: 7 random
Barbs: Random
Difficulty: Deity
Victory Conditions: All enabled
Culturally Linked start locations: Off
Respawn AI: Off
Preserve Random Seed: On
Accelerated Production: Off

Here's the start.

picture94wc.jpg


This was the first start I rolled and so its what I have to go with.

Wish me luck!
 
Sima Quian said:
Not bad. You've got food, shields, a river, a lux, and choppables right there from the start. Is that a coastline I see in the northwest? Or could it just be a lake?

Yep and it gets better, as you will soon see. Its actually a really good start location for this sort of game.


The meeting had been brief. King Tupac had read out the challenge to the members of his family and each one of them had grimaced at it. Still someone had to do it and so King Tupac chose one of his children who had suffered greatly recently. No, not poor old, bald, Otto Van Tupac, but someone who has suffered greatly but been largely unnoticed. Poor old Chief Sings with Tupac (better known as Tupacatha) of the Iroquois.

But really Tupacatha really would have been happy to sit this one out. He would have been happy to let one of his bigger, stronger, siblings handle this one. Someone like Mao dse Tupac, or Caesar Tupacius, or even Tupacagawa!

Still this was his big chance to impress King Tupac so he didn't want to make a muck of it. Fortunately he had a good start location. He decided to settle on the spot making his home in Salamanca.

1salamanca1ja.jpg


A game and a cow, that would make a nice little capital. He gave the orders for Salamanca to produce Scout --> worker --> warrior --> warrior --> settler.

His first scout headed south and after making his way across the burning deserts, and over the misty mountains tall, he came at last to great fields of lush grass. And their he met the first of Tupacatha's neighbours. A people who's flags were as green as the emerald grass.

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King Alexander of the Greeks, a foe the Tupac Clan was yet to fight. He seemed friendly enough yet he knew all that Tupacatha knew and would not teach Tupacatha his secrets of Bronze Working, Alphabet or Warrior code. So Tupacatha flipped him off and left. King Alex was annoyed.

Tupacatha's second scout headed north and discovered that Salamanca was on a peninsula. Perfect to prevent trespassing. He also discovered a cow on grassland, a wheat on grassland and a source of wines, with which he could drown his sorrows.

The first scout (lets start calling him Stinks like Skunk) continued his journey to the south-east and left the lush grasslands and crossed another great desert reaching great plains, where no animals did run. And there he met another young lady...

what? Alex is a guy... oh... my bad... but.. that dress...

uh rite... toga...

No of course Tupacius doesnt wear a dress! Are you insane?

...A young lady.... by the name of Elizabeth, whom no Tupac had ever met before.

She, like Alex, knew all that Tupacatha did and more, and would not trade.

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Stinks like Skunk turned to leave when another, foreign warrior emerged. He was dressed in feathers and Tupacatha thought he was rather ugly, although he didn't usually look at other guys in that light, and called himself Montezuma. Tupacatha would just call him Monty.

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At last the first of Tupacatha's settlers left Salamanca and came to a place 4.5 RCP tiles from Salamanca where they founded the city of Niagra Falls. It was a bit of a personal joke as there was no water anywhere nearby save the sea.

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Stinks like Skunk continued his exploration, coming to a vast jungle. There he met a fierce warrior people who called themselves the Zulu. They too had nothing they would share with the Iroquois.

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The 2nd scout (lets call him Bathes with Buffalo) headed south, across the emerald fields of Greece until he came to a rocky choke point, far to the south. There he met a people quite familiar to the Tupacs. The Babylonians.

Of course, typically, they had nothing to trade.

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Tupacatha had taken an unsual research path, unlike his predecessors who had gone for mathematics to trade, Tupacatha headed on a minsci for Mysticism. Of course he was beaten to it by the Babylonians but when he went to trade Mysticism to the others he discovered that none of them knew of the existence of Babylon!

Time to flex some trading muscle!

Aztecs: Mysticism for Masonry + Bronze Working + 1gp
Zulu: Mysticism + Masonry for The Wheel + Warrior Code
England: Mysticism + 33gp for Alphabet
Greece: Mysticism + 44gp for Horseback Riding
Babylon: Horseback Riding for 29gp.

So for Mysticism and 77gp (and he minscienced his way to Myst as well) Tupacatha had acquired
Masonry
Bronze Working
The Wheel
Warrior Code
Alphabet
Horseback Riding
and 30gp.

Now to acquire a few better maps.

Aztecs: Territory Map +2gp for Territory Map
Greece: Territory Map + 9gp for Territory Map
Zulu: Territory Map for Territory Map + 3gp
England: Territory Map + 3gp for Territory Map

And then Monty offered to teach Tupacatha about Iron Working for just 160gp. Naturally, Tupacatha had no nearby iron...
His Mounted Warriors would have to rule the world for some time.

Tupacatha was one happy chappy. He felt a lot happier about things now. Still the fact that he had two cities compared to most of his neighbours having 8-10 made him uneasy. So he founded another city. This time named Grand River.. yep, another in-joke. Them Iroquois and their sense of humour...

8grandriver4bw.jpg


Then Allgheny to claim control of the world's gem mines.
Cattaraugus along the Great Salamanca River.
Oil Springs to the north, and no not because they believed there would ever be ANY oil up there... them Iroquois and that humour...

Then trouble arrived...

Elizabeth of England came and demanded tribute, it was a pittance, something that Tupacatha would gladly pay... but he was forbidden to.
So he refused and to his amazement... Lizzie backed down.

11lizziedemands9bv.jpg


It must have been Tupacatha's 7 warriors (in the entire empire) that scared her away.
The city of Tonwanda was founded, ahead of a batch of Zulu, Greek and Aztec settlers. This gave Tupacatha control of the worlds Ivory. He now had 3 luxuries, 2 of which he could trade. He tried to order the Greeks to leave the vicinty of the area and King Alex agreed to leave.
The city of Mauch Chunk rounded out his settling.

King Alex then established an Embassy in Salamanca, and free of charge established one for Tupacatha in Athens. Gee, what a nice guy!

9alexembassy4ax.jpg


Tupacatha then learned how to count, only to find that everyone else in the world already knew that. Well everyone except Hammi that is, Mathematics and a World Map was enough to secure Writing from Hammi.

Then Alex, like Lizzie made demands of Tupacatha...
He was sure he was serious, it would mean the early doom of Iroquoisland...

but to Tupacatha's amazement he was bluffing.

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Maybe Alex needed the money for this.

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Poor Alex, so early too. Tupacatha was just glad he had avoided that fate.
 
Yeah, Tupacatha! Glad to see you took up the challange. :D

One small note: my original idea in coming up with this varient was to have no per turn deals at all, whether hard goods (lux or resources) or gpt, on either side. The purpose was to allow you to go to war at any time, since you'd never have any rep-breaking deals going on. I think that the way you have it set up should definitely be interesting enough. (The other defient rules about taking revenge, etc. I just forgot to add in.)

This is gonna be so :cool:
 
SimpleMonkey said:
Yeah, Tupacatha! Glad to see you took up the challange.

One small note: my original idea in coming up with this varient was to have no per turn deals at all, whether hard goods (lux or resources) or gpt, on either side. The purpose was to allow you to go to war at any time, since you'd never have any rep-breaking deals going on. I think that the way you have it set up should definitely be interesting enough. (The other defient rules about taking revenge, etc. I just forgot to add in.)

Well if thats the intention, I'll make that change. I was just keen to be able to trade for luxuries. But I was willing to make it only a straight deal as that wouldnt be rep-breaking. However it is your variant, so you have the final say. I already have 3/8 of the world's luxuries under my control anyway... and I made that change before I knew if I would have ANY nearby luxuries. :lol:
 
The world will belong to Tupacatha!:)

Great Job on the start of your new story, good luck!:thumbsup:
 
Great new story! Very very nice and very hard game! Too bad I wasn't fast enough to give you a challenge, I know something amazingly hard but that would fit with your style of playing.
It's great.

Good luck!
 
Tupacatha returned to the throne of the Iroquois in Salamanca. His first order was to inspect the cities of his Chiefdom. He was satisfied with what he saw, although it was much smaller and weaker than he would like, there was nothing more he could do. For now. However he also saw that the rest of the world had sped away from the Iroquois. All of the worlds major powers, of which Tupacatha dreamed of being, were far ahead in technology, and their Empires were far larger.

So Tupacatha decided that a little less caution, and a little more Wei Chi Ambition was in order! He had trained eleven Mounted Warriors, of which nine he could use in battle. He summoned them all together on the mountains East of Atzcapotzalco and then he sent his envoys to Monty of the Aztecs demanding he teach the Iroquois the secrets of Map Making. Monty naturally refused and so Tupacatha decided he would forcibly extract the secrets from Monty.

1aztecwar3ae.jpg


His Mounted Warriors charged into the fray at Atzcapotzalco and recorded the first ever military victory in Iroquois history, this victory sent the already proud people into a frenzy of nationalistic fervor. Their efforts economically and industrially were massively increased. It was the time of the Iroquois to rise. It was the dawn of the Golden Age of the Iroquois!

2goldenage5fw.jpg


3aztectown6ep.jpg


Of course with the Aztec empire half way across the world Tupacatha would not risk his armies that far from home. He would require help from Greece to even reach Aztecland. And Tupacatha would countenance help from no one.

As he was inspecting the city of Mauch Chunk he saw on the waters barely a mile from the city, riding on the early morning tide, something unlike anything he had ever seen before. It was a monster of wood, with strong, red sails that bore an emblem and an inscription he had never before seen. When it reached the shores Tupacatha was there to investigate, with a force of warriors from the city. The people who emerged from the ship claimed to be a people of a far away land. Tupacatha had heard talk of this country from the other Empires of the world yet had never laid eyes on an inhabitant of that place. That place that called itself Rome, it was then that Tupacatha remembered the strength of his cousin Tupacius and his people. Tupacatha would be very cautious where this nation was concerned.

Tupacatha was pleased to see he knew some things that this Roman did not. His people used currency rather than the primitive bargaining techniques of the Romans. In turn the Romans would teach Tupacatha about specialising writing to record stories and history in great libraries. He also offered to teach him about Philosophy, thinkin' about thinkin'... its overrated just get another drinkin'... Tupacatha always was a fan of Robbie Williams...

4rome5em.jpg


The Babylonians were willing to teach Tupacatha his legendary Code of Laws, which would help Tupacatha govern his people. Of course he did not like taking advice from any foreigner but he was not blinded by his pride. He saw the value of this code.

Babylon: Currency + World Map for Code of Laws + Territory Map + 3gp.

Shaka, ruler of the Zulu, sent an envoy to Tupacatha demanding a token tribute of gold and a territory map. It may have been a pittance but its the principle of the thing, Tupacatha would not give in to extortion. He told Shaka to shove it, so Shaka decided to push it.

5zuluwar4cz.jpg


Tupacatha called up Monty, he was no suitably subdued by his defeat and the loss of his colony city. Tupacatha would not press him, but demanded the secrets of Map Making the Aztecs had earlier denied him. Monty accepted but Tupacatha was not finished. He demanded that the Aztecs pay blood money to his people for the conflict and Monty paid him a token fee.

6aztecpeace0mv.jpg


Now to Shaka, Tupacatha sent 6 of his finest Mounted Warriors to the Zulu colony of Tugela and the city was burned to the ground. Tupacatha was prepared to stamp his authority on any nation who threatened his people. For he is Tupacatha, young though he may be he is a Tupac, and you do not mess with a Tupac!

7tugela9vr.jpg


The city housed a group of Zulu settlers, enough for two slave work groups. Citizens taken from the city also accounted for enough for another slave group. With 3 slave groups Tupacatha allowed 2 of his Iroquois work groups to return to the cities, to make their homes there and to leave their gruelling work behind them. The Iroquois were too proud to work, leave that to their slaves.

The iron mines near Atzcapotalzco were claimed by a group of Iroquois settlers who founded the city of St. Regis, named after Douglas an avowed atheist. That Iroquois sense of humour... hilarious...

Also the city of Centralia, founded very close to the West coast and the furtherst city from Salamanca. Really those Iroquois... so funny...

Tupacatha wished to improve relationships with his neighbours so he established Embassies with Babylon and India in the same way that Alex had established one with him.

Tupacatha saw an English warrior group protecting a band of settlers in Iroquois territory. Tupacatha ordered their immediate depature, and despite Elizabeth's assurances that they would leave they did not. So Tupacatha would have to teach Lizzie to do what shes told!

8engwar0oj.jpg


The settlers were able to form two slave groups, allowing more native labourers to return to the cities.

Tupacatha's warriors also attacked and burned Oxford. Lizzie would surely be regretting bringing her people to Iroquoisland now!
Tupacatha was pleased with his new found strength, of course Shaka, was eager to bring him down to Earth.

9oxford7vm.jpg


Tupacatha slew Shaka's warriors and before reinforcements could arrive he offered Shaka peace.

10zulupeace3zd.jpg


Hammurabi of Babylon was the newest leader to doubt the power of Tupacatha. He made an outrageous demand of Tupacatha, one which he would never concede. Of course Tupacatha would never cede to ANY demand!

Hammurabi was not used to being defied. He planned to show Tupacatha what true military power was!

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Shaka's warriors, despite the peace, had continued to incur in Iroquois territory. Tupacatha would not stand their presence for one second! Shaka had no choice but to back his own people. The fool!

11zuluwar6wb.jpg
 
Despite the many nearby Zulu warriors Tupacatha ordered his settlers to proceed with establish the coastal township of Akwesane.

Perhaps Tupacatha had simply pushed his people too far, maybe the constant wars had taken a toll... maybe... maybe... maybe. What everyone agreed on was the the shortlived Iroquois Golden Age had come to an abrupt end.

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Tydenaga was founded in the vast deserts south of Salamanca. It would never amount to much but Tupacatha was eager for more land. Perhaps one day a vital resource would be found in that great desert... :hmm:

Then, the warriors defending at Akwesane finally drove away the last of the Zulu invaders and from the battles arose a warrior greater than his compatriots. And that warrior's name was 'Simple Like Monkey'.

14leader0eu.jpg


Tupacatha appointed him a General and gave him command of 3 Mounted Warriors with which he could reap havoc. He slew a Zulu warrior he wandered into Iroquois territory alone. The people demanded Tupacatha write a book to commemorate the battle but Tupacatha refused, for now.

In the West the Mounted Warriors attacked the Babylonian town of Kish. The few bowmen defending the town were soundly defeated and the city was razed, the Iroquois warriors taking several hundred slaves, enough for a work group.

15kish9bo.jpg


Shaka was not really keen to continue the war and so when Tupacatha propsed bringing the conflict to an end he was more than happy to concede.

16zulupeace7vl.jpg


Of course Hammurabi would not even answer Tupacatha's envoys, instead beheading them and sending them swimming in a concrete overcoat dumped in the canal with their pockets full of pebbles.

Tupacatha soon learned why.

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Tupacatha could only think to himself 'Oh deary, deary me'
Actually his words were a little stronger than that...

He had 5 Mounted Warriors in the city, each attacked and was able to record a victory. He then watched as one died... two died... three died... four died... five... wait... only four! The city had survived! Why the others had not attacked Tupacatha would never be able to answer... still Tupacatha tried Hammurabi again and this time he agreed to peace! The strange man was even willing to pay Tupacatha for it.

18babpeace9tz.jpg


Tupacatha then decided to bring an end to the long-running England war.

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Tupacatha checked with his foreign advisor and proudly said to King Tupac
'Look boss! No wars!

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He decided the time was no right to give his people the representitive power described to them by the English.

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@Mirc: If you are keen to see me give it a go then PM me with the idea and I'll see if I'm willing to take it on.
 
Perhaps in the short term but I don't know monarchy, nor did England when peace was renegotiated.
Also I am along way behind (Greece recently started bach's and its only 250bc...) so if I am to catch up its going to take a big commerce effort for steals (even more important as I cant buy techs with gpt) and Republic is the best government for that. Also Republic is durable enough to wage long-running wars without crippling WW. With 3 luxs once a few markets come up I can drop the lux slider down and start to build a stable economy.

And with regards to the Babylonian peace deal (receiving 1gpt as part of it) I feel it fits the nationalistic theme to receive it as part of peace as its like continuing tribute.
 
The monkey thinks that Republic was a good choice as well. No problem waging war as a Republic unless you're losing or taking 40 turns to fight somebody. Neither of these are acceptable choices for Tupacawatha.

And as far as the gpt peace treaty goes ... well, it's not exactly keeping to the letter of the rules for this variant, but I figure that with as well as Tupacawatha has been doing with the tough rules that he's taken on, what the heck. :twitch:

Oh, and thanks for the tribute of the victorious unit name. :king:

All hail Tupacawatha! :worship: Can't wait to see how you'll handle Alex without any allies to help you out. (Now if Alex gets too big for his britches and starts fighting wars on multiple fronts, tying up all his units, well ... that's almost like having allies without having to pay them. :devil: )
 
Well, if that kinda warmonging continus, it'll be over by the Indutrial ages.

Family tree

Tupac---------------?
-
-
------------------------
- - -
Tupacus Joan d'Tupace Tupacatha
 
SimpleMonkey said:
And as far as the gpt peace treaty goes ... well, it's not exactly keeping to the letter of the rules for this variant, but I figure that with as well as Tupacawatha has been doing with the tough rules that he's taken on, what the heck. :twitch:

Alright well I won't do any more of that, like I said it just 'felt' within the rules to me but oh well. BTW I have no native workers left they've all been merged now.
I'm not allowed to build any more at any stage am I?
 
Tupacatha left and flipped him off.
That told him! :rotfl:

Awesome story already three updates and I was at school. :wow:
 
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