Rik does a Deity game - part 2

I choose these settings:





And away we go.
Good: Bonus grasslands, Bad: no river and we are on a BG so I'll move.



I move the scout West and see nothing interesting, so I move my settler East to a normal grassland.



Not visible: Cuzco had a goody hut. Visible: scout pops hut.



A couple of turns later: first contact + another hut.



I sell my Masonry to the Celts for Warrior code + 7 gold. I always make trades where possible to get as many techs as possible so that if I meet a new civ I have a bigger chance that I own a tech they don't so I can trade with them as well.

See the maps that I got from the hut.



I trade India warrior code + Masonry for Alphabet. I set research to writing on 10 %.

Cuzco finishes its Chasqui Scout in 3600 BC. I start on a granary next. Since I have no food bonusses a granary is very useful.
The Chasqui pops a hut and gets a warrior. I see an orange warrior - English.



My original scout pops a hut and gets me a settler. :jumpforjoy:



I meet the Americans to my north. Close to my capital... Not nice. Nice is my trade to the Celts; I sell them Alphabet for Bronze.
A couple of turns later I trade the Babylonians Alphabet for 20 gold. The next turn I do a dastardly act; I sell Masonry to Greece for 2 workers. It's long before 1000 BC and this move is not my most fair ever. But since I put in more civs (all 32) I decided to do it.

I get a little calustrophobic ...



I meet more and more civs, some I can trade with but most are just "Hi and bye". The Romans have some gold, so I sell them Masonry for 55 gold.

And in 2670 BC I complete my first settler. Now where to send him ????

 
SE to the Dyes or NE to the Hills + Floodplains.:)

Nice update, love the picture intensive story-style.:goodjob:
 
I send him here. Luxuries are really important as happyness is a real problem on Deity.



My Civ 3 speciality is trading. I manage to get a real good trade; a 3fer1 in 2470 BC. I buy Iron and get The Wheel and Mysticism with that.



Every time I see a stack I get anxious; if they move to me I am dead. Or mortally wounded.



But they move on. And I've finished another settler and I build a new core city. Notice that I am surrounded already.



And this is my map in the same turn - 2190 BC:



And here you see me whipping a settler :D Tiwanaku has 4 population, 10 shields in the box and too much unhappyness to ever make it a good production city. And way too corrupt. It was the city that I got from the free settler.



I connect my first luxury. Silks



The whipped settler becomes Corihuayrachina - or "C-ina" if you prefer. It will whip a settler itself some day.

I continue meeting new civs. And I hear of other unmet civs. I read in the ByzanTimes that the Byzantines (who ever they may be) have build a Colossus in Constantinople in 1830 BC. Fine.
I do know the Sumerians who have build the Pyramids the same year.
I don't know thew Japanese who have build an Oracle in Kyoto in 1675 BC. Oh well, whatever, nevermind. Here we are, now entertain us! I feel stupid and contagious. Here we are, now entertain us!
For the cultural barbarians who don't know these lyrics; this was a piece of Nirvana that was playing while typing this report ... :rockon:

I connect Iron in 1650 BC. Or better said: I build a city with Iron in its borders.



Continous watching the techs all civs have pays off; I spot that Scandinavia has writing, but lacks Myst and Iron working. I trady my myst for their writing.

And then the Maya get annoying.



Of course I pay. I can't afford a war. And they are right next to me; I wouldn't survive their assault.

The Dutch build the Statue of Zeus in the IBT and when it is my turn again I use the writing I obtained from Scandinavia to buy Dutch Horseback riding.
 
I am so glad I didn't get this message in my previous game...



In 1475 BC a far-away civ, the Carthaginians demand gold of me. Since they are many many tiles away declining seems safe - but it isn't. They will buy in allies and then I will be toast. So I cave. 29 gold paid.

Again I keep an eye out every turn for trade-opportunities. I spot one in 1450 BC, when the Ottomans have obtained Polytheism, but lack HBR and writing. The trade is quickly made.
Then I use the Polytheism to get Russia's Mathematics + some gold.
I then pay 600 gold to buy Persia's near-monoploy tech Code of Laws.
I use CoL to get Celtic Literature.
I use CoL to get Arab Philosophy.
I use CoL + Lit to get Egyptian Map making.
I sell old techs around and in the end I sell Lit to Persia for 250 gold.

- that is 6 techs for 42 gold I spend in total. That's what I like in trading. :goodjob:

And now it is time to play again.
 
Well, the game went on. I whipped some settlers and expanded a bit. The AI kept demanding gold. And then cities started flipping away from me.
My strategy was to collect money till someone got The Republic for me to buy and to revolt.
That happened in 590 BC.



I revolted and I drew a 7 turn anarchy. That is not good. Definately not good.



Then the Germans declared war when I was in my weakest situation.



And after some defensive measures (mainly gifting away my defenseless cities) I got into Republic. But then:



And I gave up. This is hopeless. It's just a matter of time before I'll get dogpiled and I just don't have the land to have the production to counterattack. And if I survive (which is highly unlikely) I'll be too small to get back in the game.

----

I will play another one.
 
I've been wanting to try a crowded game like this with 31 AI, but on a huge map. You ran out of room faster than I thought you would. Don't know if I would stand a chance. Good luck! I'll definately be watching you on this!
 
Wow. I hope, one day, to be brave enough to take on deity with no food bonuses and no fresh water. I have a hard enough time if I cook my start to have a river and a cow ;) The production bonuses were nice, but man...
 
Sorry that had to happen, large is too small for 32 civs, try huge.:cool:

Well, good luck on the next game.:goodjob:
 
Aye! It doesn't matter if you lose. You tried! And you can always start another after you lose!

Sure it might effect your hall of fame if you lose but it never destroys your civ disk!
 
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