DemoGame PBEM Cage Match II: Conquests

donsig

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And now for something completely different: a four man [c3c] DemoGame Cage Match!

Our four contenders are DaveShack, donsig, Nobody and Strider - all grizzled demogame vets.

Rik Meleet has offered to make a map for us to play on but we have to give him some info first:

CIV version: Conquests

Things we have to decide:
Player order
Difficulty level
Map parameters (map size, land form, climate, temperature, age, barb level, x-wrapping and y-wrapping on or off)
Victory conditions and extra rules
AI civs
Other requests (such as: Specific location request, Shape of the land mass, east-west, Continents should be seperated to assure no early contact)
SGL on or off
SoZ-settings. (Rik prefers to just simply delete the SoZ -or- make it a Small wonder -or- remove the need for Ivory for it. It's our call.)

So, we need to discuss these things and when we're agreed on them we can give Rik Meleet a holler and he'll make us a map. Then we PLAY! :) Input from innocent bystanders is welcome.
 
Player Order:
Doesn't matter to me. We can have Rik "randomize" it for us if we really wanted to... I guess.

Map parameters:
Tiny Map
One land mass
Tropical
Warm
5 Billion Age
Raging Barbs

Victory Conditions:
Keep them all on.

Special Requests:
Any chance we can "bunch" the lux's together?

SoZ:
Delete it completely from the game.
 
Hey guys, looking forward to beating you (or atleast dieing with honour) anyway i havent done any PBEM games except for 1 conquest of the new world game years ago (Shoutouts to anyone whos played it) so anyway does someone want to show me how just by starting a game and playing a couple of turns so i can figure it out.


.............................................
Difficulty level : I expect you guys play alot higher than me, But i play at monarchy. No harm really this just makes science ect easyier.
Map parameters What strider says.
Victory conditions and extra rules
AI civsIf we do we should make the map a little bigger, otherwise im not fused.
Other requests I am not aposed to bunching the luxuarys, either way is fine.

SoZ-settings: i dont play much MP so i dont really see to much of the problem with this. Do we you all wish.
 
I'd say no AI. Tiny map with four people? :eek: Randomized turn order is good. One land mass? How about me on a big continent and the other three on tiny little islands far, far away from everyone else? Not sure what you mean by bunching the luxes together. Do you mean clustering each one (silks bunched together, wines bunched together, etc.) or ALL the luxes in one big pile! Another :eek:
 
I thought he meant all of one type of resource stuck together, so its easy to get a monopoly and there inspire trade :) No one very said we had to fight in the cage
 
donsig said:
I'd say no AI. Tiny map with four people? :eek: Randomized turn order is good. One land mass? How about me on a big continent and the other three on tiny little islands far, far away from everyone else? Not sure what you mean by bunching the luxes together. Do you mean clustering each one (silks bunched together, wines bunched together, etc.) or ALL the luxes in one big pile! Another :eek:


Small map with four people then ;).

Also, I don't really care about the land mass much. How about this for a suggestion though:

We all start off on our own little island in each corner of the world. Then there is a "big" barb infested island in the middle of the map. All of the resources and lux's are on the big island. Make it possible to reach the big island in one turn from our smaller islands, and it would make for some interesting game play :).

We could call the big island the "Cage," and the smaller ones are our break areas.

Also, I meant all wines bunched in one group.. all silks bunched in one group, etc.
 
I prefer temperate, normal, 4 billion, but a balanced map is sufficient.
Monarch level would be fine.
I'd rather not have raging barbs but will deal with it if necessary.

The kind of map spacing and resource distribution used in the MTDG would work well. I'd be OK with just telling Rik we want something balanced and see what he comes up with.

We found out the hard way in the ISDG that even a normal SoZ doesn't necessarily mean an advantage. I'll go with the flow on that one.
 
DaveShack said:
I prefer temperate, normal, 4 billion, but a balanced map is sufficient.
Monarch level would be fine.
I'd rather not have raging barbs but will deal with it if necessary.

The kind of map spacing and resource distribution used in the MTDG would work well. I'd be OK with just telling Rik we want something balanced and see what he comes up with.

We found out the hard way in the ISDG that even a normal SoZ doesn't necessarily mean an advantage. I'll go with the flow on that one.

I honestly don't care to much about what settings we choose, be it map or otherwise. What I really want to see, is sometype of unique situtation that will test our ability to strategies.

Most PBEM multiplayer games are just about your civ selection and the RNG. I'd like to see some way that, mixes things up alittle.
 
Here are the suggestion so far (with the things still to be decided in bold:

CIV version: Conquests

Player order: Randomized by Rik Meleet
Difficulty level: Monarch
map size: small
land form: one land mass, type of spacing used in MTDG, central barb infested continent with each of us starting on a small island within reach of said continent
climate: temperate or tropical
temperature: warm or normal
age: 4 or 5 billion
barb level: raging or lower
x-wrapping:???
y-wrapping: ???
Victory conditions and extra rules: all victories enabled
AI civs: none
Other requests: balanced map, luxuries bunched by type, a map that presents a unique situation
SGL on or off: ???
SoZ-settings: Remove completely or leave in place

Ok, here are my thoughts on those still in question. x-wrapping on, y-wrapping off (that's the normal way, right?). I don't care if we're on one land mass or two continents or four, as long as it's balanced. Don't mind clustered luxes or unique situations but I think whatever that might be should be a surprise to us. I'd say no raging barbs. As for temp, age, etc. why not ask RM to randomize between the choices above? That way we're a little surprised but at least know we won't get arctic conditions. Don't know much about SGL's. Why would we want them off? SoZ. How about leaving it on but removing the ivory requirement?
 
donsig said:
Ok, here are my thoughts on those still in question. x-wrapping on, y-wrapping off (that's the normal way, right?). I don't care if we're on one land mass or two continents or four, as long as it's balanced. Don't mind clustered luxes or unique situations but I think whatever that might be should be a surprise to us. I'd say no raging barbs. As for temp, age, etc. why not ask RM to randomize between the choices above? That way we're a little surprised but at least know we won't get arctic conditions. Don't know much about SGL's. Why would we want them off? SoZ. How about leaving it on but removing the ivory requirement?

Agreed with the x and y wrapping, and everything else mostly also.

Let's have Rik "create" us a unique situtation. That way we don't have any time to plan ahead, and we have to discover what our situtation is in the first place.

Randomly choosing between tropical and temperate, etc. is fine by me also.

I also care very little about the land mass, hell, if he sticks me on a one tile island, I'm perfectly fine by it... as long as everyone is on a one-tile island also.
 
Nobody said:
I agree, you guys will be tough enough.

Why dont we just play a completely random map? i mean in a normal game i dont choose a even place for all teams.

The trouble with a completely random map is that one or more of us may get a disadvantaged position. Rik Mieleet can ensure we all get an equal start.

Hmmm... he'll also need to know which Civ each of us wants to play. Should we all make this public or pm our choices to RM? If we make it public we can make it easier on RM since we can be sure none of us chooses the same Civ.
 
donsig said:
Hmmm... he'll also need to know which Civ each of us wants to play. Should we all make this public or pm our choices to RM? If we make it public we can make it easier on RM since we can be sure none of us chooses the same Civ.

Might as well make it public, were all going to find out soon enough anyway.

I want the Maya! :mischief:
 
How about sticking us with random civs? OK, maybe that's not such a good idea, random ones which are good for PBEM?

If we go with choosing civs, I have been playing mostly Civ4 so will have to look at the civ choices again before deciding.
 
Which Civs are good for PBEM? If we could agree on that list then random civs would make it interesting.
 
Heres how we pic civs, We get a random order by rik and pick our civ in that order. Also we should choose the map first as some civs could be better in water map.
 
I could careless how we pick the Civs, let's just hurry up and get the game started!

Rik already has our map preferences, correct? Then we can fight over how to pick our Civilizations while he's making the map.
 
Strider said:
Rik already has our map preferences, correct? Then we can fight over how to pick our Civilizations while he's making the map.

Here are the suggestion so far (with the things still to be decided in bold and things to be randomized by RM from a partial list in italics:

CIV version: Conquests

Player order: Randomized by Rik Meleet
Difficulty level: Monarch
map size: small
land form: one land mass, type of spacing used in MTDG, central barb infested continent with each of us starting on a small island within reach of said continent
climate: temperate or tropical
temperature: warm or normal
age: 4 or 5 billion
barb level: lower than raging
x-wrapping: on
y-wrapping: off
Victory conditions and extra rules: all victories enabled
AI civs: none
Other requests: balanced map, luxuries bunched by type, a map that presents a unique situation
SGL on or off: ???
SoZ-settings: Remove completely or leave in place
Civs to be played

So we still have a few things to be agreed upon, the biggest being type of map. We could give RM carte blance subject to our other requests.

I think we should pick our civs (or at least get a list RM can randomize from) before we give him our other specs. Do we make this list by excluding certain traits (like no seafaring civs) or do we take the opposite tack and say everyone gets a seafaring civ?
 
I agree... let's pick our civilizations before atleast choosing the land type.

The Seafaring civilizations (that I know of):
England
Carthage
Dutch
Byzantines
Portuguese

I believe I'm missing one or two from this list.

As for the other two options, leave SGL's on and completely remove the SoZ.
 
Strider said:
The Seafaring civilizations (that I know of):
England
Carthage
Dutch
Byzantines
Portuguese

I believe I'm missing one or two from this list.
Just Spain.
(and the Vikings (kudos to greekguy))

Looking forward to reading this tale!
 
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