Need gold!

AnubisII

Chieftain
Joined
Mar 11, 2006
Messages
81
I need more gold. My domestic advisor keeps saying that I need more gold, and my military advisor keeps saying that I need more gold to support my armies. How do I get more gold, to solve all my problems (since I can't even afford to make embassies)?

And how come everytime I manage to get some gold, it shortly dissappears. Where does the money go?

Can someone please tell me how to get more gold, fast?
And how can I maintain the money I get in a certain time (keeping it from constantly dissappearing).
 
A) take barbarian camps
B) Sell tech/resources to the AI
C) See if your citizens are working land tiles that aren't roaded, and road them - every road adds 1 commerce to your civ.
D) Build harbors and have citizens work the coast - lot's of gold in the sea.
E) Spend less on research/happiness
F) Turn some citizens into taxmen.

Lots' of ways...
 
Basically, gold is one of the three forms of commerce, the others being research and luxury (=happiness). You can adjust the partition between these three with the sliders on the F1 screen (the domestic advisor). Here you will also find a listing of your total commerce income and a split up listing of your expenditures.
 
a couple more for AutomatedTeller's list:

demand tribute from weaker civs.

renegotiate peace every 20 turns with weaker civs if they have any cash to give you. Be careful here though as if you don't make a deal, you are declaring war when you leave the negotiation screen!​

Where is you money going? Use F1 as Twonky says.

Many buildings have maintanance costs so if your playing a builder style, you might find that you have too few cities with too many buildings. If you haven't got a happiness problem, don't build temples, cathedrals and colosseums. (5gpt in total). If a city is not building military, don't build a rax. You can sell buildings if you don't want them anymore.

Depending upon your type of government, you will have a number of allowable units before you need to start paying for them. F3 will tell you how many units you can have foir free and how many you have. Too many units? Build more cities! Don't put 2 spears in every city. Defend you border cities and have a mobile force to cover any areas that my be attacked from the sea. BTW Republic has a low number of free units but has a commerce bonus for tiles producing at least 1gpt so make sure that you have plenty of workers building plenty of roads. If your citizens are working undeveloped tiles, you need more workers.
 
To be more specific:

Check your core cities - if your citizens are working tiles without roads on them, road those tiles! That gives your more commerce, and thus gold.

If you have a lot of citizens that are entertainers, then think about hooking up luxuries and having those citizens work tiles (that can get you gold ;))

if you are still in despotism and you have the ability to switch governments, do so! Republic is good, if you don't have a huge military and aren't planning on war. And sometimes it's ok even if you are ;)

You may need to build more cities, if there is extra land ;)

btw - your advisor will always recommend building more military - i don't know that I've ever seen a military advisor say "we have enough!", even when I am the dominant force on the planet.

So, also look to see if you actually need more military - check what the advisor says in relation to all the other civs. If you are strong in comparison, I wouldn't bother building more military - it will just choke you.
 
AutomatedTeller said:
A) take barbarian camps
B) Sell tech/resources to the AI
C) See if your citizens are working land tiles that aren't roaded, and road them - every road adds 1 commerce to your civ.
D) Build harbors and have citizens work the coast - lot's of gold in the sea.
E) Spend less on research/happiness
F) Turn some citizens into taxmen.

Lots' of ways...

Don't harbors only produce 1 extra food? Not gold?
 
D) yes. What I meant is this:

Coastal tiles produce 1 food and 2 commerce, so a city with no harbor can work 2 coastal tiles, and produce 4 commerce from them. It's a bit limited.

If you have a harbor, you could work many more coastal tiles and get a lot more commerce that way. If you are in republic, you get 3 commerce from each tile! The harbors don't give you more commerce directly - they make it possible to grow more and work more high commerce tiles.
 
If you open up a city screen, it will show you what tiles each citizen is on. That means they are working that tile.

It will also show what they are giving, in food, shields and commerce.

Larger cities have more citizens working more tiles.

If you want more commerce (ie, gold), you can have citizens working tiles with roads (adds 1 commerce), river (adds 1 commerice), luxuries (adds some number of commerce), certain strategic resources, like horses, coast/sea/ocean (adds 1 or more commerce) or some combination of those.

More citizens means more tiles worked means more commerce, which is why size is power.
 
Well, only if you road the tiles that your citizens in towns and cities are working.
 
Also check to make sure you are not "wasting" gold on un needed improvements and extra/obsolete troops.
 
AutomatedTeller said:
If you open up a city screen, it will show you what tiles each citizen is on. That means they are working that tile.

It will also show what they are giving, in food, shields and commerce.

Larger cities have more citizens working more tiles.

If you want more commerce (ie, gold), you can have citizens working tiles with roads (adds 1 commerce), river (adds 1 commerice), luxuries (adds some number of commerce), certain strategic resources, like horses, coast/sea/ocean (adds 1 or more commerce) or some combination of those.

More citizens means more tiles worked means more commerce, which is why size is power.

Reread this post, it explains your question in the first line.
 
Look at the pix of a city view. See the tile that have no food or shield or commerce icons? Those are not being worked, the one with one or more icons are being worked.

To swap one, click on the tile that is being worked and the citizen goes to being a specialist. Clik on any empty tile and the citizne that was a specialist goes to work on that tile.
 
Perhaps you don't know how to open up the city screen. Just in case...

First double click on the city to go straight to the city screen or right click and select 'zoom to <city name>'

zoom_to_city.JPG


Once you open the city, you can see which tiles are being worked as they will show how many shields, how much food and how much commerce each tile contributes to the total colected by that city each turn. tiles that don't have any gold/shield/food symbols showing are not being worked. In this screen shot I guess I was trying to maximise income as I had used river tiles instead of the mountain, which would have increased production.

city_screen.JPG


You can left-click on tiles to determine which tiles the citizens work. By doing this you will overide the city governor so make sure that you keep an eye on happiness. The city will riot if there are more unhappy citizens than happy ones. In the context of this thread, you may want to just see which tiles are being worked and get them roaded. Overiding the city governor and preventing city riots is perhaps another thread.
 
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