stNNESX: Delusions of Empires

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North King

blech
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StNNES X: Delusions of Empires

Welcome to my NES! If you are new to NESing, I suggest you read a little of what is going on in the last few pages of the thread; in essence this is sort of a game where you take control of your nation like in Civ, but there are a lot of other players, and the rules allow for much greater flexibility in terms of things like religion, trade, and war. You can actually use real world tactics here!

Wether you are a new or veteran NESer, it is important to note this is somewhat against the trends of NESing in that this is a random map NES--it's not held on an earth map. The whole map will only be visible to me until you people explore all of it, which is unlikely to happen any time soon.

Previous Updates (where all your orders and diplomacy come to fruition, and I write about what happens to your nation):
Update 2 (post 212)
Update 1
Update 0

Rules are in this post. Statistics on your nation are in the following few posts. Have fun!

So. I suspect you are suspecting something. Perhaps you are. In which case, you are obviously mad.

In short, I’ve returned to the absolute nightmare that is moderating. I will try to update quickly, I will try to make them interesting and fun. The pace will probably pick up during the summer if it gets that far, but so far it will probably be once a week. I know weekly updates aren’t nice for the quick players, but you know, some just have to write the 10 page orders.

Of course, they’ll have to cut down on that, since I’m only allowing 2 PM order sets maximum. Silly players.

In any case, this is a random map NES. Which means... we’ll be using a random map. But it’s different from a “normal” random map NES, and from the “cradle” version that Lord_Iggy developed (BTW, Iggy, your name is marked as a misspelling by Corel WordPerfect. You should sue them).

Basically, fill out the blanks I tell you to fill out in your nation template, and tell me what kind of environment you want to start out in, within reason. I’ll try and find you something appropriate, and place you all on the map, so I don’t have players trying to decide that some area which I have pegged for desert is a temperate rainforest.

And don’t worry about climate variety. Within the Earth biome types, this world has it all. Deserts of all types, tundra, forests, grasslands... If you want to start on a gas giant, I’m afraid you’ll have to wait for the space age. Silly players.

Rules:

Economy

As far as I know, NES moderators have searched for eons for an adequate ruleset in that area. We’ve always looked for one which will unite the entire thing to be detailed, beautiful, and simple enough to update in thirty seconds for each nation. Well, this is simple. I can’t say much about detailed.

Economy is all based around the single stat: Income. Income doesn’t really represent income, that’s just a nifty term to make you ignore the inconsistencies.

Income really represents the total income, production, and trade of your nation. It represents both money and stuff you produce, then, and overall, what you can put toward projects. So, basically, it’s a single number.

Increasing your income is as hard as anything else. You either really have to up production (which sacrifices a level of Infrastructure–more on that later), raise taxes (which decreases Confidence and can only be done so far...), up trade (you’ll have to find more trading partners for that, and it will put great strain on and decrease the level of your Infrastructure), or... find something creative.

Levels:
Bled White, Exhausted, Depleted, Little, Average, More, Plentiful, Huge, Russian Hordes

Military

This is numbered. You’ll get a unit for each income point you spend, or maybe a few. Depends on the age, and how many people your nation has. But that’s all discerned by me.

As for unique units, feel free to create more than a few, so long as they aren’t swamping me with crap you’ll never use.

Education

This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you won’t get to see how educated your minorities are. This falls if you lose important trading contacts, or get stuff blown up, etc. It’s pretty much the education stat you always knew, though.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Infrastructure

The quality of your nation’s roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders), or if you just plain destroy it (like invasion).

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Confidence

This is how much them folks like your rule. Pretty self explanatory: if they like what your doing, it will be good, if not, then bad. However, you cannot increase this via Income points, only by stories and good orders.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Culture

This is your nation’s cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, as do good orders, Income points do not.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Projects

Tell me something you want to get done, and I’ll tell you how long they will take to get done. Pretty simple.

Centers of ______

Are not included in this NES except in my private moderator notes. You should be able to figure it out from the massive economic downturn after your pivotal cities are captured. ;)

No, really, I’m just going to award bonus eco for good storytelling and where it makes sense. None of this crap where you just magically get more money by taking someone else’s city.

Nation Template:

[Replace this text with your nation name, whatever you want your full nation name to be. Other than that, do not put anything in front or in back of it; if I wanted “Nation: Blah blah blah”, I would add the “Nation:” part myself, thank you. This is a pet peeve of mine, so please don’t.]
Ruler/Player: [put the ruler of your nation in character, with a slash after it, then your CFC name]
Age: ? (determined by environs)
Religion: [default is Animism]
Government: [default is Despotism]
Income: ? (determined by environs)
Army: ? (determined by environs)
Navy: ? (determined by environs)
Education: ? (determined by environs)
Infrastructure: ? (determined by environs)
Confidence: ? (determined by environs)
Culture: ? (determined by environs)
Projects:

Some more stuff...

INCLUDE A TEMPLATE WITH ALL BLANKS REQUESTED TO BE FILLED FILLED AND ALSO A LITTLE BLURB SAYING WHAT KIND OF CLIMATE YOU WANT TO BE STARTED IN OR I WILL START YOU AS A TINY NATION ON AN ATOLL WITH TOTAL LAND AREA OF ONE SQUARE FOOT ON A DAY WITH NO HURRICANES.

NO starting as a steppe tribe; those will appear on their own; if they develop into a united empire you may play them. But not start as one. Sorry, oh ye Connecticut Yankee who’s name starts with C.

Order sets, as mentioned at the beginning, are a maximum of 2 PM’s long. No more, no less. If you forget something like a map, an extra PM is permitted. If you forget a bunch of internal things, then resend the whole set.

Get your order sets in on time. Otherwise, you’re screwed. I know that it might be not nice, but I’m writing the update when I write it; I’m not waiting for you. You can still send in orders while I’m writing the update, but they will be counted as late, and as they are late, your military will start mobilizing later in the turn, your economic orders will be slow to come into place, etc.

This IS BT/IT, and therefore the first update will be one covering the initial years, then moving on. THIS MEANS SEND GENERAL ORDERS LIKE WHAT YOU WANT YOUR NATION TO DO IN GENERAL WHICH IS THE IDEA BEHIND GENERAL ORDERS FOR THE FIRST TURN.

Oh, also: PLAYER LIMIT OF TWENTY PLAYERS. Past that there will be a waiting list, kept track of in the PC list.

Oh, and don’t post before I tell you that you can, ELSE I WILL DEVOUR YOU ALIVE.
 
Player Nations
Player Limit: 17/20: New players welcome
This means nations which are played. By someone. I think.

Kingdom of Anyang
Ruler/Player: Li Po/Birdjaguar
Age: Early Bronze Age
Religion: Evolving naturalism
Government: Benevolent Dictator
Income: 2
Army: 6,000 spearmen, 2,500 archers, 50 chariots.
Navy: 10 galleys
Education: Good
Infrastructure: Decent
Confidence: Decent
Culture: Good
Projects:

Arma
Ruler/Player: Divine Highqueen Memuaris Dores/Concona
Age: Early Bronze Age
Religion: Animism
Government: Divine Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: A few river boats. Nothing more. How sad.
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Azoria
Ruler/Player: Despot Tring / Erik Mesoy
Age: Late Bronze Age
Religion: Solism (Sun God Worship)
Government: Despotism
Income: 2
Army: 6,000 spearmen, 3,000 archers, 50 chariots
Navy: 10 galleys
Education: Decent
Infrastructure: Good
Confidence: Decent
Culture: Decent
Projects:

Coutzeltal
Ruler/Player: The Couzal Gods / erez87
Age: Late Bronze Age
Religion: The Coutze Gods
Government: The Coutze Gods
Income: 2
Army: 2,000 spearmen, 2,000 archers, 5,000 Temple Guardians
Navy: Only small skiffs on the lakes, and a few canoes on the ocean
Education: Good
Infrastructure: Average
Confidence: Good
Culture: Fantastic
Projects: Sawarin Moon Temple: A huge temple in honor of Awarin (2/4)

Croyodon
Ruler/Player: King Alden/ The farow
Age: Early Bronze Age
Religion: Pangioism
Government: Despotism
Income: 2
Army: 6,000 spearmen, 3,000 archers
Navy: 30 galleys
Education: Average
Infrastructure: Decent
Confidence: Good
Culture: Good
Projects:

The Dallarian Empire
Ruler/Player: /MjM
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Income: 1
Army: 4,000 spearmen, 2,500 archers
Navy: 12 galleys
Education: Poor
Infrastructure: Decent
Confidence: Poor
Culture: Decent
Projects:

Damara
Ruler/Player: Lashantar II/emu
Age: Late Bronze Age
Religion: Damarian Polytheism
Government: Divine Monarchy
Income: 2
Army: 4,000 spearmen, 2,000 archers
Navy: 10 galleys
Education: Decent
Infrastructure: Good
Confidence: Excellent
Culture: Excellent
Projects:

Dasanian Empire
Ruler/Player: Dasa I / Luckymoose
Age: Early Bronze Age
Religion: Belief in the Water God, Dasani
Government: Despotism
Income: 2
Army: 2,000 spearmen, 1,000 archers
Navy: 41 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Geishu Empire
Ruler/Player: Emporer Jushu/Contempt
Age: Early Bronze Age
Religion: Shinyo Polytheism
Government: Divine Empire
Income: 1
Army: 3,000 spearmen, 1,000 archers
Navy: 20 galleys
Education: Average
Infrastructure: Good
Confidence: Good
Culture: Average
Projects:

Imperium Fortis
Ruler/Player: Regis Estvarre/ZanyPlebeian
Age: Late Bronze Age
Religion: Duotheism
Government: Oligarchal Republic (Priveleged Council Chooses Regis.)
Income: 2
Army: 5,000 spearmen, 3,000 archers, 1,500 Copiae Fidelis
Navy: 25 galleys
Education: Excellent
Infrastructure: Good
Confidence: Decent
Culture: Average
Projects:

The Kingdom of Lodis
Ruler/Player: King Saldian I/Azale
Age: Late Bronze Age
Religion: Filarrhism
Government: Theocratical Despotism
Income: 3
Army: 8,000 spearmen, 3,000 archers
Navy: 20 galleys
Education: Good
Infrastructure: Decent (1 out of 2 points to Good)
Confidence: Decent
Culture: Good
Projects: SECRET: SECRET (1/5)

The Khorvashid Empire of Luca
Ruler/Player: Emperor Khorvash/andis-1
Age: Late Bronze Age
Religion: Zorotriasm
Government: Monarchy
Income: 2
Army: 6,000 spearmen, 4,500 archers, 100 chariots
Navy: 20 galleys
Education: Average
Infrastructure: Good
Confidence: Good
Culture: Decent
Projects:

Rondaria
Ruler/Player: /jalapeno_dude
Age: Late Bronze Age
Religion: Rondarian Tritheism, worshipping Tharnas, god of the sea, Orguz, god of the air, and Dor'as, god of the earth. Suspiciously similar to Tritheri...
Government: Elected Despotism (a new despot is elected at the old one's death)
Income: 3
Army: 3,000 spearmen, 2,000 archers
Navy: 46 galleys, 70 merchant ships which can be used in desperate times
Education: Excellent
Infrastructure: Decent
Confidence: Decent
Culture: Good
Projects:

Kingdom of Rösseria
Ruler/Player: King Titus/Jason the King
Age: Early Bronze Age
Religion: Semerian Polytheism
Government: Herditary Despotism
Income: 1
Army: 5,000 spearmen, 1,000 archers, 1,000 horsemen
Navy: None worth noting. Yet I note it all the same.
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Good
Projects:

Tallas
Ruler/Player: Greatlord Rasgar/Lord_Iggy
Age: Early Bronze Age
Religion: Tritheri- The world is created by the three gods, Thornos (Sea), Argaz (Air), and Doros (Earth). They created man to govern their creation.
Government: Semi-Feudalistic System, which isn’t really a monarchy. Oh well.
Income: 2
Army: 3,000 spearmen, 2,000 archers, 500 Berserkers, 500 Seaslayers
Navy: 20 galleys
Education: Poor
Infrastructure: Decent
Confidence: Excellent
Culture: Good
Projects: Citadel of Tallas: Builds a mighty fortress at the capital. (1/3)

Trilleah
Ruler/Player: ?/conehead234
Age: Late Bronze Age
Religion: , Trilleahian Polytheism, Animism, minorities of Rondarian Tritheism
Government: Merchant Oligarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: 42 galleys
Education: Decent
Infrastructure: Average
Confidence: Good
Culture: Decent
Projects:

Kingdom of Vu-varas
Ruler/Player: The 19th Steta / Disenfrancised
Age: Late Bronze Age
Religion: Varas Polytheism
Government: Theocratic Oligoarchy
Income: 2
Army: 3,000 spearmen, 4,000 archers, 500 Warrior Monks
Navy: None. Not even a “not worth noting” for these guys.
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Good (1 out of 2 points towards Excellent)
Projects:
 
NPCs:

THE MIDDLE CONTINENT

GOLDEN VALE:

Caexhin (dark gray)
Ruler/Player: Alaxin III/NPC
Age: Late Bronze Age
Religion: Animism, minorities of other religions
Government: Monarchy
Income: 3
Army: 9,000 spearmen, 4,000 archers, 150 chariots
Navy: N/A
Education: Decent
Infrastructure: Good
Confidence: Excellent
Culture: Decent
Projects:
Caexhin was created by a succession of brave and wise kings; however, many dislike their royal status, as they were actually originally descended from a line of slaves to the royal family: these slaves were highly trusted in all the affairs of the kingdom, and in the latter times of the late Haerxin Dynasty, they soon became de facto rulers of the kingdom. De facto was soon reinforced with de jure as the last Haerxin died without an heir, and the Slave Kings, strategically positioned, moved in for the kill, so to speak. They took over the governmental apparatus quickly, and thus the centralized field army was theirs; with a little more work they completely stomped out any opposition. The Slave Kings have now been in power for a while, a successful and cunning dynasty with martial prowess to boot, and they stand at the point where, if they manage to mobilize enough support to stave off Luxor, then they would probably crush Dariae over easily enough, and with the power of that land under them, the Slave Kings would probably have enough to win control of the entire Golden Vale...

Dariae (acid green)
Ruler/Player: Jaerikh I/NPC
Age: Late Bronze Age
Religion: Animism, minority Anyang Naturalism
Government: Monarchy
Income: 2
Army: 7,000 spearmen, 3,000 archers, 100 chariots
Navy: N/A
Education: Average
Infrastructure: Poor
Confidence: Poor
Culture: Decent
Projects:
Dariae, was constructed out of the feuding states of the southern part of the river valley (Dariae, Meldiae, and Morae), and were united into one by the king Graeyoos Long Leg, a famous campaigner in the area who is now more legend than historical fact. Several large cities along the rivers dominate this nation, which is highly based in agriculture. However, they have been having quite some troubles recently with the eroding soil, and the farmland is rapidly losing its fertility; no one in the nation is quite sure what to do, and panic is ensuing. Confidence would of course be restored in the nation if a new, powerful leader were to rise to the throne, but next in line is Faenol the Cruel, a petulant, ineffectual, despotic prince, who murdered all of his brothers in a scene of brutality that is astonishing in any region, and all the more so in this supposedly civilize nation. The people say he is also a bastard, which raises even more doubts as to wether he is fit to succeed even his senile father, Jaerikh.

Luxor (red)
Ruler/Player: Raxi/NPC
Age: Late Bronze Age
Religion: Animism
Government: Monarchy
Income: 2
Army: 6,000 spearmen, 2,000 archers, 1,000 cavalry/camelry
Navy: N/A
Education: Decent
Infrastructure: Average
Confidence: Good
Culture: Good
Projects:
Luxor, is an old nation, powerful in its own right, but not quite on the same level as the Slave Kings of Caexhin, and not even on a par with the failing state of Dariae. However, from its inception, the nation of Luxor has managed to survive even its darkest hours, with the kings pulling together the nobles, unifying the nation to pull through. It has survived multiple attacks on the sovereignty of the nation, including an early invasion by the growing power of Caexhin, multiple assassination attempts on the leaders of its nation, and even a dynasty change, as the Maxiti nomads invaded as several tribes and installed one of their barbarians as a king. And so, the Skinslords, as they are known to the people of the valley, have continued the traditions of the people, and have recruited something of a camelry and cavalry force to augment their nation’s military. Even though they are not as powerful as Caexhin or Dariae, they are still quite the force to be reckoned with. More worryingly for them, they are the only of the central valley states to have to deal with the rapidly unifying force of Nenxi to the south...

Nenxi (dark blue)
Ruler/Player: Marni I “The Pious”/NPC
Age: Late Bronze Age
Religion: Varas-olamo official, majority Animism
Government: Monarchy
Income: 2
Army: 5,000 spearmen, 2,000 archers, 50 chariots
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Excellent
Culture: Average
Projects:
The Nenxi are something of a cultural crossroads, with most of their nation linguistically and culturally related to the rest of the Central Valley civilizations, however, they have imported the Varas-olamso religion from Vu-varas, and this makes them quite different from the rest of the nations in the area in this respect. Moreover, they are fairly new to nationhood, with only a strong grip on their heartlands–the outer lands that they rule are a somewhat tenuous holding.

******************

THE SOUTHERN DRY LANDS:

Aelishan (very dark green):
Ruler/Player: Lann I/NPC
Age: Early Bronze Age
Religion: Animism
Government: Monarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Poor
Infrastructure: Average
Confidence: Decent
Culture: Decent
Projects:

Dirangyue (dark brown):
Ruler/Player: Ngara I/NPC
Age: Late Bronze Age
Religion: Anyang naturalism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Ilyang (dark red):
Ruler/Player: Faring I/NPC
Age: Late Bronze Age
Religion: Anyang naturalism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Muhang (light pink):
Ruler/Player: Dexi I/NPC
Age: Late Bronze Age
Religion: Anyang naturalism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: 5 galleys
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Shaiduang (light blue):
Ruler/Player: Ashai I/NPC
Age: Late Bronze Age
Religion: Anyang naturalism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Xidi (polish pink):
Ruler/Player: Morxi I/NPC
Age: Late Bronze Age
Religion: Anyang naturalism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Zhangdu (acid green):
Ruler/Player: Allazha I/NPC
Age: Late Bronze Age
Religion: Anyang naturalism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

******************

THE SOUTHEASTERN COAST:

Alaman (purple)
Ruler/Player: Myaenkle I/NPC
Age: Late Bronze Age
Religion: Varas-olamso
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Average
Projects:

Colen (Light orange)
Ruler/Player: Olothyn IV “The Honest”/NPC
Age: Late Bronze Age
Religion: Varas-olamso
Government: Monarchy
Income: 2
Army: 4,000 spearmen, 2,000 archers
Navy: 10 galleys
Education: Good
Infrastructure: Decent
Confidence: Good
Culture: Average
Projects:

Enerea (green)
Ruler/Player: Gerin I/NPC
Age: Late Bronze Age
Religion: Varas-olamso, Animism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 3,000 archers
Navy: 20 galleys
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Decent
Projects:

Kilsan (light blue gray)
Ruler/Player: Isadore I/NPC
Age: Late Bronze Age
Religion: Varas-olamso
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Average
Projects:

Mali Confederacy (pink)
Ruler/Player: Myankle I/NPC
Age: Late Bronze Age
Religion: Animism, minority Varas-olamso
Government: Monarchy
Income: 1
Army: 7,000 spearmen, 2,000 archers
Navy: N/A
Education: Poor
Infrastructure: Poor
Confidence: Decent
Culture: Average
Projects:

Neder (green)
Ruler/Player: Adenian I/NPC
Age: Late Bronze Age
Religion: Varas-olamso
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Average
Projects:

******************

THE NORTHWEST:

Kidia (dark purple)
Ruler/Player: Ali V “The Craven”/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Powerless monarch with Oligarchy attached
Income: 1
Army: 1,000 spearmen, 2,000 archers
Navy: 40 galleys
Education: Decent
Infrastructure: Decent
Confidence: Poor
Culture: Decent
Projects:

Xia Xia (gold)
Ruler/Player: Melixi III/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 3
Army: 7,000 spearmen, 3,000 archers
Navy: 20 galleys
Education: Good
Infrastructure: Decent
Confidence: Excellent
Culture: Excellent
Projects:

******************

THE MIDWEST:

Kaan Empire (dark orange)
Ruler/Player: Stormy Sky II “The Fierce”/NPC
Age: Late Bronze Age
Religion: Caratli Polytheism
Government: Monarchy
Income: 2
Army: 9,000 spearmen, 3,000 archers
Navy: 5 galleys
Education: Average
Infrastructure: Decent
Confidence: Excellent
Culture: Decent
Projects:

Mark’hesi (light purple)
Ruler/Player: Dying Crow III “The Fearless”/NPC
Age: Late Bronze Age
Religion: Caratli Polytheism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: N/A
Education: Good
Infrastructure: Decent
Confidence: Good
Culture: Good
Projects:

Torotexi (green)
Ruler/Player: Bloody Cloud I “The Brave”/NPC
Age: Late Bronze Age
Religion: Caratli Polytheism
Government: Monarchy
Income: 2
Army: 5,000 spearmen, 2,000 archers
Navy: N/A
Education: Good
Infrastructure: Decent
Confidence: Good
Culture: Good
Projects:

******************

THE NORTHEAST:

Allurii (Yellow)
Ruler/Player: Malinen II/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: 30 galleys
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Endora (Light Green)
Ruler/Player: Sarin I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Flendia (Orange)
Ruler/Player: Selann I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Frira (Pink)
Ruler/Player: Willem I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Gendela (Blue)
Ruler/Player: Myradore I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Average
Projects:

Iirijae (Orange)
Ruler/Player: Dareon VI/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 3
Army: 15,000 spearmen, 5,000 archers, 300 chariots
Navy: 30 galleys
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Karti (Polish pink)
Ruler/Player: Araki IV/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 5,000 spearmen, 2,000 archers
Navy: N/A
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Moros (Pink)
Ruler/Player: Alexius I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: 20 galleys
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Vaios (Dark blue)
Ruler/Player: Alyn I “The Fair”, Queen Regent/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 1,000 spearmen, 1,000 archers
Navy: All dead
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

******************

THE PENINSULAS:

Alericum (light purple blue)
Ruler/Player: Benda II/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: 10 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Cargilla (Really Dark Purple)
Ruler/Player: Mexio I/NPC
Age: Early Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: 5 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Elysia (bluish grey)
Ruler/Player: Marus IV/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: 10 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Empyrean Empire (sea green)
Ruler/Player: Marcus I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: 10 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Helara (light yellow)
Ruler/Player: Amendus II/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 2
Army: 4,000 spearmen, 3,000 archers
Navy: 20 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Merico (light teal)
Ruler/Player: Marda I/NPC
Age: Late Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 4,000 spearmen, 2,000 archers
Navy: 10 galleys
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Saris Confederacy (red)
Ruler/Player: Sessen II/NPC
Age: Early Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 5,000 spearmen, 1,000 archers
Navy: 5 galleys
Education: Average
Infrastructure: Decent
Confidence: Average
Culture: Decent
Projects:

Vercingetora (dark purple blue)
Ruler/Player: Sengio XI/NPC
Age: Early Bronze Age
Religion: Polytheism
Government: Monarchy
Income: 1
Army: 3,000 spearmen, 2,000 archers
Navy: N/A
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

******************

THE ISLANDS:

Samara (Yellow)
Ruler/Player: Alan II/NPC
Age: Late Bronze Age
Religion: Animism, minorities of Rondarian Tritheism, slightly smaller minorities of Trilleahian Polytheism, slightly smaller still of Filarrhism
Government: Merchant Oligarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: 40 galleys
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Decent
Projects:

Hysperinya (Purple)
Ruler/Player: Mysandar I/NPC
Age: Late Bronze Age
Religion: Animism, minorities of Rondarian Tritheism, slightly smaller minorities of Trilleahian Polytheism
Government: Merchant Oligarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: 40 galleys
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Decent
Projects:

Vettuara (Blue)
Ruler/Player: Elandar VI/NPC
Age: Late Bronze Age
Religion: Animism, minorities of Rondarian Tritheism, slightly smaller minorities of Trilleahian Polytheism
Government: Merchant Oligarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: 30 galleys
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Decent
Projects:

Suri (Green)
Ruler/Player: Mysandar I/NPC
Age: Late Bronze Age
Religion: Animism, minorities of Rondarian Tritheism, slightly smaller minorities of Trilleahian Polytheism
Government: Merchant Oligarchy
Income: 2
Army: 3,000 spearmen, 2,000 archers
Navy: 20 galleys
Education: Decent
Infrastructure: Decent
Confidence: Good
Culture: Decent
Projects:
 
Overflow

Because I detest the TI-83. It must be Azale's fault. He lives in Texas. Texas Instruments. Darn calculators.
 
Other crap

Because when you wish in one hand and crap in the other... This one fills up quicker.
 
Not really funny stuff

A place to put NK's stupid sense of humor. Darn Yoopers.
 
Fresh start?
 
The Khorvashid Empire of Luca
Ruler/Player: Emperor Khorvash/andis-1
Age: ? (determined by environs)
Religion: Zorotriasm
Government: Monarchy
Income: ? (determined by environs)
Army: ? (determined by environs)
Navy: ? (determined by environs)
Education: ? (determined by environs)
Infrastructure: ? (determined by environs)
Confidence: ? (determined by environs)
Culture: ? (determined by environs)
Projects:

In terms of climate, it should be like mediterrean, although I don't want to start just next to a sea, inland location near a river (or without) would do just fine.
 
Azoria
Ruler/Player: Despot Tring / Erik Mesoy
Age: ? (determined by environs)
Religion: Solism (Sun God Worship)
Government: Despotism
Income: ? (determined by environs)
Army: ? (determined by environs)
Navy: ? (determined by environs)
Education: ? (determined by environs)
Infrastructure: ? (determined by environs)
Confidence: ? (determined by environs)
Culture: ? (determined by environs)
Projects:

Some kind of coastal plains/grassland area.
 
hmm we have to be humans? Can I alter my humasn genetics like I did in Iggi's nes?
 
Fresh start, no, you must be humans. Normal humans. Well, minor genetic adaptations are plausible of course, but this is by no means "fantasy".
 
North King said:
Fresh start, no, you must be humans. Normal humans. Well, minor genetic adaptations are plausible of course, but this is by no means "fantasy".
May I say bah? But I can have somthing like my giant albinos as long as their humans?
 
What the hell are giant albinos?
 
large people with no pigment and red eyes

The lab rat equivalent in humans.
 
No, 'fraid to say you cannot. Albinism is a recessive trait and would not survive unless there was an extreme advantage. Though very white people are, of course, possible.

EDIT: Furthermore, albinos in humans have pale blue eyes, unlike animals, who have red eyes. IIRC, that is.
 
North King said:
EDIT: Furthermore, albinos in humans have pale blue eyes, unlike animals, who have red eyes. IIRC, that is.

Nope ;)

You can get 'sports' with patchy pigment production and thus coloured eyes and very pale skin, but they are rare, and a technical albino will have red eyes.
 
wikipedia said:
The eyes of a person with albinism occasionally appear red due to the underlying blood vessels showing through where there is not enough pigment to cover them. In humans this is rarely the case, as a human eye is quite large and thus produces enough pigment to lend opacity to the eye. However, there are cases in which the eyes appear red or purple, depending on the amount of pigment present.

Now join the NES!
 
The Dallarian Empire
Ruler/Player: /MjM
Age: ? (determined by environs)
Religion: [default is Animism]
Government: [default is Despotism]
Income: ? (determined by environs)
Army: ? (determined by environs)
Navy: ? (determined by environs)
Education: ? (determined by environs)
Infrastructure: ? (determined by environs)
Confidence: ? (determined by environs)
Culture: ? (determined by environs)
Projects:

Something coastal, with mountians inland. A warm climate. Almost tropical.
 
Coutzeltal
Ruler/Player: The Couzal Gods / erez87
Age:
Religion: The Couzal Gods
Government: The Divine Despotism
Income:
Army:
Navy:
Education:
Infrastructure:
Confidence:
Culture:
Projects:

Start me in a jungle but one that has rock-mining desposits and gold.. and make it so between me and the major civilzations area has a desert.. but thats not realy a must...

I'll start writing stories as soon as you say the nes begun :)
 
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