North King
blech
- Joined
- Jan 2, 2004
- Messages
- 18,165
StNNES X: Delusions of Empires
Welcome to my NES! If you are new to NESing, I suggest you read a little of what is going on in the last few pages of the thread; in essence this is sort of a game where you take control of your nation like in Civ, but there are a lot of other players, and the rules allow for much greater flexibility in terms of things like religion, trade, and war. You can actually use real world tactics here!
Wether you are a new or veteran NESer, it is important to note this is somewhat against the trends of NESing in that this is a random map NES--it's not held on an earth map. The whole map will only be visible to me until you people explore all of it, which is unlikely to happen any time soon.
Previous Updates (where all your orders and diplomacy come to fruition, and I write about what happens to your nation):
Update 2 (post 212)
Update 1
Update 0
Rules are in this post. Statistics on your nation are in the following few posts. Have fun!
So. I suspect you are suspecting something. Perhaps you are. In which case, you are obviously mad.
In short, Ive returned to the absolute nightmare that is moderating. I will try to update quickly, I will try to make them interesting and fun. The pace will probably pick up during the summer if it gets that far, but so far it will probably be once a week. I know weekly updates arent nice for the quick players, but you know, some just have to write the 10 page orders.
Of course, theyll have to cut down on that, since Im only allowing 2 PM order sets maximum. Silly players.
In any case, this is a random map NES. Which means... well be using a random map. But its different from a normal random map NES, and from the cradle version that Lord_Iggy developed (BTW, Iggy, your name is marked as a misspelling by Corel WordPerfect. You should sue them).
Basically, fill out the blanks I tell you to fill out in your nation template, and tell me what kind of environment you want to start out in, within reason. Ill try and find you something appropriate, and place you all on the map, so I dont have players trying to decide that some area which I have pegged for desert is a temperate rainforest.
And dont worry about climate variety. Within the Earth biome types, this world has it all. Deserts of all types, tundra, forests, grasslands... If you want to start on a gas giant, Im afraid youll have to wait for the space age. Silly players.
Rules:
Economy
As far as I know, NES moderators have searched for eons for an adequate ruleset in that area. Weve always looked for one which will unite the entire thing to be detailed, beautiful, and simple enough to update in thirty seconds for each nation. Well, this is simple. I cant say much about detailed.
Economy is all based around the single stat: Income. Income doesnt really represent income, thats just a nifty term to make you ignore the inconsistencies.
Income really represents the total income, production, and trade of your nation. It represents both money and stuff you produce, then, and overall, what you can put toward projects. So, basically, its a single number.
Increasing your income is as hard as anything else. You either really have to up production (which sacrifices a level of Infrastructuremore on that later), raise taxes (which decreases Confidence and can only be done so far...), up trade (youll have to find more trading partners for that, and it will put great strain on and decrease the level of your Infrastructure), or... find something creative.
Levels:
Bled White, Exhausted, Depleted, Little, Average, More, Plentiful, Huge, Russian Hordes
Military
This is numbered. Youll get a unit for each income point you spend, or maybe a few. Depends on the age, and how many people your nation has. But thats all discerned by me.
As for unique units, feel free to create more than a few, so long as they arent swamping me with crap youll never use.
Education
This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you wont get to see how educated your minorities are. This falls if you lose important trading contacts, or get stuff blown up, etc. Its pretty much the education stat you always knew, though.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Infrastructure
The quality of your nations roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders), or if you just plain destroy it (like invasion).
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Confidence
This is how much them folks like your rule. Pretty self explanatory: if they like what your doing, it will be good, if not, then bad. However, you cannot increase this via Income points, only by stories and good orders.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Culture
This is your nations cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, as do good orders, Income points do not.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Projects
Tell me something you want to get done, and Ill tell you how long they will take to get done. Pretty simple.
Centers of ______
Are not included in this NES except in my private moderator notes. You should be able to figure it out from the massive economic downturn after your pivotal cities are captured.
No, really, Im just going to award bonus eco for good storytelling and where it makes sense. None of this crap where you just magically get more money by taking someone elses city.
Nation Template:
[Replace this text with your nation name, whatever you want your full nation name to be. Other than that, do not put anything in front or in back of it; if I wanted Nation: Blah blah blah, I would add the Nation: part myself, thank you. This is a pet peeve of mine, so please dont.]
Ruler/Player: [put the ruler of your nation in character, with a slash after it, then your CFC name]
Age: ? (determined by environs)
Religion: [default is Animism]
Government: [default is Despotism]
Income: ? (determined by environs)
Army: ? (determined by environs)
Navy: ? (determined by environs)
Education: ? (determined by environs)
Infrastructure: ? (determined by environs)
Confidence: ? (determined by environs)
Culture: ? (determined by environs)
Projects:
Some more stuff...
INCLUDE A TEMPLATE WITH ALL BLANKS REQUESTED TO BE FILLED FILLED AND ALSO A LITTLE BLURB SAYING WHAT KIND OF CLIMATE YOU WANT TO BE STARTED IN OR I WILL START YOU AS A TINY NATION ON AN ATOLL WITH TOTAL LAND AREA OF ONE SQUARE FOOT ON A DAY WITH NO HURRICANES.
NO starting as a steppe tribe; those will appear on their own; if they develop into a united empire you may play them. But not start as one. Sorry, oh ye Connecticut Yankee whos name starts with C.
Order sets, as mentioned at the beginning, are a maximum of 2 PMs long. No more, no less. If you forget something like a map, an extra PM is permitted. If you forget a bunch of internal things, then resend the whole set.
Get your order sets in on time. Otherwise, youre screwed. I know that it might be not nice, but Im writing the update when I write it; Im not waiting for you. You can still send in orders while Im writing the update, but they will be counted as late, and as they are late, your military will start mobilizing later in the turn, your economic orders will be slow to come into place, etc.
This IS BT/IT, and therefore the first update will be one covering the initial years, then moving on. THIS MEANS SEND GENERAL ORDERS LIKE WHAT YOU WANT YOUR NATION TO DO IN GENERAL WHICH IS THE IDEA BEHIND GENERAL ORDERS FOR THE FIRST TURN.
Oh, also: PLAYER LIMIT OF TWENTY PLAYERS. Past that there will be a waiting list, kept track of in the PC list.
Oh, and dont post before I tell you that you can, ELSE I WILL DEVOUR YOU ALIVE.
Welcome to my NES! If you are new to NESing, I suggest you read a little of what is going on in the last few pages of the thread; in essence this is sort of a game where you take control of your nation like in Civ, but there are a lot of other players, and the rules allow for much greater flexibility in terms of things like religion, trade, and war. You can actually use real world tactics here!
Wether you are a new or veteran NESer, it is important to note this is somewhat against the trends of NESing in that this is a random map NES--it's not held on an earth map. The whole map will only be visible to me until you people explore all of it, which is unlikely to happen any time soon.
Previous Updates (where all your orders and diplomacy come to fruition, and I write about what happens to your nation):
Update 2 (post 212)
Update 1
Update 0
Rules are in this post. Statistics on your nation are in the following few posts. Have fun!
So. I suspect you are suspecting something. Perhaps you are. In which case, you are obviously mad.
In short, Ive returned to the absolute nightmare that is moderating. I will try to update quickly, I will try to make them interesting and fun. The pace will probably pick up during the summer if it gets that far, but so far it will probably be once a week. I know weekly updates arent nice for the quick players, but you know, some just have to write the 10 page orders.
Of course, theyll have to cut down on that, since Im only allowing 2 PM order sets maximum. Silly players.
In any case, this is a random map NES. Which means... well be using a random map. But its different from a normal random map NES, and from the cradle version that Lord_Iggy developed (BTW, Iggy, your name is marked as a misspelling by Corel WordPerfect. You should sue them).
Basically, fill out the blanks I tell you to fill out in your nation template, and tell me what kind of environment you want to start out in, within reason. Ill try and find you something appropriate, and place you all on the map, so I dont have players trying to decide that some area which I have pegged for desert is a temperate rainforest.
And dont worry about climate variety. Within the Earth biome types, this world has it all. Deserts of all types, tundra, forests, grasslands... If you want to start on a gas giant, Im afraid youll have to wait for the space age. Silly players.
Rules:
Economy
As far as I know, NES moderators have searched for eons for an adequate ruleset in that area. Weve always looked for one which will unite the entire thing to be detailed, beautiful, and simple enough to update in thirty seconds for each nation. Well, this is simple. I cant say much about detailed.
Economy is all based around the single stat: Income. Income doesnt really represent income, thats just a nifty term to make you ignore the inconsistencies.
Income really represents the total income, production, and trade of your nation. It represents both money and stuff you produce, then, and overall, what you can put toward projects. So, basically, its a single number.
Increasing your income is as hard as anything else. You either really have to up production (which sacrifices a level of Infrastructuremore on that later), raise taxes (which decreases Confidence and can only be done so far...), up trade (youll have to find more trading partners for that, and it will put great strain on and decrease the level of your Infrastructure), or... find something creative.
Levels:
Bled White, Exhausted, Depleted, Little, Average, More, Plentiful, Huge, Russian Hordes
Military
This is numbered. Youll get a unit for each income point you spend, or maybe a few. Depends on the age, and how many people your nation has. But thats all discerned by me.
As for unique units, feel free to create more than a few, so long as they arent swamping me with crap youll never use.
Education
This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you wont get to see how educated your minorities are. This falls if you lose important trading contacts, or get stuff blown up, etc. Its pretty much the education stat you always knew, though.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Infrastructure
The quality of your nations roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders), or if you just plain destroy it (like invasion).
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Confidence
This is how much them folks like your rule. Pretty self explanatory: if they like what your doing, it will be good, if not, then bad. However, you cannot increase this via Income points, only by stories and good orders.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Culture
This is your nations cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, as do good orders, Income points do not.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Projects
Tell me something you want to get done, and Ill tell you how long they will take to get done. Pretty simple.
Centers of ______
Are not included in this NES except in my private moderator notes. You should be able to figure it out from the massive economic downturn after your pivotal cities are captured.

No, really, Im just going to award bonus eco for good storytelling and where it makes sense. None of this crap where you just magically get more money by taking someone elses city.
Nation Template:
[Replace this text with your nation name, whatever you want your full nation name to be. Other than that, do not put anything in front or in back of it; if I wanted Nation: Blah blah blah, I would add the Nation: part myself, thank you. This is a pet peeve of mine, so please dont.]
Ruler/Player: [put the ruler of your nation in character, with a slash after it, then your CFC name]
Age: ? (determined by environs)
Religion: [default is Animism]
Government: [default is Despotism]
Income: ? (determined by environs)
Army: ? (determined by environs)
Navy: ? (determined by environs)
Education: ? (determined by environs)
Infrastructure: ? (determined by environs)
Confidence: ? (determined by environs)
Culture: ? (determined by environs)
Projects:
Some more stuff...
INCLUDE A TEMPLATE WITH ALL BLANKS REQUESTED TO BE FILLED FILLED AND ALSO A LITTLE BLURB SAYING WHAT KIND OF CLIMATE YOU WANT TO BE STARTED IN OR I WILL START YOU AS A TINY NATION ON AN ATOLL WITH TOTAL LAND AREA OF ONE SQUARE FOOT ON A DAY WITH NO HURRICANES.
NO starting as a steppe tribe; those will appear on their own; if they develop into a united empire you may play them. But not start as one. Sorry, oh ye Connecticut Yankee whos name starts with C.
Order sets, as mentioned at the beginning, are a maximum of 2 PMs long. No more, no less. If you forget something like a map, an extra PM is permitted. If you forget a bunch of internal things, then resend the whole set.
Get your order sets in on time. Otherwise, youre screwed. I know that it might be not nice, but Im writing the update when I write it; Im not waiting for you. You can still send in orders while Im writing the update, but they will be counted as late, and as they are late, your military will start mobilizing later in the turn, your economic orders will be slow to come into place, etc.
This IS BT/IT, and therefore the first update will be one covering the initial years, then moving on. THIS MEANS SEND GENERAL ORDERS LIKE WHAT YOU WANT YOUR NATION TO DO IN GENERAL WHICH IS THE IDEA BEHIND GENERAL ORDERS FOR THE FIRST TURN.
Oh, also: PLAYER LIMIT OF TWENTY PLAYERS. Past that there will be a waiting list, kept track of in the PC list.
Oh, and dont post before I tell you that you can, ELSE I WILL DEVOUR YOU ALIVE.