SoCalian, this here's for you :D

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Rabbit, White

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Unless you've been living under a rock you know that SoCalian needs a UU for his California themed mod, in particular the Presidial Lancer a.k.a. Californero (I kid you not that's a real unit :D). Anyway, I looked into it and came up with this.

lanceractionpic1ah.jpg


It's based on the Kashik unit, which I felt would be the most appropriate both from its looks and animations. Unfortunately that's still not very close. I gave it a hat and a different lance (based on some pics SoCalian provided), but I could not remove the feather/ribbon sticking out the back, the spiked helmet and the stuff hanging out from his hat (I turned that into hair - they were Spanish or Mexican I think, so it's not a stretch to give them long hair :)).

SoCalian, if the spike really bugs you, you can make the hat bigger or maybe move it higher. Check out the NIF Viewer tutorial in my sig for help on how to do that.

Btw, the skin that I used for the guy is a hybrid of cavalry, grenadier and rifleman skins. :crazyeye:

Enjoy :thumbsup:

Update: The zip was missing a file, it's been updated. See post #15 for details.
 

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very nice Rabbit. I like totally want to have your babies right now. Thank you so so much:D
 
ok, I'm not sure how to install this thing into my mod. I tried to do it tonight, and all i got were red half globes.
 
@SoCalian: First make sure you got all the files, there should be seven:

hat.dds
lance.dds
lance_gloss.dds
lancer.nif
lancer_fx.nif
mongol_horse_128.dds
mongol_rider_128.dds

Put them into a folder named lancer (for example) and copy that folder into customassets/art/units or [modname]/assets/art/units. In the CIV4ArtDefines_Unit.xml file make sure that the entry for the art definition of the unit is as follows:

Code:
<UnitArtInfo>
	<Type>ART_DEF_UNIT_LANCER</Type>
	<fScale>0.42</fScale>
	<fInterfaceScale>0.9</fInterfaceScale>
	[b]<NIF>Art/Units/lancer/lancer.nif</NIF>
	<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
	<SHADERNIF>Art/Units/lancer/lancer_fx.nif</SHADERNIF>[/b]
	<ShadowDef>
		<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
		<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
		<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<fBattleDistance>0.35</fBattleDistance>
	<fRangedDeathTime>0.31</fRangedDeathTime>
	<bActAsRanged>0</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
	<AudioRunSounds>
		<AudioRunTypeLoop/>
		<AudioRunTypeEnd/>
	</AudioRunSounds>
</UnitArtInfo>

The bolded part is what's really important.

Let me know if this helps.
 
were all of those included in the zip, because I don't think I got all of them.
 
Yes they were. Double check your zip or redownload it 'cause they're all there, I just checked.
 
<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
that one wasn't, but never mind that, I figured out the problem, it was in some oof my XML. All is working now. It looks absolutely great ingame. Thanks again so much. All I have to figure out now is how to fix the flag, and I'll be golden. Then I'll clean up the LHs, and put this thing up with a few screenies next week. It's serriously gonna look legit fo'!:)
 
Oh, I didn't provide that file because it's from a vanilla unit and you don't need to have it in the "lance" folder since it's referenced from its original location. :)

Good luck with the mod. :thumbsup:
 
Rabbit said:
Oh, I didn't provide that file because it's from a vanilla unit and you don't need to have it in the "lance" folder since it's referenced from its original location. :)

Good luck with the mod. :thumbsup:
i figured that out after you posted what to put in. It wasn't in the zip, so I didn't think to put it in.
 
I put this guy into my mod, but whenever the fidget animation runs, his bottle is bright pink. It is supposed to be that color?
 
AlazkanAssassin said:
I put this guy into my mod, but whenever the fidget animation runs, his bottle is bright pink. It is supposed to be that color?
Doh! I forgot a file. The bottle is textured by the mongol_weapons.dds file that I forgot to include in the zip. You can either re-download the zip (I updated it), or you can go to the assets/art/units/unique/mongol/keshik folder and copy that file from there to wherever you put this unit.

Sorry about that.
 
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